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[Shining Light, Conquering Darkness] boss guide
Author Summary
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Shining Light, Conquering Darkness ends 10/30/2017 at 15:00 JST.

Megathread
Relic Draw Thread
Full Throttle Guide

Cid’s Mission:

  • Beat 凶 Dragon Cloaked in Wind with a party consisting of only FF12 synergy characters.

 

Stage 1&6: Henne Mines

Boss: Tiamat

Elemental Resistances: Absorbs wind; Weak to earth; Resists everything else.
Status Vulnerabilities: Slow, Stun
Notable Attacks:

  • Scratch (PHY: ST moderate physical)
  • Don't Act (NAT: ST medium chance to Stop)
  • (Weak only) Aeroga (NAT: AOE magical wind)
  • (Weak only) Breath (NAT: AOE physical fire, medium chance to Sap)
  • (Weak only) Counter Reflect (response to black or white magic; WHT: Self Reflect)

 

Stage 2&7: Golmore Jungle

Boss: Elder Wyrm & Treants

Elemental Resistances (All): Weak to wind.
Status Vulnerabilities (Elder Wyrm): Confuse, Silence, Sleep, Stun
Status Vulnerabilities (Treants): Silence, Sleep, Stun
Notable Attacks (Elder Wyrm):

  • Scratch (PHY: ST moderate physical)
  • (Default only) Slow|Silence (WHT: ST low chance to Slow|Silence)
  • (Default only) Break (BLK: ST medium chance to Petrify)
  • (Default only) Blind|Sleep|Confuse (BLK: ST low chance to Blind|Sleep|Confuse)
  • (Weak only) Sporefall (NAT: AOE low chance to Confuse, Slow, Silence, Blind, and/or Poison)
  • (Weak only) Fireball (NAT: ST heavy magical fire)

Notable Attacks (Treants):

  • Tri-Attack (PHY: ST moderate physical, medium chance to Slow)
  • Protect|Shell (WHT: ST Protect|Shell)

Notes and Strategies: There are two Treants. You only need to defeat the Elder Wyrm to win.


 

Stage 3&8: Pharos, Lower Levels

Boss: Slyt

Elemental Resistances: Absorbs water; Weak to fire; Nulls everything else.
Status Vulnerabilities: Confuse, Slow, Stun
Notable Attacks:

  • Attack (PHY: ST|AOE physical)
  • Aggression (NAT: Self Haste)

 

Stage 4&9: Pharos, Middle Levels

Boss: Fenrir

Elemental Resistances: Absorbs wind; Weak to earth; Nulls everything else.
Status Vulnerabilities: Sleep, Stun
Notable Attacks:

  • Wail|Blinding Wail (NAT: AOE ranged physical, low chance to Silence|Blind)
  • Ice Break (PHY: AOE physical ice)
  • Headbutt (PHY: ST moderate physical)
  • Counter Attack (response to physical attacks; PHY: ST physical)
  • (Weak/V Weak only) Smite of Rage (NAT: ST moderate physical)

Notes and Strategies: Fenrir begins the fight with Haste active.


 

Stage 5&10: Pharos, Upper Levels

Boss: Hashmal

Elemental Resistances: Absorbs earth; Weak to wind; Nulls everything else.
Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Notable Attacks:

  • Attack (PHY: ST physical)
  • Counter Attack (response to physical; PHY: ST physical)
  • (Default/V Weak only) Haste (WHT: Self Haste; ignores Reflect)
  • (Weak/V Weak/Critical only) Roxxor (BLK: ST magical earth; ignores Reflect)
  • (V Weak only) Protect (WHT: Self Protect; ignores Reflect)
  • (V Weak/Critical only) Quakera (BLK: AOE magical earth, medium chance to Slow)

Notes and Strategies: Hashmal starts the fight with Protect active and uses Haste on its 1st turn. At the start of Critical phase, Hashmal becomes immune to all attacks for 2 turns.


 

EX Sorrowful Blade

Boss: Gabranth

Medal Conditions: Defeat Gabranth without being KO'd.
Status Vulnerabilities: Silence, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • (Default only) Protect (WHT: Self Protect)
  • (Default only) Kick (PHY: ST moderate physical)
  • (Default only) Lunge (PHY: ST moderate physical)
  • Attack (PHY: ST physical)
  • Circle of Judgment (PHY: AOE moderate physical)
  • Sentence (NAT: ST moderate physical, 2 hits)
  • (Weak only) Guilt (NAT: AOE ranged physical)

Notes and Strategies: Gabranth begins the battle with Haste active. At the start of Weak state, Gabranth becomes immune to magic for 2 turns.


 

EX Reach Madness's Way

Boss: Dr. Cid & Famfrit

Medal Conditions: Defeat Dr. Cid without being KO'd.
Elemental Damage Taken (Dr. Cid):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 50% 50% 50% 200% -100% 50%

Elemental Damage Taken (Famfrit):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% 0% 0% 0% 0% -100% 0% 0% 0%

Status Vulnerabilities (All): Stun
Break Effectiveness (All):

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Dr. Cid):

  • Attack (PHY: ST physical)
  • Attack (PHY: ST piercing ranged physical)
  • Demonic Gun (PHY: AOE ranged physical fire)
  • (Famfrit active only) Haste (WHT: ST Haste)
  • (Famfrit active only) Protect (WHT: ST Protect)
  • (Famfrit active only) Shell (WHT: ST Shell)
  • (Famfrit active/Weak/V Weak only) S-27 Tokamak (NAT: AOE ranged physical)
  • (Weak/V Weak only) Counter Attack (response to physical attacks; PHY: AOE piercing ranged physical)

Moveset (Famfrit):

  • Attack (PHY: ST physical, extremely low chance to Silence)
  • Blue Fire (NAT: ST magical water)
  • (Weak only) Waterja (BLK: AOE magical water, medium chance to Silence)

Notes and Strategies: Dr. Cid begins the battle with Haste, Protect, and Shell active. When reduced to a certain HP threshold, Dr. Cid becomes immune to all attacks and Famfrit spawns. When Famfrit is defeated, Dr. Cid becomes loses his immunity to attacks.


