This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Unfading Eternal Love ends 10/31/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Event Quest:
- Beat 凶 Proof of Bonds with a party consisting of only FF6 synergy characters.
Stage 1&6: South Figaro Cave
Boss: Tunnel Armor
Boss HP: 2,515 (Classic) | 32,197 (Elite)
Elemental Resistances: Weak to thunder, water.
Status Vulnerabilities: Paralyze, Stun
Notes and Strategies: Nothing especially notable as far as attacks are concerned. Tunnel armor has a mix of single target physical attacks and single target magical attacks, nothing very threatening.
Stage 2&7: Esper Valley
Boss: Hell's Rider
Boss HP: 4,558 (Classic) | 58,668 (Elite)
Elemental Resistances: Weak to fire, bio.
Status Vulnerabilities: Poison, Paralyze, Silence, Slow, Blind, Sleep, Petrify, Berserk, Sap, Stun
Notes and Strategies: Once again, nothing too special. He has two single target physical attacks and a single target bio-elemental magic attack which poisons.
Stage 3&8: Zozo
Boss: Dadaluma & Iron Fists
Boss HP: 5,137 (Dadaluma, Classic) | 2,568 each (Iron Fists, Classic) | 50,931 (Dadaluma, Elite) | 27,781 each (Iron Fists, Elite)
Elemental Resistances (Dadaluma): Weak to bio.
Elemental Resistances (Iron Fists): Absorbs bio.
Status Vulnerabilities (Dadaluma): Paralyze, Silence, Slow, Blind, Sleep, Stun
Status Vulnerabilities (Iron Fists): Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Petrify, Instant Death, Doom, Berserk, Sap, Stun
Notable Attacks:
- Shockwave (PHY: deal moderate ranged physical damage to one target)
- Counter Dagger (activates in response to physical attacks; PHY: deal ranged physical damage to one target)
- Counter Mithril Knife (activates in response to black magic; PHY: deal moderate ranged physical damage to one target)
Notes and Strategies: If the fight goes on long enough, Dadaluma will summon two Iron Fists (and they will continually respawn when killed).
Stage 4&9: Opera House
Boss: Orthros
Boss HP: 3,714 each (Classic) | 25,642 each (Elite)
Elemental Resistances: Absorbs water; Weak to fire, thunder.
Status Vulnerabilities: Paralyze, Slow, Blind, Stun
Notable Attacks:
- Ink (NAT: deal ranged physical damage to and Blind one target)
- Lv 3 Confusion (NAT: Confuse all targets whose level is a multiple of 3)
- 10,000 Volts (NAT: deal magical thunder damage to all targets)
Notes and Strategies: You have to "kill" Orthros 5 times. Each time he "dies", he'll pop up in a different part of the stage and have different attacks, and will reset his debuffs and status effects.
Stage 5&10: Phoenix Cave
Boss: Red Dragon
Boss HP: 24,669 (Classic) | 143,941 (Elite)
Elemental Resistances: Absorbs fire; Weak to ice, water.
Status Vulnerabilities: Poison, Confuse, Slow, Blind, Sap, Stun
Notable Attacks:
- Eraser (used only when a character has Reflect status; NAT: remove all positive status effects from one target)
- Fireball (NAT: deal magical fire damage to all targets)
- Firaga (BLK: deal heavy magical fire damage to one target)
Notes and Strategies: Shell, Magic breaks, and (if you really need it) fire resistance will get you through this fight with no trouble. Don't bring Reflect, though, because Eraser is a true Dispel and will also remove your Shell/Haste/Regen/etc.
