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Blooming Flowers at Journey's End ends 10/16/2017 at 15:00 JST.
Megathread
Relic Draw Thread
[Full Throttle Guide]()
Cid’s Mission:
- Beat 凶 with a party consisting of only FF synergy characters.
Stage 1&6: Gizamaluke's Grotto
Boss: Gizamaluke
Boss HP: 2000 (Classic) | 27,000 (Elite)
Elemental Resistances: Nulls earth; Resists ice; Weak to thunder, wind.
Status Vulnerabilities: Silence, Blind, Berserk, Stun
Notable Attacks:
- Tackle (PHY: ST moderate physical)
- Water (BLK: ST magical water)
- Counter Tackle (response to physical attacks; PHY: ST moderate physical)
- Silent Voice (response to black or white magic; NAT: ST high chance to Silence)
Stage 2&7: Cleyra
Boss: Antlion
Boss HP: 4000 (Classic) | 55,000 (Elite)
Elemental Resistances: Absorbs water; Weak to ice.
Status Vulnerabilities: Silence, Slow, Blind, Sleep, Stun
Notable Attacks:
- Sandstorm (NAT: AOE % current HP gravity)
- Fira (BLK: ST magical fire)
- Trouble Mucus (PHY: ST moderate physical, medium chance to Confuse)
- Counter Horn (response to physical attacks; PHY: ST moderate physical)
Stage 3&8: Alexandria Castle
Boss: Bandersnatch
Boss HP: 5000 each (Classic) | 60,000 each (Elite)
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Sap, Stun
Notable Attacks:
- Attack (PHY: ST physical)
- Thundara (BLK: ST magical thunder)
- Sleep (NAT: ST low chance to Sleep)
Notes: There are two Bandersnatches.
Stage 4&9: Ipsen's Castle
Boss: Dahaka
Boss HP: 10,000 (Classic) | 85,000 (Elite)
Elemental Resistances: Nulls earth; Resists ice; Weak to fire, wind.
Status Vulnerabilities: Poison, Paralyze, Silence, Slow, Sleep, Stun
Notable Attacks:
- Blizzaga (BLK: AOE magical ice)
- Tackle (PHY: ST moderate physical)
Stage 5&10: Pandemonium
Boss: Amdusias
Boss HP: 18,000 (Classic) | 100,000 (Elite)
Elemental Resistances: Nulls earth; Weak to wind.
Status Vulnerabilities: Stun
Break Resistance: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Tackle (PHY: ST moderate physical)
- Thundara (BLK: ST magical thunder)
- Counter Bio (response to physical attacks; BLK: ST magical bio, medium chance to Poison)
- Counter Horn (response to physical attacks; PHY: ST moderate physical)
EX Deadly Battles with the Guardians
Boss: Tiamat
Boss HP: 85,000
Medal Conditions: Defeat Tiamat without being KO'd.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
200% | -100% |
Status Vulnerabilities: Slow, Sleep, Stun
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Silence Claw (PHY: ST moderate physical, low chance to Silence)
- Twister (NAT: AOE magical wind)
- Absorb MP (NAT: ST Osmose)
- Absorb Magic (NAT: ST reduce magic, Self increase magic)
- Absorb Power (NAT: ST reduce attack, Self increase attack)
- Jet Fire (NAT: AOE ranged physical fire)
Boss: Kraken
Boss HP: 100,000
Medal Conditions: Defeat Kraken without being KO'd.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
50% | 200% | -100% |
Status Vulnerabilities: Slow, Stun
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Attack (PHY: ST physical)
- Waterga (BLK: AOE magical water)
- Blaze (NAT: ST magical ice, low chance to Stop)
- Tentacle (PHY: ST moderate physical)
- (Right Tentacle alive only) Water Gun (BLK: ST magical water)
- (Left Tentacle alive only) Ink (PHY: ST ranged physical, high chance to Blind)
- (both Tentacles dead only) Counter Tentacle (response to any attack; PHY: ST moderate physical)
EX Strange Administrator
Boss: Garland
Boss HP: 140,000
Medal Conditions: Defeat Garland without being KO'd.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
200% |
Status Vulnerabilities: Silence, Slow, Blind, Stun
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Wave (PHY: ST ranged physical)
- Flare (BLK: ST magical non-element)
- Psychokinesis (PHY: ST moderate ranged physical)
- Stop (BLK: AOE low chance to Stop)
- Wave (PHY: AOE ranged physical)
EX God of Death
Boss: Trance Kuja
Boss HP: 170,000
Medal Conditions: Defeat Trance Kuja without being KO'd.
