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Return of the Enterprise ends 2/20/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Cid’s Missions:
- Beat 凶 Venomous Green Dragon with a party which includes any 3 FF14 characters (party can be any size from 3 to 5).
Stage 1&6: Flame Emperor's Festival
Boss: Ifrit
Boss HP: 2,046 (Ifrit, Classic) | 570 (Infernal Nail, Classic) | 29,842 (Ifrit, Elite) | 4,172 (Infernal Nail, Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Incinerate (NAT: deal magical fire damage to one target)
- Incinerate (NAT: deal magical fire damage to all targets)
- (Infernal Nail active/destroyed) Vulcan Burst (PHY: deal physical damage to all targets with a high chance to Stun them)
- (post Infernal Nail) Hellfire (NAT: deal [heavy] magical fire damage to all targets)
Notes and Strategies: Ifrit summons an Infernal Nail after a certain point. If the Nail is not destroyed within 3 of Ifrit's turns, Ifrit will use the high-damage Hellfire. If it is destroyed, he still uses Hellfire but it's much weaker.
Stage 2&7: Brayflox Longstop
Boss: Aiatar
Boss HP: 5,387 (Classic) | 60,121 (Elite)
Elemental Resistances: Absorbs bio.
Status Vulnerabilities: Slow, Stun
Notable Attacks:
- Dragon Breath (NAT: deal ranged physical bio damage to all targets with a high chance to Poison them)
- Toxic Vomit (NAT: deal magical bio damage to all targets with a high chance to Poison them, and shift to Poison Swamp phase)
Notes and Strategies: Aiatar regenerates HP during Poison Swamp phase.
Stage 3&8: O'Ghomoro Crater Temple
Boss: Titan
Boss HP: 8,732 (Classic) | 83,342 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Rockbreaker (NAT: deal moderate physical earth damage to one target)
- (Default/Weak only) Quake (NAT: deal magical earth damage to all targets)
- (Weak/V Weak only) Wrath of the Land (NAT: deal [heavy] magical earth damage to all targets)
- (V Weak only) Quake (NAT: deal magical earth damage twice to all targets)
Notes and Strategies: After 5 turns in Weak phase without entering Very Weak phase, Titan uses the heavy damage version of Wrath of the Land.
Stage 4&9: Stone Vigil
Boss: Chudo-Yudo
Boss HP: 13,026 (Classic) | 106,688 (Elite)
Status Vulnerabilities: Poison, Confuse, Blind
Notable Attacks:
- Claw (PHY: deal moderate physical damage to one target)
- (Default only) Swing (NAT: deal ranged physical damage to one target with a low chance to Silence them)
- Flame Breath (NAT: deal ranged physical fire damage to all targets with a high chance to Sap them)
- (Weak only) Swing (NAT: deal ranged physical damage twice to random targets with a low chance to Silence them)
Stage 5&10: The Howling Eye
Boss: Garuda
Boss HP: 18,043 (Garuda, Classic) | 2,277 each (Feathers, Classic) | 114,759 (Garuda, Elite) | 11,498 each (Feathers, Elite)
Status Vulnerabilities: None!
Notable Attacks:
- (Default only) Attack (PHY: deal physical damage twice to random targets)
- Wicked Wheel (PHY: deal physical wind damage to all targets)
- Mistral Song (NAT: deal magical wind damage to all targets)
- (Final phase only) Aerial Blast (NAT: deal [heavy/moderate/normal] wind damage to all targets)
- (Feathers) Feather Lance (NAT: deal magical wind damage to all targets and empowers Garuda's Aerial Blast)
Notes and Strategies: Garuda periodically spawns pairs of Feathers. If not defeated quickly, the Feathers will cast Feather Lance and Garuda's eventual Aerial Blasts will deal more damage.
EX The Thousand Maws of Toto-Rak
Boss: Coeurl O' Nine Tails & Warden's Whips
Boss HP: 118,655 (Coeurl) | 28,477 each (Whips)
Medal Conditions: Defeat Coeurl O' Nine Tails without being KO'd. Afflict Coeurl O' Nine Tails with Slow.
Status Vulnerabilities (Coeurl): Slow, Stun
Status Vulnerabilities (Whips): Slow, Sleep, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Coeurl):
- Attack (PHY: deal physical damage to one target)
- Acid Mist (NAT: medium chance to Poison all targets)
- Attack (PHY: deal physical damage to all targets)
Moveset (Whips):
- Attack (PHY: deal physical damage to one target)
- Acid Mist (NAT: low chance to Poison all targets)
- Acid Mist (NAT: low chance to Slow all targets)
Boss: Graffias & Comesmites
Boss HP: 103,395 (Graffias) | 15,509 (Graffias's Tail) | 33,603 each (Comesmites)
Medal Conditions: Defeat Graffias without being KO'd. Reduce Graffias's attack.
