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5
[Blooming Flowers at Journey's End] boss guide
Post Body

Blooming Flowers at Journey's End ends 10/16/2017 at 15:00 JST.

Megathread
Relic Draw Thread
[Full Throttle Guide]()

Cid’s Mission:

  • Beat 凶 with a party consisting of only FF synergy characters.

 

Stage 1&6: Gizamaluke's Grotto

Boss: Gizamaluke

Boss HP: 2000 (Classic) | 27,000 (Elite)
Elemental Resistances: Nulls earth; Resists ice; Weak to thunder, wind.
Status Vulnerabilities: Silence, Blind, Berserk, Stun
Notable Attacks:

  • Tackle (PHY: ST moderate physical)
  • Water (BLK: ST magical water)
  • Counter Tackle (response to physical attacks; PHY: ST moderate physical)
  • Silent Voice (response to black or white magic; NAT: ST high chance to Silence)

 

Stage 2&7: Cleyra

Boss: Antlion

Boss HP: 4000 (Classic) | 55,000 (Elite)
Elemental Resistances: Absorbs water; Weak to ice.
Status Vulnerabilities: Silence, Slow, Blind, Sleep, Stun
Notable Attacks:

  • Sandstorm (NAT: AOE % current HP gravity)
  • Fira (BLK: ST magical fire)
  • Trouble Mucus (PHY: ST moderate physical, medium chance to Confuse)
  • Counter Horn (response to physical attacks; PHY: ST moderate physical)

 

Stage 3&8: Alexandria Castle

Boss: Bandersnatch

Boss HP: 5000 each (Classic) | 60,000 each (Elite)
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Sap, Stun
Notable Attacks:

  • Attack (PHY: ST physical)
  • Thundara (BLK: ST magical thunder)
  • Sleep (NAT: ST low chance to Sleep)

Notes: There are two Bandersnatches.


 

Stage 4&9: Ipsen's Castle

Boss: Dahaka

Boss HP: 10,000 (Classic) | 85,000 (Elite)
Elemental Resistances: Nulls earth; Resists ice; Weak to fire, wind.
Status Vulnerabilities: Poison, Paralyze, Silence, Slow, Sleep, Stun
Notable Attacks:

  • Blizzaga (BLK: AOE magical ice)
  • Tackle (PHY: ST moderate physical)

 

Stage 5&10: Pandemonium

Boss: Amdusias

Boss HP: 18,000 (Classic) | 100,000 (Elite)
Elemental Resistances: Nulls earth; Weak to wind.
Status Vulnerabilities: Stun
Break Resistance: Power, Armor, Magic, Mental, Mind
Notable Attacks:

  • Tackle (PHY: ST moderate physical)
  • Thundara (BLK: ST magical thunder)
  • Counter Bio (response to physical attacks; BLK: ST magical bio, medium chance to Poison)
  • Counter Horn (response to physical attacks; PHY: ST moderate physical)

 

EX Deadly Battles with the Guardians

Boss: Tiamat

Boss HP: 85,000
Medal Conditions: Defeat Tiamat without being KO'd.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% -100%

Status Vulnerabilities: Slow, Sleep, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Silence Claw (PHY: ST moderate physical, low chance to Silence)
  • Twister (NAT: AOE magical wind)
  • Absorb MP (NAT: ST Osmose)
  • Absorb Magic (NAT: ST reduce magic, Self increase magic)
  • Absorb Power (NAT: ST reduce attack, Self increase attack)
  • Jet Fire (NAT: AOE ranged physical fire)

Boss: Kraken

Boss HP: 100,000
Medal Conditions: Defeat Kraken without being KO'd.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 200% -100%

Status Vulnerabilities: Slow, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST physical)
  • Waterga (BLK: AOE magical water)
  • Blaze (NAT: ST magical ice, low chance to Stop)
  • Tentacle (PHY: ST moderate physical)
  • (Right Tentacle alive only) Water Gun (BLK: ST magical water)
  • (Left Tentacle alive only) Ink (PHY: ST ranged physical, high chance to Blind)
  • (both Tentacles dead only) Counter Tentacle (response to any attack; PHY: ST moderate physical)

 

EX Strange Administrator

Boss: Garland

Boss HP: 140,000
Medal Conditions: Defeat Garland without being KO'd.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200%

