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[3rd Anniversary] boss guide
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Megathread

Cid’s Missions:

  • None currently

 

Eternal Crystal bosses

Ends 10/11/17

Note: I'm not including anything but stats and medal conditions for the d75 Crystal bosses, since they're so easy. Their move list is usually an abbreviated/simplified version of the 凶 fight, with the most powerful moves removed and usually no weak/v weak phase.


 

Boss: Shiva Nyx & Shiva Stiria

Phase LVL HP ATK DEF MAG RES MND SPD
Nix 75 110,000 250 180 210 200 150 100
凶 Nix, Default 140 285,000 600 1620 640 2700 300 400
凶 Nix, Weak 620 660 420
凶 Nix, Very Weak 640 700 440
æ»… Nix, Default 220 440,000 1100 4600 1100 7600 500 600
æ»… Nix, Weak 1150 4800 1150 8000 625
æ»… Nix, Very Weak 1250 5000 1250 8500 640

Medal Conditions (d75): Defeat Shiva without being KO'd.
Medal Conditions (d140): Reduce Shiva's attack.
Medal Conditions (d220): Reduce Shiva's attack.
Elemental Damage Taken (d75):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% 200%

Elemental Damage Taken (d140):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150% 150%

Elemental Damage Taken (d220):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 150% 50% 50% 150% 50% 50%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Nyx):

  • Wheel Rap (PHY: ST 344% physical)
  • Wheel Toss (PHY: ST 275% ranged physical)
  • Pirouette (PHY: 3T 159% physical, 2 hits)
  • Tornado Rave (PHY: AOE 206% physical)
  • Blizzara (BLK: AOE 294% magical ice)
  • (Weak/V Weak) 凶 Tornado Rave (NAT: AOE 206% piercing0.5 physical)

Moveset (Stiria):

  • Doom (NAT: AOE 3000% chance to Doom [60 seconds])
  • Curaga (WHT: ST recover HP; targets players)

Notes and Strategies: In Default phase (>70% HP) [凶 only], Nyx does nothing on her 1st turn, uses Wheel Rap on her 2nd turn, and does nothing on her 4th turn. In Weak phase (70%-40% HP) [凶 only], Nyx does nothing on her 3rd turn. In Very Weak phase (<40% HP), Nyx uses 凶 Tornado Rave on her 1st turn. Stiria uses Doom as an interrupt when the fight begins and [凶 only] uses Curaga on her 4th turn and every 4th turn thereafter.

Only Nyx can be targetted and only Nyx actually attacks. Aside from the occasional Blizzaga, this fight is all physical, so focus on that side of the mitigation equation. Shiva is easily the easiest of the Eternal Crystal bosses, so enjoy it while it lasts.


 

Boss: Barbariccia

Phase LVL HP ATK DEF MAG RES MND SPD
Barbariccia, Default 75 110,000 250 180 210 200 150 100
Barbariccia, Tornado 120
凶 Barbariccia, Default 140 285,000 620 1620 620 2700 300 400
凶 Barbariccia, Weak 640 640 420
凶 Barbariccia, Very Weak 660 660 440
凶 Barbariccia, Tornado 680 680 440
æ»… Barbariccia, Default 220 480,000 1100 4600 1100 7600 500 600
æ»… Barbariccia, Weak 1150 4800 1150 8000 625
æ»… Barbariccia, Very Weak 1250 5000 1250 8500 640
æ»… Barbariccia, Tornado 1300 9200 1300 15200 635

Medal Conditions (d75): Defeat Barbariccia without being KO'd.
Medal Conditions (d140): Disrupt Barbariccia's spin with a jump attack.
Medal Conditions (d220): Disrupt Barbariccia's spin with a jump attack.
Elemental Damage Taken (d75):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% 200%

Elemental Damage Taken (d140):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150% 150%

Elemental Damage Taken (d220):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 150% 150% 50% 50% 50% 50% 50% 50%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Humanoid):

  • (Default only) Aeroga (BLU: ST 330% magical wind)
  • Vacuum Wave (NAT: AOE 164% ranged physical wind)
  • Haste (WHT: Self Haste)
  • Tornado (BLK: AOE 410% magical wind)
  • Glare (NAT: ST 15% chance to Petrify)
  • (Weak/V Weak only) Windstorm (NAT: AOE 164% piercing0.5 ranged physical wind)
  • Counter Maelstrom (20% chance to respond to white or black magic; NAT: AOE 303% chance to 25% current HP gravity)

Moveset (Tornado):

  • Chain Aeroga (NAT: RT 246% magical wind, 3 hits)
  • Whirlwind Cut (NAT: AOE 164% ranged physical wind)
  • Haste (WHT: Self Haste)
  • Glare (NAT: ST 15% chance to Petrify)
  • Tornado (BLK: AOE 410% magical wind)

Notes and Strategies: In Default phase (>70% HP), Barbariccia does nothing on her 1st turn [凶 only] and uses Glare every 4th turn. In Weak phase (70%-40% HP), Barbariccia uses Haste on her 1st turn and uses Glare every 4th turn. In Very Weak phase (<40% HP), Barbariccia uses Haste on her 1st turn if she is not Hasted already and Windstorm otherwise and uses Glare every 3rd turn. In Tornado phase, Barbariccia uses Haste on her 1st turn if she is not Hasted already and Chain Aeroga otherwise.