 

EX A Warrior's Death

Boss: Gabranth

Medal Conditions: Defeat Gabranth without being KO'd.
Status Vulnerabilities: Silence, Stun (Special Immunity: Reflect)
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST physical)
  • Circle of Judgment (PHY: AOE moderate physical)
  • Sentence (NAT: ST heavy physical)
  • (Weak only) Full Cure (NAT: Self fully recover HP)
  • (Weak only) Aggression (NAT: Self Haste)
  • (Weak/V Weak only) Guilt (NAT: AOE ranged physical)

Notes and Strategies: Gabranth begins the fight with Haste active. At the start of Weak phase, Gabranth uses Full Cure and removes all status ailments he is affected by.


 

凶 Onslaught of Authority

Boss: 凶 Hashmal

Boss HP: 280,000
Medal Conditions: Reduce Hashmal's magic.
Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST heavy physical)
  • Attack (PHY: AOE moderate physical)
  • Haste (WHT: Self Haste; ignores Reflect)
  • Protect (WHT: Self Protect; ignores Reflect)
  • Roxxor (BLK: ST magical earth; ignores Reflect)
  • Counter Attack (response to physical attacks; PHY: ST moderate physical)
  • (Weak/V Weak/Critical only) Quakera (BLK: AOE magical earth, medium chance to Slow)

Notes and Strategies: At low health, Hashmal becomes immune to all attacks for 2 turns.


 

凶 Dragon Cloaked in Wind

Boss: 凶 Tiamat

Boss HP: 380,000
Medal Conditions: Defeat Tiamat before it uses 凶 Tempest for the 3rd time.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 150% -100% 50% 50% 50% 50%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Scratch (PHY: ST extremely heavy physical)
  • Don't Act (NAT: AOE low chance to Stop)
  • Breath (NAT: AOE heavy physical fire, medium chance to Sap)
  • Air Screw (PHY: AOE moderate ranged physical wind)
  • Whirlwind (PHY: RT ranged physical wind, 2 hits)
  • 凶 Tempest (NAT: AOE piercing ranged physical wind)
  • Scratch (PHY: AOE moderate physical)
  • Counter Reflect (response to black or white magic if Reflect is not active; WHT: Self Reflect)
  • (Default/Weak only) Aerora (BLU: ST magical wind)
  • (Weak/V Weak only) Cyclone (NAT: AOE piercing ranged physical wind)
  • (V Weak only) Chain Aeroga (BLU: RT magical wind, 2 hits)
  • (V Weak only) Great Storm (PHY: RT heavy ranged physical wind, 3 hits)

Notes and Strategies: Tiamat can't use 凶 Tempest until its 10th global turn, and then has a random chance (1/7 to 1/5 per turn, roughly, depending on phase) to use it.


 

æ»… Monster Lurking in the Deepwood

Boss: æ»… Behemoth King

Phase LVL HP ATK DEF MAG RES MND SPD
Default 220 460,000 1000 3350 1000 5000 170 550
Weak 1150 3550 1150 5200 590
Very Weak 1200 3850 1200 5500 620
Phys Immune 1200 3550 1200 5500 600
Mag Immune 1200 3850 1200 5200 600

Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 50% 50% 50% 50% 50% 50%

Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (No Barriers):

  • Holy (NAT: ST 650% magical holy)
  • Darkga (BLK: AOE 342% magical dark)
  • Scratch (NAT: ST 422% physical)
  • (Weak/V Weak only) 凶 White Breath (NAT: AOE 240% piercing0.5 ranged physical ice, 78% chance to Stop)
  • (Weak/V Weak only) Ardor (BLK: AOE 342% magical fire)
  • (Weak/V Weak only) Slowga (WHT: AOE 38% chance to Slow)
  • (Weak/V Weak only) Counter Attack (15% response to physical attacks; PHY: ST 266% physical)

Moveset (Physical Immune):

  • Scratch (NAT: ST 422% physical)
  • Attack (PHY: ST 422% physical)
  • Scratch (NAT: AOE 206% piercing0.53 physical)
  • Atttack (PHY: RT 344% physical, 3 hits)
  • Counter Attack (100% response to physical attacks; PHY: ST 266% physical)

Moveset (Magic Immune):

  • Holy (NAT: ST 650% magical holy)
  • Firaga (NAT: ST 570% magical fire)
  • Blizzaga (NAT: ST 570% magical ice)
  • Thundaga (NAT: ST 570% magical thunder)
  • Ardor (BLK: AOE 342% magical fire)
  • Slowga (WHT: AOE 38% chance to Slow)
  • Darkga (BLK: AOE 342% magical dark)
  • Counter Holy (100% response to black magic; NAT: ST 330% magical holy)

Notes and Strategies: King Behemoth starts the battle with Haste, Protect, Shell, Regen, and Reflect active. King Behemoth uses either Physical Barrier or Magical Barrier on its 5th turn in any given base phase (Default/Weak/V Weak), making itself immune to physical or magical attacks, respectively. It remains in a Barrier phase for 4 turns. King Behemoth does nothing on its first two global turns. King Behemoth uses 凶 White Breath on its 1st turn in Weak phase and its 1st turn in Very Weak phase.

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