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æ»… The End of Conflict
Boss: æ»… Chaos
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default & Weak | 220 | 560,000 | 1000 | 3300 | 1200 | 5300 | 350 | 590 |
Very Weak | 3500 | 5500 | 640 |
Medal Conditions: Reduce Chaos's magic.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% |
Status Vulnerabilities: Stun (Special Immunity: Reflect)
Break Effectiveness:
Power | Armor | Magic | Mental | Mind |
---|---|---|---|---|
50% | 50% | 50% | 50% | 50% |
Moveset:
- (Default only) Blizzara (BLK: AOE 342% magical ice)
- Attack (PHY: AOE 253% physical, 24% chance to Paralyze)
- Firaga (BLK: ST 550% magical fire)
- Blizzaga (BLK: ST 550% magical ice)
- Thundaga (BLK: ST 550% magical thunder)
- Slow (WHT: ST 123% Slow)
- (Weak only) Inferno (NAT: AOE 438% magical fire)
- (Weak/V Weak only) Tsunami (NAT: AOE 438% magical water)
- (Weak/V Weak only) Tornado (NAT: AOE 438% magical wind)
- (Weak/V Weak only) Ultimate Flare (NAT: AOE 425% piercing0.5 magical non-element)
- (Weak/V Weak only) Curaja (WHT: Self recover 9999 HP)
- (Default/Very Weak only) Haste (WHT: Self Haste)
Notes and Strategies: In Default phase (>70% HP), Chaos skips its 1st and 2nd turns, uses Haste on its 3rd turn, and uses Attack on its 4th turn. In Weak phase (70%-30% HP), Chaos uses Ultimate Flare on its 1st turn.
The only differences here from the event version are the 90k extra HP and essentially starting in Weak phase stats-wise. Chaos uses magic almost exclusively with just the one AOE Attack to keep you honest, so you may be able to skimp on Protectga if you're daring or running a back row party. A Grand Cross or Indomitable Blade effect (or Magic Lure Reflect) will deal with the powerful ST -ga spells and with the annoying Slow. It's a little less important to Dispel Chaos early on here since he starts out noticeably faster than in the normal event version.
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