Barby's medal condition is as annoying as ever, and she uses her Petrifying attack pretty frequently in this version. The hit chance is low, but she uses it enough that she's reasonably likely to hit at least once.


 

Boss: Edea

Phase LVL HP ATK DEF MAG RES MND SPD
Edea 75 110,000 250 180 210 200 300 100
凶 Edea, Default 140 285,000 620 1620 620 2700 300 400
凶 Edea, Weak 640 640 420
凶 Edea, Very Weak 660 660 440
æ»… Edea, Default 220 450,000 1000 4600 1200 8000 600
æ»… Edea, Weak 4800 1300 8300 625
æ»… Edea, Very Weak 5000 1400 8500 640

Medal Conditions (d75): Defeat Edea without being KO'd.
Medal Conditions (d140): Remove Edea's Shell.
Medal Conditions (d220): Remove Edea's Shell.
Elemental Damage Taken (d75):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% 200%

Elemental Damage Taken (d140):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150% 150%

Elemental Damage Taken (d220):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150% 50% 50% 50% 150% 50% 50% 50% 50%

Status Vulnerabilities: None! (Special Immunity: Reflect)
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • (Default only) Thunder (BLK: ST 410% magical thunder)
  • (Default only) Thundaga (BLK: ST 490% magical thunder)
  • (Default only) Thundaga (BLK: AOE 246% magical thunder)
  • (Default only) 凶 Thundaga (BLK: AOE 294% piercing0.5 magical thunder)
  • (Default d220 only) Graviga (BLK: 303% chance to 30% maximum HP gravity)
  • Protect (WHT: Self Protect)
  • Shell (WHT: Self Shell)
  • Sleepga (BLK: FRAOE 63% chance to Sleep)
  • Astral Punch (PHY: ST 344% physical)
  • (d140 only) Graviga (BLK: AOE 102% chance to 50% maximum HP gravity)
  • (Weak only) Firaga (BLK: ST 490% magical fire)
  • (Weak only) Firaga (BLK: AOE 246% magical fire)
  • (Weak only) 凶 Firaga (BLK: AOE 294% piercing0.5 magical fire)
  • (Weak d220 only) Graviga (BLK: 303% chance to 40% maximum HP gravity)
  • (Weak d220 only) 凶 Astral Punch (NAT: AOE 300% physical)
  • (Weak/V Weak only) Dispel (WHT: AOE Dispel)
  • (Weak/V Weak only; d140 only) 凶 Astral Punch (NAT: AOE 300% physical)
  • (V Weak only) Blizzaga (BLK: ST 490% magical ice)
  • (V Weak only) Blizzaga (BLK: AOE 246% magical ice)
  • (V Weak only) 凶 Blizzaga (BLK: AOE 294% piercing0.5 magical ice)
  • (V Weak d220 only) Graviga (BLK: 303% chance to 50% maximum HP gravity)
  • (V Weak d220 only) 凶 Astral Punch (NAT: AOE 350% physical)

Notes [凶]: In Default phase (>70% HP), Edea does nothing on her 1st turn, uses Protect on her 2nd turn, and Shell on her 3rd turn. In Weak phase (70%-40% HP), Edea uses Dispel as an interrupt as soon as she enters the phase, Protect on her 2nd turn, and Shell on her 3rd turn. In Very Weak phase (40<% HP), Edea uses Dispel as an interrupt as soon as she enters the phase, Protect on her 2nd turn, and Shell on her 3rd turn.

Notes [æ»… ]: In Default phase (>70% HP), Edea uses Sleepga on her 1st turn, Protect on her 2nd turn, Shell on her 3rd turn, and Graviga on her 6th turn and every 5th turn thereafter. In Weak phase (70%-40% HP), Edea uses Dispel as an interrupt as soon as she enters the phase, Sleepga on her 2nd turn, Protect on her 3rd turn, and Shell on her 4th turn. In Very Weak phase (<40% HP), Edea uses Dispel as an interrupt as soon as she enters the phase, Sleepga on her 2nd turn, Graviga on her 3rd turn and every 6th turn thereafter, Protect on her 4th turn, and Shell on her 5th turn.