EX Sleeping Force
Boss: Ice Dragon
Boss HP: 127,396
Medal Conditions: Defeat the Ice Dragon without being KO'd. Exploit the Ice Dragon's weakness to fire attacks.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Absorb |
Status Vulnerabilities: Poison, Silence, Confusion, Slow, Blind, Sap
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: deal physical damage to one target)
- Avalanche (NAT: deal magical ice damage to all targets)
- Absolute Zero (NAT: deal magical ice damage to all targets)
- Northern Cross (NAT: Stop all targets)
Boss: Valigarmanda
Boss HP: 135,416
Medal Conditions: Defeat Valigarmanda without being KO'd. Exploit Valigarmanda's weakness to fire attacks.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Absorb | Null | Null | Null | Null | Null | Null | Null |
Status Vulnerabilities: Blind
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: deal physical damage to one target)
- Blizzard (BLK: deal magical ice damage to all targets)
- Blizzaga (BLK: deal heavy magical ice damage to one target)
- Blizzaga (BLK: deal magical ice damage to all targets)
- Freezing Dust (activates in response to white or black magic; NAT: Stop all targets)
Notes and Strategies:
EX Podium of the Legendary
Boss: Earth Dragon
Boss HP: 178,478
Medal Conditions: Reduce the Earth Dragon's magic. Reduce the Earth Dragon's defense. Afflict the Earth Dragon with Poison.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Weak |
Status Vulnerabilities: Poison
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: deal physical damage to one target)
- Quake (BLK: deal magical earth damage to all targets)
- Magnitude 8 (NAT: deal moderate magical earth damage to all targets)
- Landslide (NAT: deal magical earth damage to all targets)
- Sharp Fangs (NAT: deal physical damage twice to random targets)
- Counter Sharp Fangs (activates in response to any attack; NAT: deal physical damage twice to random targets)
Notes and Strategies:
EX God of Magic
Boss: Fiend
Boss HP: 204,940
Medal Conditions: Reduce Fiend's attack. Reduce Fiend's magic. Reduce Fiend's defense.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Absorb | Weak | Absorb |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Attack (PHY: deal moderate physical damage to one target)
- Blizzaga (BLK: deal heavy magical ice damage to one target)
- Blizzaga (BLK: deal magical ice damage to all targets)
- Absolute Zero (NAT: deal moderate magical ice damage to all targets)
- Northern Cross (NAT: Stop all targets)
- Counter Attack (activates in response to any attack; PHY: deal moderate physical damage to one target)
Moveset (Weak/Very Weak):
- Attack (PHY: deal moderate physical damage to one target)
- Blizzaga (BLK: deal heavy magical ice damage to one target)
- Blizzaga (BLK: deal magical ice damage to all targets)
- Absolute Zero (NAT: deal moderate magical ice damage to all targets)
- Northern Cross (NAT: Stop all targets)
- Targeting (NAT: give one target Target status)
- Fiendish Rage (NAT: deal extremely heavy physical damage to the Target, bypassing blink)
- Force Field (NAT: ??? something about nullifying one elemental attack [or one element] for all allies and enemies)
- Counter Attack (activates in response to any attack; PHY: deal moderate physical damage to one target)
Notes and Strategies: When Fiend enters Weak phase, it gains Haste and Reflect statuses as an interrupt.
EX Hidden Dungeon (Experience Dungeon)
Boss: Kefka
Boss HP: 97,951
Medal Conditions: Defeat Kefka without being KO'd.
Status Vulnerabilities: Paralyze, Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Blizzard (BLK: deal magical ice damage to one target)
- Thunder (BLK: deal magical thunder damage to one target)
- Poison (BLK: Poison one target)
- Drain (BLK: deal moderate magical dark damage to one target and recover HP proportional to the damage dealt)
- Blizzara (BLK: deal magical ice damage to all targets)
- Confuse (BLK: Confuse one target)
Notes and Strategies: Only his Attack and Blizzara bypass Carbuncle/Lure Magic Reflect/Runic, so you can cheese him pretty hard.
凶 Legendary Treasure
Boss: 凶 Red Dragon
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 140 | 262,072 | 618 | 1618 | 571 | 2688 | 350 | 450 |
Weak | 652 | 1625 | 628 | 2698 | ||||
Very Weak | 686 | 1633 | 666 | 2709 | 500 |
Medal Conditions: Exploit 凶 Red Dragon's weakness to ice attacks. Reduce 凶 Red Dragon's magic. Reduce 凶 Red Dragon's defense.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Weak |
Status Vulnerabilities: Poison
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):
- Special: Eraser (NAT: remove all positive status effects from one target)
- 10% chance: Attack (PHY: deal 188% physical damage to one target)
- 20% chance, unlocks turn 3: Fireball (NAT: deal 198% magical fire damage to all targets)
- 50% chance, unlocks turn 3: Fira (BLK: deal 330% magical fire damage to one target)
- 20% chance, unlocks turn 4: Fire Breath (NAT: deal 246% magical fire damage to all targets)
Moveset (70%-40% HP: Default):
- Special: Attack (PHY: deal 188% physical damage to one target)
- Special: Eraser (NAT: remove all positive status effects from one target)
- 10% chance: Fireball (NAT: deal 198% magical fire damage to all targets)
- 20% chance: Firaga (BLK: deal 410% magical fire damage to one target)
- 20% chance: Fire Breath (NAT: deal 246% magical fire damage to all targets)
- 20% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
- 15% chance: Flare Star (NAT: deal 294% magical fire damage to all targets)
- 15% chance: 凶 Holy (NAT: deal 650% piercing magical non-elemental to all targets)
- 10% chance to counter any attack: Counter Slash (NAT: deal 206% physical damage to all targets)
Moveset (>70% HP: Default):
- Special: Attack (PHY: deal 188% physical damage to one target)
- Special: Eraser (NAT: remove all positive status effects from one target)
- 15% chance: Fire Breath (NAT: deal 246% magical fire damage to all targets)
- 35% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
- 10% chance: Flare Star (NAT: deal 294% magical fire damage to all targets)
- 10% chance: Southern Cross (NAT: deal 342% magical fire damage to all targets)
- 20% chance: 凶 Holy (NAT: deal 650% piercing magical non-elemental to all targets)
- 15% chance to counter any attack: Counter Slash (NAT: deal 206% physical damage to all targets)
Notes and Strategies: Red Dragon cannot use 凶 Holy more frequently than once every 4 turns. It always follows Fireball, Fire Breath, Flarestar, Southern Cross, and 凶 Holy with its basic Attack.