Status Vulnerabilities (Graffias & Tail): Slow, Stun
Status Vulnerabilities (Comesmites): Slow, Sleep, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Graffias):
- Attack (PHY: deal physical damage to one target)
- Silkshot (PHY: deal ranged physical damage to one target with a low chance to Stun them)
- Sticky Web (PHY: deal ranged physical damage to one target with a medium chance to Poison them)
- Realm Shaker (NAT: deal ranged physical damage to all targets)
- Deadly Thrust (NAT: low chance to Poison all targets)
Moveset (Comesmites):
- Attack (PHY: deal physical damage to one target)
Notes and Strategies: Both bosses spawn 2 adds at a specific HP %. Graffias's Tail also becomes targetable at another HP threshold; if not killed, Graffias will use Realm Shaker after a few turns. You only need to defeat the primary boss in each fight (Coeurl and Graffias) to win.
EX Haukke Manor
Boss: Lady Amandine
Boss HP: 122,938 (Lady Amandine) | 31,704 (Lamp) | 23,778 (Lady's Candle) | 35,125 (Lady's Handmaiden) | 35,125 (Manor Guard)
Medal Conditions: Reduce Lady Amandine's magic. Reduce Lady Amandine's defense. Afflict Lady Amandine with Slow.
Status Vulnerabilities (Lamp): None!
Status Vulnerabilities (Everything else): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Lady Amandine, Default):
- Attack (PHY: deal physical damage to one target)
- Fire (BLK: deal magical fire damage to one target)
- Void Firaga Chant (NAT: target one character for Void Firaga)
- Void Firaga (NAT: deal moderate magical fire damage to all targets)
- Void Thundaga Chant (NAT: target one character for Void Thundaga)
- Void Thundaga (NAT: deal massive magical thunder damage to one target)
Moveset (Lady Amandine, Weak):
- Attack (PHY: deal physical damage to one target)
- Fire (BLK: deal magical fire damage to one target)
- Void Firaga Chant (NAT: target one character for Void Firaga)
- Void Firaga (NAT: deal moderate magical fire damage to all targets)
- Void Thundaga Chant (NAT: target one character for Void Thundaga)
- Void Thundaga (NAT: deal massive magical thunder damage to one target)
- Dark Mist (NAT: deal magical dark damage to all targets with a low chance to Stun them)
Moveset (Lamp):
- Void Fire (NAT: deal magical fire damage to all targets)
Moveset (Lady's Candle):
- Attack (PHY: deal physical damage to one target)
- Self-Destruct (NAT: deal supermassive ranged physical damage to one target, then die)
Moveset (Manor Guard):
- Stone (BLK: deal magical earth damage to one target)
- Fear Gaze (NAT: low chance to Paralyze all targets)
- Stoneskin (NAT: increase one ally's defense and resistance)
**Moveset (Lady's Handmaiden)
- Firaga (BLK: deal massive magical fire damage to one target)
Notes and Strategies: Adds spawn periodically throughout the fight. The bombs (Lady's Candles) explode if Lady Amandine is damaged too much before they are defeated.
EX Stonevigil
Boss: Isgebind
Boss HP: 194,736
Medal Conditions: Reduce Isgebind's attack. Reduce Isgebind's defense. Afflict Isgebind with Poison.
Status Vulnerabilities: Poison, Silence, Blind
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Ice Sheet (NAT: deal ranged physical ice damage to one target with a low chance to Paralyze and Sap them)
- Rime Release (NAT: deal ranged physical damage to all targets)
- Attack (PHY: deal physical damage to all targets)
Moveset (Flying):
- Ice Sheet (NAT: deal ranged physical ice damage to all targets with a low chance to Paralyze and Sap them)
- Touchdown (PHY: deal heavy physical damage to all targets)
Moveset (Default):
- Attack (PHY: deal moderate physical damage to one target)
- Ice Sheet (NAT: deal ranged physical ice damage to one target with a low chance to Paralyze and Sap them)
- Rime Release (NAT: deal ranged physical damage to all targets)
- Attack (PHY: deal physical damage to all targets)
Notes and Strategies: While in Flying state, Isgebind has Faraway status (cannot be hit by melee ranged attacks).
凶 Gyges's Threat
Boss: 凶 Gyges the Great
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
All | 140 |
Medal Conditions: Exploit 凶 Gyges the Great's weakness to fire attacks. Reduce 凶 Gyges the Great's attack. Reduce 凶 Gyges the Great's magic.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
150% |
Status Vulnerabilities (Gyges): None!
