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14
Updated: AutoHotkey Script for MP Apocalypse farming
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Hey.

Script located Here.

Original Post here.

Changes:

  • Dark Odin runs working. Selects Fabula Raider for RW (If you want you can just snip a different RW and it will select that, but you should still name the images FabulaRaider/FabulaRaiderChosen). Ctrl 2 to initiate. It the run fails, it will retry, so if you have auto runs that rely heavily on RNG you can use this to bruteforce it.
  • Able to handle Refreshes. Disabled by default, has to be enabled in the config. You can also configure what to refresh with.
  • If you don't have the specified resource to refresh with, or if refreshing is disabled, it now cancels out of the dialog every 30 seconds or so. Effectively, it should continuously attempt to rejoin battle until you've regenned enough stamina to fight again.
  • Small speed improvements. The slower your PC, the more noticeable this should be.
  • If the 'you are logged into another device' dialog pops up, the script should freeze now until it is manually dismissed. Makes it easier to switch to Phone if you'd like to actually play :).
  • There is a toggle (Ctrl 9) to have the mouse cursor move back, and bring back to focus, where-ever it was before an AHK click. Toggling stops any previous script, so you will then have to restart with Ctrl whatever. Basically allows you to sort of use your PC while running the macro. Note if you're speed typing you might miss a letter while it clicks. Also, this seems to affect AHK's window detection sometimes, causing the script to freeze, so its best to toggle this on while you are active at your PC, and toggle it off when you leave. If the script does appear to stop, clicking the emu window and then clicking another window seems to fix it.
  • Added a check for if a VPN is active, which pops up a dismiss-able reminder msg if it is. This is because in my experience VPNs affect my emulator performance (probably because I live fairly far from the VPN servers I actually use). I used a very hacky method to detect, and I'm not sure if it is universally applicable to everyone. Therefore it's in a separate script in \Optional. To enable, copy the script to the same folder as the FFRK_AHK script and reload.

These are the new images, needed for some of these changes to work (note that Odin images where already in the previous release):

    Recover/AnotherDevice.PNG
    Refresh/Back.PNG
    Refresh/Confirm.PNG
    Refresh/Gems.PNG
    Refresh/Mythril.PNG
    Refresh/Potion.PNG

    *Weekly/WeeklyApoc.PNG (Updated for Ultima Weapon (II))

With the Dark Odin run, I'm hoping these examples are enough that any one somewhat experienced with coding can build their own runs if they'd like.

If you run into any issues, please let me know. You are also able to find the previous version if you have issues with this one, here

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Eiko

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Posted
5 years ago