凶 Proof of Bonds
Boss: 凶 Terra
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 160 | 308,836 | 758 | 2006 | 678 | 3379 | 445 | 500 |
Weak | 2033 | 715 | 3406 | |||||
Very Weak | 2059 | 743 | 3432 |
Medal Conditions: Reduce 凶 Terra's magic. Reduce 凶 Terra's resistance. Reduce 凶 Terra's defense.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):
- 20% chance: Fira (BLK: deal 330% magical fire damage to one target)
- 20% chance: Blizzara (BLK: deal 330% magical ice damage to one target)
- 15% chance: Thundara (BLK: deal 330% magical thunder damage to one target)
- 10% chance, unlocks turn 3: Blizzaga (BLK: deal 246% magical ice damage to all targets)
- 10% chance, unlocks turn 3: Thundaga (BLK: deal 246% magical thunder damage to all targets)
- 15% chance, unlocks turn 4: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
- 10% chance, unlocks turn 4: Firaga (BLK: deal 246% magical fire damage to all targets)
Moveset (70%-40% HP: Weak):
- 10% chance: Triple Fira (BLK: deal 250% magical fire damage three times to random targets)
- 10% chance: Triple Blizzara (BLK: deal 250% magical ice damage three times to random targets)
- 10% chance: Triple Thundara (BLK: deal 250% magical thunder damage three times to random targets)
- 15% chance: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
- 20% chance: Firaga (BLK: deal 246% magical fire damage to all targets)
- 15% chance: Blizzaga (BLK: deal 246% magical ice damage to all targets)
- 20% chance: Thundaga (BLK: deal 246% magical thunder damage to all targets)
- 10% chance: Holy (WHT: deal 650% magical holy damage to one target)
- 5% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
Moveset (<40% HP: Very Weak):
- Special: 凶 Ultima (NAT: deal 3000 damage to all targets)
- 20% chance: Tornado (NAT: 303% chance to deal 30% current HP damage to all targets)
- 25% chance: Holy (WHT: deal 650% magical holy damage to one target)
- 5% chance: Flare (BLK: deal 570% magical non-elemental damage to one target)
- 20% chance: 凶 Meltdown (NAT: deal 650% piercing magical fire damage to all targets)
- 30% chance: Meteor (BLK: deal 210% magical non-elemental damage to all targets)
Notes and Strategies: Terra casts 凶 Ultima on her first action in Very Weak phase. She cannot use Tornado more frequently than once every 5 turns. Terra always follows Blizzaga, Firaga, and Thundaga with the phase-appropriate element-appropriate single target spells (ie always follows Blizzaga with Blizzara in Default phase or Triple Blizzara in Weak phase). She always follows Meteor, Tornado, and Meltdown with Flare.
