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[Final Fantasy XII Full Throttle] boss guide
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Boss: æ»… Behemoth King

Phase LVL HP ATK DEF MAG RES MND SPD
Default/Weak 220 600,000 1150 3550 1150 5200 170 590
Very Weak 1200 3850 1200 5500 620
Phys Immune 1200 3550 1200 5500 600
Mag Immune 1200 3850 1200 5200 550

Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 50% 50% 50% 50% 50% 50%

Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (No Barriers):

  • Holy (NAT: ST 650% magical holy)
  • Darkga (BLK: AOE 342% magical dark)
  • Scratch (NAT: ST 422% physical)
  • (Weak/V Weak only) æ»… White Breath (NAT: AOE 240% piercing0.5 ranged physical ice, 78% chance to Stop)
  • (Weak/V Weak only) Ardor (BLK: AOE 342% magical fire)
  • (Weak/V Weak only) Slowga (WHT: AOE 38% chance to Slow)
  • (Weak/V Weak only) Counter Attack (15% response to physical attacks; PHY: ST 266% physical)

Moveset (Physical Immune):

  • Scratch (NAT: ST 422% physical)
  • Attack (PHY: ST 422% physical)
  • Scratch (NAT: AOE 206% piercing0.53 physical)
  • Atttack (PHY: RT 344% physical, 3 hits)
  • Counter Attack (100% response to physical attacks; PHY: ST 266% physical)

Moveset (Magic Immune):

  • Holy (NAT: ST 650% magical holy)
  • Firaga (NAT: ST 570% magical fire)
  • Blizzaga (NAT: ST 570% magical ice)
  • Thundaga (NAT: ST 570% magical thunder)
  • Ardor (BLK: AOE 342% magical fire)
  • Slowga (WHT: AOE 38% chance to Slow)
  • Darkga (BLK: AOE 342% magical dark)
  • Counter Holy (100% response to black magic; NAT: ST 330% magical holy)

Notes and Strategies: King Behemoth starts the battle with Haste, Protect, Shell, Regen, and Reflect active. King Behemoth uses either Physical Barrier or Magical Barrier on its 5th turn in any given base phase (Default/Weak/V Weak), making itself immune to physical or magical attacks, respectively. It remains in a Barrier phase for 4 turns. King Behemoth does nothing on its first two global turns. King Behemoth uses æ»… White Breath on its 1st turn in Weak phase and its 1st turn in Very Weak phase.


 

Boss: æ»… Tyrant

Phase LVL HP ATK DEF MAG RES MND SPD
Default 220 453,195 979 4746 1123 8425 546 600
Weak 1017 1152 625
Very Weak 1054 1197 650

Medal Conditions: Reduce æ»… Tyrant's attack. Reduce æ»… Tyrant's magic. Exploit æ»… Tyrant's weakness to ice attacks.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 150% -100% 50% 50% 50% 50% 50% 50%

Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):

  • Special: Attack (PHY: deal 110% physical damage to one target)
  • 10% chance: Darkra (BLK: deal 294% magical darkness damage to all targets)
  • 15% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
  • 10% chance, unlocks turn 3: Firaga (BLK: deal 570% magical fire damage to one target)
  • 10% chance, unlocks turn 3: Thundaga (BLK: deal 450% magical thunder damage to one target)
  • 10% chance, unlocks turn 3: Blizzaga (BLK: deal 570% magical ice damage to one target)
  • 10% chance, unlocks turn 3: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
  • 15% chance, unlocks turn 3: Tackle (PHY: deal 350% physical damage to one target)
  • 10% chance, unlocks turn 3: Fireball (BLK: deal 570% magical fire damage to one target)
  • 10% chance, unlocks turn 10: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)

Moveset (70%-40% HP: Weak):

  • Special: 凶 Darkga (NAT: deal 300% piercing magical darkness damage to all targets)
  • 10% chance: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
  • 10% chance: Firaga (BLK: deal 570% magical fire damage to one target)
  • 10% chance: Thundaga (BLK: deal 450% magical thunder damage to one target)
  • 10% chance: Blizzaga (BLK: deal 570% magical ice damage to one target)
  • 20% chance: Darkra (BLK: deal 294% magical darkness damage to all targets)
  • 10% chance: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
  • 10% chance: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)
  • 20% chance: Piercing Graviga (BLK: 303% chance to deal 30% maximum HP damage to all targets)

Moveset (<40% HP: Very Weak):

  • Special: Attack (PHY: deal 188% physical damage to one target with a 6% chance to Poison them)
  • 10% chance: Firaga (BLK: deal 570% magical fire damage to one target)
  • 10% chance: Thundaga (BLK: deal 450% magical thunder damage to one target)
  • 10% chance: Blizzaga (BLK: deal 570% magical ice damage to one target)
  • 30% chance: Darkra (BLK: deal 350% magical darkness damage to all targets)
  • 5% chance: Bile (PHY: deal 344% physical damage to one target with a 48% chance to Sap them)
  • 5% chance: Sonic Fang (PHY: deal 100% physical damage to one target with a 6% chance to Instant KO them)
  • 30% chance: Piercing Graviga (BLK: 303% chance to deal 30% maximum HP damage to all targets)
  • Special: 凶 Darkra (NAT: deal 300% piercing magical darkness damage to all targets)

Notes and Strategies: Tyrant uses its weaker Attack on its 1st and 2nd turns in Default phase and uses Darkra on its 5th turn and 5 turns after last using it; it always follows Darkra with its stronger Attack. In Weak phase, Tyrant uses 凶 Darkra on its 4th turn and every 4 turns thereafter and Darkra on its 7th turn and 7 turns after last using it; it always follows either version of Darkra with Attack. In Very Weak phase, Tyrant uses 凶 Darkra on its 3rd turn and every 3 turns thereafter and Darkra on its 5th turn and 5 turns after last using it.

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