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[Kind Thoughts, Fleeting Memories] boss guide
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Kind Thoughts, Fleeting Memories ends 9/22/2017 at 15:00 JST.

Megathread
Relic Draw Thread
Full Throttle Guide
Revenge Dungeon Guide

Cid’s Mission:

  • Beat Deling City with a party which must include Squall, Rinoa, and Irvine.
  • Beat EX A Robust Mobile Weapon with a party of only FF8 characters, which must include Selphie.
  • Beat 凶 The Military Way of Life with a party of only FF8 characters, which must include Squall, Selphie, and Zell.
  • Beat 凶 Fear Approaching with a party which must include at least 3 FF8 characters.
  • Beat æ»… The Watchdog of Hell with a party which must include at least 3 FF8 characters.
  • Beat 凶 (Revenge) with a party of only FF8 characters.

 

Stage 1: Communications Tower 1

Boss: Biggs & Wedge

Boss HP: 2,342 each
Status Vulnerabilities (All): Stun
Notable Attacks:

  • Attack (PHY: ST physical)
  • (Biggs only) Lariat (PHY: ST moderate physical)
  • (Biggs only) Thunder (BLK: ST magical thunder)
  • (Biggs only) Counter Lariat (response to any attack; PHY: ST moderate physical)
  • (Wedge only) Fire (BLK: ST magical fire)

Notes and Strategies: Only Biggs is spawned when the fight starts. After a few turns pass or Biggs takes enough damage, Wedge will spawn and Biggs will be fully healed. Both must be defeated to win.


 

Stage 2: Communications Tower 2

Boss: Elvoret

Boss HP: 12,702
Elemental Resistances: Nulls earth, bio.
Status Vulnerabilities: Slow, Blind, Stun
Notable Attacks:

  • Attack (PHY: ST physical)
  • Fire|Thunder (BLK: ST magical fire|thunder)
  • Storm Breath (NAT: AOE magical wind)

 

Stage 3: Dollet

Boss: X-ATM092

Boss HP: 25,131
Elemental Resistances: Nulls bio; Weak to thunder.
Status Vulnerabilities: Stun
Notable Attacks:

  • Crushing Arm (PHY: ST moderate physical)
  • Crush (PHY: AOE physical)
  • Ray Bomb (BLK: AOE magical fire)

 

Stage 4: President's Train

Boss: Fake President & Gerogero

Boss HP: 37,872 each
Elemental Resistances: Nulls bio; Weak to fire, earth, holy.
Status Vulnerabilities: Slow, Stun
Notable Attacks:

  • Attack (PHY: ST moderate physical)
  • Dispel (WHT: AOE Dispel)
  • Silence|Berserk (WHT: ST medium chance to Silence|Berserk)
  • Sleep (BLK: ST medium chance to Sleep)
  • Acid (NAT: ST medium chance to Blind, Slow, and/or Sap)

Notes and Strategies: The fight starts with just a Fake President. Once the Fake President is reduced to 0 HP, it despawns and Gerogero spawns with full HP.


 

Stage 5: Tomb of the Unknown King

Boss: Sacred & Minotaur

Boss HP: 40,248 (Sacred) | 50,310 (Minotaur)
Elemental Resistances (Sacred): Nulls earth; Weak to wind, bio.
Elemental Resistances (Minotaur): Absorbs earth; Weak to wind, bio.
Status Vulnerabilities (All): Stun
Notable Attacks:

  • Attack (PHY: ST physical)
  • Recovery (WHT: ST recover HP)
  • Mad Cow Special (PHY: AOE moderate physical)

Notes and Strategies: Both Sacred and Minotaur must be defeated to win.


 

Stage 6: Deling City

Boss: Iguions

Boss HP: 50,658 each
Elemental Resistances: Nulls fire, bio; Weak to earth, holy.
Status Vulnerabilities: Stun
Notable Attacks:

  • Attack (PHY: ST physical)
  • Magma Breath (NAT: AOE magical fire, extremely low chance to Petrify)
  • Resonance (NAT: AOE magical non-element)

Notes and Strategies: There are two Iguions. Both must be defeated to win.