Status Vulnerabilities: Slow, Blind, Stun
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Attack (PHY: ST physical)
- Flare (BLK: ST magical non-element)
- Holy (WHT: ST magical holy)
- Flare Star (NAT: AOE magical fire)
- Reflect (WHT: Self Reflect)
- (Default with Reflect only) Counter Flare (BLK: ST magical non-element)
- (Default with Reflect only) Counter Holy (WHT: ST magical holy)
- (Weak only) Counter Flare Star (NAT: AOE magical fire)
- (Weak without Reflect only) Counter Curaja (WHT: Self recover HP)
凶 Bitter Poison
Boss: 凶 Ralvurahva
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
All | 140 |
Medal Conditions: Reduce Ralvurahva's magic.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
150% |
Status Vulnerabilities: Stun
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Devil's Kiss (PHY: ST % physical, % chance to Poison)
- Night (NAT: AOE % chance to Sleep)
- String (NAT: ST % magical non-element, % chance to Slow)
- Blizzara (BLK: ST % magical ice)
Notes and Strategies:
凶 Sword Rain
Boss: 凶 Marilith
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 180 |
Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
-100% | 150% |
Status Vulnerabilities: Slow, Sleep
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Sword Dance (PHY: ST % physical)
- Firaga (BLK: ST % magical fire)
- Flame Slash (PHY: ST % physical fire)
- Mustard Bomb (NAT: ST % magical non-element)
- Reflect (WHT: Self Reflect)
- Sword Rain (response to killing blow; PHY: AOE % piercing0.5 physical)
- (Weak/V Weak only) Counter Firaga (% response to any attack; BLK: ST % magical fire)
Notes and Strategies:
æ»… God of the Underworld
Boss: æ»… Hades
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 220 |
Medal Conditions: Exploit Hades's weakness to holy attacks.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
0% | 150% | -100% |
Status Vulnerabilities: None!
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- Judgment Sword (NAT: ST % chance to % maximum HP gravity)
- Cleave (PHY: AOE % physical)
- Reflect (WHT: Self Reflect)
- Mustard Bomb (PHY: AOE % ranged physical, % chance to Sap)
- Blaze (BLK: ST % magical ice, % chance to Stop)
- (Countdown 0) Curse (PHY: AOE % ranged physical, % chance to Confuse/Poison/Slow/Blind)
- (Countdown 0) Doomsday (BLK: AOE % magical dark)
Notes and Strategies:
Multiplayer
Boss: Ark
Boss HP: (d160) | (d220)
Medal Conditions: Defeat Ark with at least 4 characters alive. Reduce Ark's attack. Reduce Ark's magic.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
50% | 50% | 50% | 0% | 150% | 50% | 50% | -100% | 0% |
Status Vulnerabilities: None
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Notable Attacks:
- Attack (PHY: ST physical)
- Boomerang (NAT: AOE supermassive ranged physical, low chance to Confuse)
- Propeller Wind (NAT: AOE supermassive ranged physical, low chance to Confuse)
- Whirlwind (PHY: AOE supermassive ranged physical wind)
- Dark Fate (NAT: AOE massive magical dark)
- (Weak/V Weak only) 凶 Whirlwind (NAT: AOE supermassive ranged physical wind, medium chance to Sap)
- (Weak/V Weak only) 凶 Photon (NAT: ST piercing magical non-element)
- (V Weak only) 凶 Dark Fate (NAT: AOE HP=1)
- (V Weak only) 凶 Counter Boomerang (response to any attack; PHY: 3T supermassive ranged physical)
Notes and Strategies: Ark uses 凶 Dark Fate at 50% HP.
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