Status Vulnerabilities (Servants): Poison, Silence, Slow, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Gyges, >50% HP, Wall Intact: Default):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Grand Slam (PHY: deal % physical damage to all targets)
- % chance: Quake (BLK: deal % magical earth damage to all targets)
Moveset (Gyges, >50% HP, Wall Destroyed: Default2):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Colossus Slam (PHY: deal % physical damage to all targets)
- % chance: Quake (BLK: deal % magical earth damage to all targets)
- % chance: 凶 Wrath Strike (NAT: increase own attack by % for seconds and grant Haste to self)
Moveset (Gyges, <50% HP: Weak):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: 凶 Grand Slam (NAT: deal % physical damage to all targets with a % chance to Stun all targets)
- % chance: 凶 Colossus Slam (NAT: deal % physical damage to all targets)
Moveset (Stone Servant A):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Grand Slam (PHY: deal % physical damage to all targets)
Moveset (Stone Servant B):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Quake (BLK: deal % magical earth damage to all targets)
Notes and Strategies:
凶 Venomous Green Dragon
Boss: 凶 Aiatar
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 180 | |||||||
Weak | ||||||||
Very Weak |
Medal Conditions: Exploit 凶 Aiatar's weakness to fire attacks. Reduce 凶 Aiatar's attack. Reduce 凶 Aiatar's magic.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
150% | -100% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP, No Toxic Swamp: Default):
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
- % chance: Dragon Breath (NAT: deal % ranged physical bio damage to all targets with a % chance to Poison them)
- % chance: Stone Rain (PHY: deal % physical damage to all targets)
- % chance: Toxic Vomit (NAT: deal % magical bio damage to all targets with a % chance to Poison them and enters Toxic Swamp mode)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Moveset (>70% HP, Toxic Swamp: Default Swamp):
- % chance: Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
- % chance: Dragon Breath (NAT: deal % ranged physical bio damage to all targets with a % chance to Poison them)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Moveset (70%-40% HP, No Toxic Swamp: Weak):
- % chance: Toxic Vomit (NAT: deal % magical bio damage to all targets with a % chance to Poison them and enters Toxic Swamp mode)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Moveset (70%-40% HP, Toxic Swamp: Weak Swamp):
- % chance: Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
- % chance: Dragon Breath (NAT: deal % ranged physical bio damage to all targets with a % chance to Poison them)
- % chance: Stone Rain (PHY: deal % physical damage to all targets)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Moveset (<40% HP, No Toxic Swamp: Very Weak):
- % chance: Toxic Vomit (NAT: deal % magical bio damage to all targets with a % chance to Poison them and enters Toxic Swamp mode)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Moveset (<40% HP, Toxic Swamp: Very Weak Swamp):
- % chance: Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
- % chance: Dragon Breath (NAT: deal % ranged physical bio damage to all targets with a % chance to Poison them)
- % chance: 凶 Stone Rain (PHY: deal % piercing physical damage to all targets)
- % chance to activate in response to any attack: Counter Salival Snap (NAT: deal % physical damage to one target with a % chance to Poison them)
Notes and Strategies:
Event Quest Notes:
æ»… The Empire's Giant
Boss: æ»… Rhitahtyn sas Arvina
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 220 | |||||||
Weak | ||||||||
Very Weak |
Medal Conditions: Reduce æ»… Rhitahtyn sas Arvina's attack. Reduce æ»… Rhitahtyn sas Arvina's defense. Remove Protect from æ»… Rhitahtyn sas Arvina.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>80% HP: Default):
- Special: Protect (WHT: grant Protect to self)
- % chance: Attack (PHY: deal % physical damage to one target)
- % chance: Shield Skewer (NPHY: deal % physical damage to one target)
- % chance: Tartarus Gate (NAT: deal % physical damage to one target with a % chance to Stun them)
- % chance: Tartarus Wind (PHY: deal % physical damage to all targets)
- % chance: Shrapnel (PHY: deal % ranged physical damage to all targets)
Moveset (80%-60% HP: Weak):
- % chance: Armor Piercing Ammo (NAT: deal % ranged physical damage to one target)
- % chance: Tartarus Gate (NAT: deal % physical damage to one target with a % chance to Stun them)
- % chance: Flame Bullet (PHY: deal % ranged physical fire damage to all targets with a % chance to Sap them)
- % chance: Shrapnel (PHY: deal % ranged physical damage to all targets)
Moveset (60%-40% HP: Very Weak):
- % chance: Tartarus Gate (NAT: deal % physical damage to one target with a % chance to Stun them)
- % chance: Armor (NAT: deal % ranged physical damage to one target and reduce their defense by % for seconds)
- % chance: Flame Bullet (PHY: deal % ranged physical fire damage to all targets with a % chance to Sap them)
- % chance: 凶 Shrapnel (PHY: deal % piercing ranged physical damage to all targets with a % chance to Blind them)
Moveset (<40% HP: Critical):
- % chance: Tartarus Gate (NAT: deal % physical damage to one target with a % chance to Stun them)
- % chance: Armor (NAT: deal % ranged physical damage to one target and reduce their defense by % for seconds)
- % chance: 凶 Shrapnel (PHY: deal % piercing ranged physical damage to all targets with a % chance to Blind them)
- % chance: 凶 Magic Missile (NAT: deal % ranged physical damage to all targets and remove positive status effects from them)
Notes and Strategies:
Full Throttle Notes and Strategies:
Multiplayer:
Boss: Titan
Boss HP: (d160) | (d220)
Medal Conditions: Defeat with at least 4 characters alive.
Elemental Damage Taken:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
Notes and Strategies:
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