Event Quest Notes:
凶 Knight of Hell
Boss: 凶 Dullahan
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 180 | 354,138 | 792 | 2762 | 798 | 4188 | 275 | 500 |
Weak | 810 | 2792 | 822 | 4217 | ||||
Very Weak | 822 | 2822 | 834 | 4247 |
Medal Conditions: Exploit 凶 Dullahan's weakness to fire. Reduce 凶 Dullahan's magic. Reduce 凶 Dullahan's defense.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Absorb |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):
- 10% chance: Haste (WHT: grant Haste to self)
- 5% chance: Attack (PHY: deal 188% physical damage to one target)
- 10% chance, unlocks turn 2: Curaja (WHT: recover h105 HP)
- 10% chance, unlocks turn 3: Blizzaga (BLK: deal 410% magical ice damage to one target)
- 20% chance, unlocks turn 3: Morning Star (NAT: deal 266% physical damage to one target)
- 30% chance, unlocks turn 3: Blizzara (BLK: deal 198% magical ice damage to all targets)
- 15% chance, unlocks turn 4: Holy (WHT: deal 650% magical holy damage to one target)
- 15% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)
Moveset (70%-40% HP: Weak):
- Special: Northern Cross (NAT: 102% chance to Stop all targets)
- Special: Attack (PHY: deal 188% physical damage to one target)
- 15% chance: Holy (WHT: deal 650% magical holy damage to one target)
- 15% chance: Curaja (WHT: recover h105 HP)
- 20% chance: Absolute Zero (NAT: deal 246% magical ice damage to all targets)
- 25% chance: 凶 Morning Star (NAT: deal 253% physical damage to all targets)
- 20% chance: 凶 Absolute Zero (NAT: deal 650% piercing magical ice damage to all targets)
- 5% chance: Haste (WHT: grant Haste to self)
- 20% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)
Moveset (<40% HP: Very Weak):
- Special: Northern Cross (NAT: 102% chance to Stop all targets)
- Special: Attack (PHY: deal 188% physical damage to one target)
- 20% chance: Holy (WHT: deal 650% magical holy damage to one target)
- 15% chance: Curaja (WHT: recover h105 HP)
- 30% chance: 凶 Morning Star (NAT: deal 253% physical damage to all targets)
- 30% chance: 凶 Absolute Zero (NAT: deal 650% piercing magical ice damage to all targets)
- 5% chance: Haste (WHT: grant Haste to self)
- 25% chance to activate in response to any attack: Counter Attack (PHY: deal 188% physical damage to one target)
Notes and Strategies: Dullahan always uses Haste on its first turn. Dullahan uses Northern Cross on its first turn in Weak and Very Weak phases, and in Very Weak also follows Northern Cross with Haste. Dullahan follows Blizzara, Absolute Zero, 凶 Morning Star, and 凶 Absolute Zero with its basic Attack in every phase. Dullahan cannot use 凶 Morning Star or 凶 Absolute Zero more frequently than every 3 turns (tracked individually) or Haste more frequently than every 4 turns, and cannot use Curaja until reduced to 85% or less HP.
Boss: Multiplayer Phantom Train
Boss HP: 416k (d160) | 718k (d200)
Medal Conditions: Defeat Phantom Train with 4 or more characters alive. Reduce Phantom Train's attack. Reduce Phantom Train's magic.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
150% | 150% | 150% | -100% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70% HP: Default):
- Attack (PHY: deal physical damage to one target)
- Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
- Saintly Beam (NAT: deal heavy magical holy damage to all targets)
- Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
- Wheel (PHY: deal heavy physical damage to one target)
- 凶 Wheel (NAT: deal massive ranged physical damage to one target with a medium chance to Paralyze them)
- Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)
Moveset (70%-40% HP: Weak):
- Attack (PHY: deal physical damage to one target)
- Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
- Saintly Beam (NAT: deal heavy magical holy damage to all targets)
- Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
- Wheel (PHY: deal heavy physical damage to one target)
- 凶 Saintly Beam (NAT: deal extremely heavy magical holy damage to one target with a medium chance to Petrify them)
- Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)
Moveset (<40% HP: Very Weak):
- Attack (PHY: deal physical damage to one target)
- Acid Rain (NAT: deal moderate water damage to all targets with a low chance to Sap them)
- Saintly Beam (NAT: deal heavy magical holy damage to all targets)
- Diabolic Whistle (NAT: low chance to Poison, Confuse, Slow, Blind, and/or Doom all targets)
- Wheel (PHY: deal heavy physical damage to one target)
- 凶 Diabolic Whistle (NAT: high chance to Poison, Confuse, Slow, Blind, and/or Doom one target)
- Counter 凶 Acid Rain (activates in response to fire, thunder, or holy damage; NAT: deal moderate water damage to all targets with a low chance to Sap them)
Notes and Strategies:
Subreddit
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/FFRecordKee...