Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

20
[Crystal Tower October] boss guide
Author Summary
Post Body

Crystal Tower October end 11/16/2017 at 15:00 JST.


 

Boss: Milleuda & Knight & Time Mage & Black Mages

Phase LVL HP ATK DEF MAG RES MND SPD
Milleuda, Default 220 380,000 1000 2700 780 3800 300 520
Milleuda, Weak 1050 2850 4000 550
Milleuda, Very Weak 1080 2950 4300 580
Black Mages 220 90,000 500 1550 880 2900 220 510/530
Knight 220 115,000 800 2000 550 2400 250 530
Time Mage 220 100,000 480 1500 670 2700 320 500

Medal Conditions: Win with at least 3 characters alive.
Status Vulnerabilities (All): None!
Break Effectiveness (All):

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Milleuda):

  • Attack (PHY: ST 110% physical)
  • Ultimate Armor Break (NAT: ST 344% physical, reduce defense by 30% for 20 seconds)
  • Ultimate Weapon Break (NAT: ST 344% physical, reduce attack by 30% for 20 seconds)
  • Attack (PHY: AOE 253% physical)
  • Attack (PHY: ST 344% physical)
  • Counter Attack (15|20|30% response to physical attacks; PHY: ST 266% physical)
  • (Weak/V Weak) Ultimate Weapon Break (NAT: AOE 240% physical, reduce attack by 30% for 20 seconds)

Moveset (Black Mages):

  • Thundaga (NAT: ST 170% magical thunder)
  • Thundaga (NAT: ST 490% magical thunder)
  • Blizzaga (NAT: ST 490% magical ice)
  • Firaga (NAT: ST 490% magical fire)
  • Firaga (BLK: AOE 278% magical fire)
  • Blizzaga (NAT: AOE 390% magical ice)

Moveset (Knight):

  • Attack (PHY: ST 110% physical)
  • Armor Break (NAT: AOE reduce defense by 30% for 20 seconds)
  • Ultimate Armor Break (NAT: ST 344% physical, reduce defense by 30% for 20 seconds)
  • Throw Stone (NAT: AOE 240% piercing0.5 ranged physical)
  • Attack (PHY: ST 344% physical)
  • Counter Attack (15% response to physical attacks; PHY: ST 266% physical)

Moveset (Time Mage):

  • Haste (WHT: AOE Haste)
  • Slow (WHT: ST 63% chance to Slow)
  • Stop (BLK: AOE 36% chance to Stop)

Notes and Strategies: Milleuda spawns with one Knight and one Black Mage. If you defeat the Knight, a Time Mage spawns; if you defeat the Black Mage, a second Black Mage spawns. You only need to defeat Milleuda to win.

In Default phase (>70% HP), Milleuda uses her weak Attack on her 1st and 2nd turns. In Weak phase (70%-40% HP) and again in Very Weak phase (<40% HP), Milleuda uses her AOE Ultimate Weapon Break on her 1st turn and every 5th turn thereafter. The initial Black Mage uses its weak Thundaga on its 1st and 2nd turns; both Black Mages use AOE Blizzaga on their 8th turn and every 8th turn thereafter. The Knight uses Attack on its 1st turn, Armor Break on its 2nd turn and every 7th turn thereafter, and uses Throw Stone every 6th turn after last using it. The Time Mage uses Haste on its 1st turn and every 7th turn thereafter.

The Black Mages here can actually put out a lot of damage if you neglect your magical defenses, so try to fit in at least a Shellga. Milleuda can strip your Shout/Ramza BSB2/Onion Ninja USB Attack buff from you with Ultimate Weapon Break, so it may be a better idea to rely on either a mage team or a hybrid attack buff like Onion BSB. Watch out for Milleuda's Counter Attack before you get Protectga/Wall up, it's extremely damaging with no mitigation.


 

Boss: Cerberus

Phase LVL HP ATK DEF MAG RES MND SPD
Default 220 480,000 950 4200 1000 4300 608 550
Default Triple 3300 750 5700 480
Weak 4500 1150 4500 580
Weak Triple 3500 850 6000 530

Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
-100% 0%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • (Not-Triple only) Berserk (WHT: ST 18% chance to Berserk)
  • (Not-Triple only) Dispel (WHT: AOE Dispel)
  • (Not-Triple only) Blind (BLK: AOE 30% chance to Blind)
  • (Not-Triple only) Silence (WHT: AOE 30% chance to Silence)
  • Thundaga (BLK: ST 450% magical thunder)
  • Quake (BLK: AOE 390% magical earth)
  • Tornado (BLK: AOE 450% magical wind)
  • Aero (NAT: ST 570% magical wind)

Notes and Strategies: In Default phase (>50% HP), Cerberus uses Silence on its 1st turn, Blind on its 2nd turn, and Dispel on its 5th turn; it has a 15% chance to enter Triple state for 20 seconds after any action in this phase. In Weak phase (<50% HP), Cerberus uses Blind on its 1st turn and Dispel on its 3rd turn; it has a 10% chance to enter Triple state for 30 seconds after any action in this phase. While in Triple state, Cerberus attacks three times per turn; in this version of the fight, Triple cannot be Dispelled.