Edea is very, very annoying with the AOE Dispels and AOE Sleeps, especially on æ»… /220 difficulty. I strongly recommend a back row team just to avoid the Sleepgas.


 

Boss: Yunalesca

Phase LVL HP ATK DEF MAG RES MND SPD
All 140

Medal Conditions (d75): Defeat Yunalesca without being KO'd.
Medal Conditions (d140): Reduce Yunalesca's magic.
Medal Conditions (d220): Reduce Yunalesca's magic.
Elemental Damage Taken (d75):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200% 200%

Elemental Damage Taken (d140):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
150% 150%

Elemental Damage Taken (d220):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 50% 50% 50% 150% 50% 150% 50%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • (Default only) Counter Sleep (% response to any attack; BLK: ST % chance to Sleep)
  • (Default only) Counter Silence (% response to any attack; WHT: ST % chance to Silence)
  • (Default only) Counter Blind (% response to any attack; BLK: ST % chance to Blind)
  • Attack (PHY: ST % physical, remove Protect, Shell, and Haste)
  • Absorb (NAT: ST % physical, Self recover HP)
  • (Weak/V Weak only) Hellbiter (PHY: AOE % physical, % chance to Sap)
  • (Weak/V Weak only) Holy (WHT: ST % magical holy; targets characters with Sap; instant cast)
  • (Weak/V Weak only) Osmose (NAT: AOE Osmose)
  • (Weak/V Weak only) Counter Attack (% response to any attack; PHY: ST % physical, remove Protect, Shell, and Haste)
  • (V Weak only) Holy (WHT: AOE % magical holy; targets characters with Sap)
  • (V Weak only) Mind Blast (NAT: AOE % magical non-element, % chance to Confuse)
  • (V Weak only) Megadeath (NAT: ST 100% maximum HP gravity; targets characters without Sap)

Notes and Strategies:

Good ol' 640 Speed Instant Cast Holy Yunalesca. Leave your Astras and Affliction Breaks at home unless you want to deal with Megadeath.


 

Boss: Cloud of Darkness

Phase LVL HP ATK DEF MAG RES MND SPD
All 140

Medal Conditions (d75): Defeat Cloud of Darkness without being KO'd.
Medal Conditions (d140): Win.
Medal Conditions (d220): Win.
Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
30% 30% 30% 30% 30%

Moveset (>80% HP: Default):

  • % chance: Particle Beam (NAT: AOE % magical non-element)
  • % chance: Particle Beam (NAT: ST % overflow magical non-element)
  • % chance: Particle Beam (NAT: FRAOE % magical non-element)
  • % chance: Particle Beam (NAT: BRAOE % magical non-element)
  • % chance: Particle Beam (NAT: 3T % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)

Moveset (80%-40% HP: Weak):

  • Special: Particle Wave (NAT: AOE Dispel)
  • % chance: Particle Beam (NAT: ST % overflow magical non-element)
  • % chance: Particle Beam (NAT: FRAOE % magical non-element)
  • % chance: Particle Beam (NAT: BRAOE % magical non-element)
  • % chance: Particle Beam (NAT: 3T % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)

Moveset (<40% HP: Very Weak):

  • Special: Particle Wave (NAT: AOE Dispel)
  • % chance: Particle Beam (NAT: ST % overflow magical non-element)
  • % chance: Particle Beam (NAT: FRAOE % magical non-element)
  • % chance: Particle Beam (NAT: BRAOE % magical non-element)
  • % chance: Particle Beam (NAT: 3T % magical non-element)
  • % chance: Particle Beam (NAT: AOE % magical non-element)
  • Special: 氾濫 Particle Beam (NAT: AOE % overflow magical non-element, 303% chance to Instant KO; bypasses magic blink)
  • % chance: 氾濫 Firaga (NAT: AOE % magical fire, % chance to imperil fire [2 stages, 25 seconds]; bypasses magic blink)
  • % chance: 氾濫 Blizzaga (NAT: AOE % magical ice, % chance to imperil ice [2 stages, 25 seconds]; bypasses magic blink)
  • % chance: 氾濫 Quake (NAT: AOE % magical earth, % chance to imperil earth [2 stages, 25 seconds]; bypasses magic blink)
  • % chance: 氾濫 Waterga (NAT: AOE % magical water, % chance to imperil water [2 stages, 25 seconds]; bypasses magic blink)

Notes and Strategies:

[氾濫] CoD Dispels the party at 80% and 40%. Once she hits Very Weak phase you have 4 turns to deal 30k/?/130k (d75/160/氾濫) damage. If you fail, she uses 氾濫 Particle Beam on you and you die.


 

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