 

EX Witch Sniper

Boss: Seifer

Boss HP: 58,929
Medal Conditions: Defeat Seifer without being KO'd.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200%

Status Vulnerabilities: Slow, Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST physical)
  • Attack (PHY: RT physical, 2 hits)
  • Fira (BLK: AOE magical fire)

Boss: Edea

Boss HP: 81,926
Medal Conditions: Defeat Edea without being KO'd.
Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST physical)
  • Firaga (BLK: ST moderate magical fire)
  • Blizzaga (BLK: ST moderate magical ice)
  • Thundaga (BLK: ST moderate magical thunder)
  • Dispel (WHT: AOE Dispel)
  • Shell (WHT: Self Shell)
  • Protect (WHT: Self Protect)
  • Astral Punch (NAT: ST moderate physical)

Notes and Strategies:


 

EX A Robust Mobile Weapon

Boss: BGH251F2

Boss HP: 161,370 (BGH) | 19,518 each (Galbadian Soldiers) | 25,374 (Elite Soldier)
Medal Conditions: Win without being KO'd.
Elemental Damage Taken (BGH):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200%

Elemental Damage Taken (Soldiers):

Fire Ice Thunder Earth Wind Water Holy Dark Bio
200%

Status Vulnerabilities (BGH): Blind, Berserk, Stun
Status Vulnerabilities (Soldiers): Poison, Silence, Paralyze, Confusion, Slow, Stop, Blind, Sleep, Petrify, Doom, Instant KO, Berserk, Sap, Stun
Break Effectiveness (All):

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (BGH):

  • (Default/Weak only) Machine Gun (PHY: ST moderate ranged physical)
  • (Weak/V Weak only) Beam Cannon (NAT: ST heavy ranged physical)

Moveset (Galbadian Soldiers):

  • Attack (PHY: ST heavy physical)
  • Fira (BLK: AOE magical fire)
  • Fire (BLK: ST moderate magical fire)

Moveset (Elite Soldier):

  • Attack (PHY: ST physical)
  • Cure (WHT: ST recover HP)
  • Thunder (BLK: ST moderate magical thunder)
  • Lariat (PHY: ST moderate physical)

Notes and Strategies: When BGH is defeated, 2 Galbadian Soldiers and 1 Elite Soldier spawn. All must be defeated to win.


 

凶 The Military Way of Life

Boss: 凶 Biggs & 凶 Wedge

Phase LVL HP ATK DEF MAG RES MND SPD
Biggs, All Phases 140 180,000 550 1300 520 2400 270 490
Wedge, All Phases 140 130,000 500 1200 480 2100 270 450

Medal Conditions: Reduce an enemy's attack.
Status Vulnerabilities (All): Stun
Break Effectiveness (All):

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset (Biggs):

  • (Wedge Alive only) Haste (WHT: ST Haste)
  • (Wedge Alive only) Slowga (WHT: AOE 21% chance to Slow)
  • (Wedge Alive only) Thundara (BLK: ST 250% magical thunder)
  • (Wedge Alive only) Lariat (PHY: ST 188% physical)
  • (Wedge Alive only) Attack (PHY: AOE 206% physical)
  • Attack (PHY: ST 266% physical)
  • Regen (WHT: ST Regen)
  • Curaga (WHT: ST recover HP)
  • Thundara (BLK: AOE 294% magical thunder)
  • Counter Lariat (30%|40%|10% response to any attack; PHY: ST 188% physical)
  • (Wedge Defeated only) Ultimate Kill (NAT: AOE 159% piercing0.5 physical)
  • (Wedge Defeated only) Counter Slowga (10% response to any attack; WHT: AOE 21% chance to Slow)
  • (Wedge Defeated only) Counter Kill (15% response to any attack; PHY: ST 188% physical)

Moveset (Wedge):

  • (Biggs Alive only) Kill (PHY: ST 188% physical)
  • (Biggs Alive only) Attack (PHY: AOE 206% physical)
  • Attack (PHY: ST 110% physical)
  • Fira (BLK: ST 250% magical fire)
  • Fira (BLK: AOE 150% magical fire)
  • (Biggs Defeated only) Ultimate Kill (NAT: AOE 159% piercing0.5 physical)
  • (Biggs Defeated only) Counter Kill (30% response to any attack; PHY: ST 188% physical)