Cerberus uses entirely magical damage, so leave physical mitigation at home. This fight can either be very easy or very hard depending on how quickly Cerberus enters Triple state. If he does it after his first turn, it's entirely possible he'll hit you with a Quake-Tornado-Aero combo that will leave your party all but wiped out. It's also entirely possible that he never enters Triple state, at which point he's a joke of a boss. Just remember to wear Blind resistance on your physical attackers and Silence resistance on your mages.


 

Boss: Shiva Nyx & Shiva Stiria

Phase LVL HP ATK DEF MAG RES MND SPD
Nyx, Default 220 440,000 1100 4600 1100 7600 500 600
Nyx, Weak 1150 4800 1150 8000 625
Nyx, Very Weak 1250 5000 1250 8500 640

Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 150% 50% 50% 150% 50% 50%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Nyx):

  • Wheel Rap (PHY: ST 344% physical)
  • Wheel Toss (PHY: ST 275% ranged physical)
  • Pirouette (PHY: 3T 159% physical, 2 hits)
  • Tornado Rave (PHY: AOE 206% physical)
  • Blizzara (BLK: AOE 294% magical ice)
  • (Weak/V Weak) 凶 Tornado Rave (NAT: AOE 206% piercing0.5 physical)

Moveset (Stiria):

  • Doom (NAT: AOE 3000% chance to Doom [60 seconds])
  • Curaga (WHT: ST recover HP; targets players)

Notes and Strategies: In Very Weak phase (<40% HP), Nyx uses 凶 Tornado Rave on her 1st turn. Stiria uses Doom as an interrupt when the fight begins and [凶 only] uses Curaga on her 4th turn and every 4th turn thereafter.

Only Nyx can be targetted and only Nyx actually attacks. Aside from the occasional Blizzaga, this fight is all physical, so focus on that side of the mitigation equation.


 

Boss: Twintania

Phase LVL HP ATK DEF MAG RES MND SPD
Default 255 564,000 1200 7500 1200 11,500 500 600
Weak 1350 7800 1350 12,500 625
Very Weak 1450 8000 1450 13,500 650
Default, Gigaflare 1000 12,000 1200 13,500 630
Weak/V. Weak, Gigaflare 1300 1300 15,500 650

Medal Conditions: Win with at least 3 characters alive.
Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST 422% physical)
  • Atomic Rays (NAT: AOE 390% magical fire)
  • Snowstorm (NAT: AOE 438% magical ice)
  • Mind Blast (NAT: AOE 342% magical non-element, 33% chance to Paralyze and/or Sap)
  • Whirlwind Cut (NAT: AOE 342% magical wind)
  • Attack (PHY: AOE 300% physical)
  • (Weak/V Weak only) Counter Megaflare (15%|30% response to black or white magic; NAT: AOE 246% magical non-element)
  • (Weak/V Weak only) Counter Tsunami (15%|30% response to physical attacks; NAT: AOE 246% magical water)
  • (Special) 凶 Gigaflare (NAT: AOE 432% piercing0.53 magical non-element; ignores magic blink)

Notes and Strategies: Twintania enters Gigaflare state every 7 turns, announcing the state switch then following on the next turn with 凶 Gigaflare. Twintania always follows Atomic Rays or Snowstorm with its single target Attack.

Twintania has a powerful mixed offense, and you will almost certainly be hit with a lot of physical damage in the fight, but its counters and the piercing Gigaflares means you should prioritize debuffing its Magic. If you can bring a pure mage team (including a dancer for breaks), you can equip Gigas Armlets to cut down the damage from Atomic Rays and Snowstorm, but if you're going to be dealing any non-SB physical damage you can't afford it because of the weakness to the Tsunami counter.

Author
Account Strength
100%
Account Age
9 years
Verified Email
Yes
Verified Flair
No
Total Karma
19,597
Link Karma
1,311
Comment Karma
18,231
Profile updated: 1 hour ago
Posts updated: 8 months ago
Blame yourself or God.

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
7 years ago