Status Vulnerabilities: Silence, Slow, Blind, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Wave (PHY: ST ranged physical)
  • Flare (BLK: ST magical non-element)
  • Psychokinesis (PHY: ST moderate ranged physical)
  • Stop (BLK: AOE low chance to Stop)
  • Wave (PHY: AOE ranged physical)

 

EX God of Death

Boss: Trance Kuja

Boss HP: 170,000
Medal Conditions: Defeat Trance Kuja without being KO'd.
Status Vulnerabilities: Slow, Blind, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST physical)
  • Flare (BLK: ST magical non-element)
  • Holy (WHT: ST magical holy)
  • Flare Star (NAT: AOE magical fire)
  • Reflect (WHT: Self Reflect)
  • (Default with Reflect only) Counter Flare (BLK: ST magical non-element)
  • (Default with Reflect only) Counter Holy (WHT: ST magical holy)
  • (Weak only) Counter Flare Star (NAT: AOE magical fire)
  • (Weak without Reflect only) Counter Curaja (WHT: Self recover HP)

 

凶 Bitter Poison

Boss: 凶 Ralvurahva

Phase LVL HP ATK DEF MAG RES MND SPD
All 140

Medal Conditions: Reduce Ralvurahva's magic.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150%

Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Devil's Kiss (PHY: ST % physical, % chance to Poison)
  • Night (NAT: AOE % chance to Sleep)
  • String (NAT: ST % magical non-element, % chance to Slow)
  • Blizzara (BLK: ST % magical ice)

Notes and Strategies:


 

凶 Sword Rain

Boss: 凶 Marilith

Phase LVL HP ATK DEF MAG RES MND SPD
Default 180

Medal Conditions: Win with at least 3 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
-100% 150%

Status Vulnerabilities: Slow, Sleep
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Sword Dance (PHY: ST % physical)
  • Firaga (BLK: ST % magical fire)
  • Flame Slash (PHY: ST % physical fire)
  • Mustard Bomb (NAT: ST % magical non-element)
  • Reflect (WHT: Self Reflect)
  • Sword Rain (response to killing blow; PHY: AOE % piercing0.5 physical)
  • (Weak/V Weak only) Counter Firaga (% response to any attack; BLK: ST % magical fire)

Notes and Strategies:


 

æ»… God of the Underworld

Boss: æ»… Hades

Phase LVL HP ATK DEF MAG RES MND SPD
Default 220

Medal Conditions: Exploit Hades's weakness to holy attacks.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
0% 150% -100%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Judgment Sword (NAT: ST % chance to % maximum HP gravity)
  • Cleave (PHY: AOE % physical)
  • Reflect (WHT: Self Reflect)
  • Mustard Bomb (PHY: AOE % ranged physical, % chance to Sap)
  • Blaze (BLK: ST % magical ice, % chance to Stop)
  • (Countdown 0) Curse (PHY: AOE % ranged physical, % chance to Confuse/Poison/Slow/Blind)
  • (Countdown 0) Doomsday (BLK: AOE % magical dark)

Notes and Strategies:


 

Multiplayer

Boss: Ark

Boss HP: (d160) | (d220)
Medal Conditions: Defeat Ark with at least 4 characters alive. Reduce Ark's attack. Reduce Ark's magic.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 0% 150% 50% 50% -100% 0%

Status Vulnerabilities: None
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Notable Attacks:

  • Attack (PHY: ST physical)
  • Boomerang (NAT: AOE supermassive ranged physical, low chance to Confuse)
  • Propeller Wind (NAT: AOE supermassive ranged physical, low chance to Confuse)
  • Whirlwind (PHY: AOE supermassive ranged physical wind)
  • Dark Fate (NAT: AOE massive magical dark)
  • (Weak/V Weak only) 凶 Whirlwind (NAT: AOE supermassive ranged physical wind, medium chance to Sap)
  • (Weak/V Weak only) 凶 Photon (NAT: ST piercing magical non-element)
  • (V Weak only) 凶 Dark Fate (NAT: AOE HP=1)
  • (V Weak only) 凶 Counter Boomerang (response to any attack; PHY: 3T supermassive ranged physical)

Notes and Strategies: Ark uses 凶 Dark Fate at 50% HP.

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