Notes and Strategies: Only Biggs is spawned when the fight starts. After Biggs is reduced to 80% or less HP, Wedge will spawn and Biggs will be fully healed. Both must be defeated to win. In Default phase (>55% HP), Biggs uses Haste on his 1st turn, Regen on his 2nd turn, and Slowga on his 3rd turn and every 8th turn thereafter. Biggs uses Thundaga on his 6th global turn and every 6th global turn thereafter.


 

凶 Fear Approaching

Boss: 凶 X-ATM092

Phase LVL HP ATK DEF MAG RES MND SPD
Default 180 370,000 820 2300 800 3900 347 520
Weak 850 2500 4100 550
Very Weak 870 2800 4300

Medal Conditions: Win before X-ATM uses Recovery.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
50% 50% 150% 50% 50% 50% 50% 50% 0%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • Attack (PHY: ST 110% physical)
  • Attack (PHY: ST 344% physical)
  • Crushing Arm (NAT: ST 422% physical)
  • Crush (NAT: AOE 300% physical)
  • Ray Bomb (BLK: AOE 342% magical fire)
  • (Weak only) Recovery (NAT: Self recover all HP)

Notes and Strategies: Jn Default phase (>80% HP), X-ATM uses its weak Attack on its 1st and 2nd turns. X-ATM uses Ray Bomb on its 6th global turn after last using it. X-ATM uses Recovery only if you do not deal at least 60,000 damage to it within 3 turns after entering Weak state and again in Very Weak state.


 

æ»… The Watchdog of Hell

Boss: æ»… Cerberus

Phase LVL HP ATK DEF MAG RES MND SPD
Default 220 480,000 950 4200 1000 4300 608 550
Default Triple 3300 750 5700 480
Weak 4500 1150 4500 580
Weak Triple 3500 850 6000 530

Medal Conditions: Reduce Cerberus's magic.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio
-100% 0%

Status Vulnerabilities: None!
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Moveset:

  • (Not-Triple only) Berserk (WHT: ST 18% chance to Berserk)
  • (Not-Triple only) Dispel (WHT: AOE Dispel)
  • (Not-Triple only) Blind (BLK: AOE 30% chance to Blind)
  • (Not-Triple only) Silence (WHT: AOE 30% chance to Silence)
  • Thundaga (BLK: ST 450% magical thunder)
  • Quake (BLK: AOE 390% magical earth)
  • Tornado (BLK: AOE 450% magical wind)
  • Aero (NAT: ST 570% magical wind)

Notes and Strategies: In Default phase (>50% HP), Cerberus uses Silence on its 1st turn, Blind on its 2nd turn, and Dispel on its 5th turn; it has a 15% chance to enter Triple state for 20 seconds after any action in this phase. In Weak phase (<50% HP), Cerberus uses Blind on its 1st turn and Dispel on its 3rd turn; it has a 10% chance to enter Triple state for 30 seconds after any action in this phase. While in Triple state, Cerberus attacks three times per turn; in this version of the fight, Triple cannot be Dispelled.

Cerberus uses entirely magical damage, so leave physical mitigation at home. This fight can either be very easy or very hard depending on how quickly Cerberus enters Triple state. If he does it after his first turn, it's entirely possible he'll hit you with a Quake-Tornado-Aero combo that will leave your party all but wiped out. It's also entirely possible that he never enters Triple state, at which point he's a joke of a boss. Just remember to wear Blind resistance on your physical attackers and Silence resistance on your mages.


 

Multiplayer:

Boss:

Boss HP: (d160) | (d220)
Medal Conditions: Defeat with at least 4 characters alive.
Elemental Damage Taken:

Fire Ice Thunder Earth Wind Water Holy Dark Bio

Status Vulnerabilities: Stun
Break Effectiveness:

Power Armor Magic Mental Mind
50% 50% 50% 50% 50%

Notable Attacks:

  • Attack (PHY: ST physical)

Notes and Strategies:

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