This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Inheritor of Tomorrow ends 8/01/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Event Quest:
- Beat 凶 Looming Warrior of Light with a party consisting of only FF5 synergy characters.
Stage 1: Uninhabited Island
Boss: Abductor
Boss HP: 2,959
Medal Conditions: Defeat the Abductor without being KO'd.
Status Vulnerabilities: Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Hurricane (NAT: deal % current HP damage to one target)
Strategies: Nothing special here. He can't kill anyone if you use Draw Fire Retaliate, or just summon any damaging RW on him.
Stage 2: Moogles' Forest
Boss: None!
Stage 3: Underground River
Boss: Tyrannosaur
Boss HP: 11,407
Medal Conditions: Defeat the Tyrannosaur without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Null |
Status Vulnerabilities: Slow, Blind, Berserk, Stun
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Critical (PHY: deal heavy physical damage to one target)
- Counter Poison Breath (activates in response to white or magic; NAT: deal magical bio damage to and Poison all targets)
- Counter ???? (activates in response to physical attacks; NAT: deal % current HP damage to one target)
Strategies: Once again, trivialized by Draw Fire Retaliate.
Stage 4: Wyvern Valley
Boss: Dragon Flower
Boss HP: 24,867 (Dragon Flower) | 12,433 each (Dragon Pods)
Medal Conditions: Defeat the Dragon Flower without being KO'd.
Status Vulnerabilities (Flower): Slow, Stop, Blind, Stun
Status Vulnerabilities (Pods): Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Petrify, Instant Death, Doom, Berserk, Stun
Moveset (Flower):
- Attack (PHY: deal physical damage to one target)
Moveset (Upper Right Pod):
- Blinding Pollen (NAT: deal magical non-elemental damage to and Blind one target)
Moveset (Upper Left Pod):
- Confusing Pollen (NAT: deal magical non-elemental damage to and Confuse one target)
Moveset (Lower Right Pod):
- Toxic Pollen (NAT: deal magical non-elemental damage to and Poison one target)
Moveset (Lower Left Pod):
- Paralyzing Pollen (NAT: deal magical non-elemental damage to and Paralyze one target)
Notes and Strategies: If, at the start of the Dragon Flower's turn, any Dragon Pods are dead, it will revive them with full HP as an interrupt.
Ignore the Pods and just burn the Flower down. It's got low enough HP that any real damaging SB will obliterate it in one shot.
Stage 5: Xexat's Fleet
Boss: Enkidu
Boss HP: 31,414
Medal Conditions: Defeat Enkidu without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Null |
Status Vulnerabilities: Slow, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Aerora (BLU: deal moderate magical wind damage to one target)
- Vampire (PHY: deal physical damage to one target, recovering HP proportional to the damage done)
- Missile (BLU: deal % current HP damage to one target)
- White Wind (BLU: recover HP of all allies)
- Whirlwind Cut (NAT: deal magical wind damage to one target)
- Ki Waves (BLU: reduce one target's attack, defense, magic, and resistance)
Notes: Blue Magic When, DeNA?
Stage 6: Barrier Tower
Boss: Atomos
Boss HP: 45,095
Medal Conditions: Defeat Atomos without being KO'd.
Status Vulnerabilities: Sleep, Stun
Moveset:
- Curse of Atomos (NAT: Doom one target)
- Comet (BLK: deal extremely heavy magical non-elemental damage to one target)
- Slowga (WHT: Slow all targets)
- Gravity (BLK: deal % current HP damage to one target)
- Graviga (BLK: deal % current HP damage to one target)
- Wormhole (NAT: Remove one target from the battle)
Notes and Strategies: Wormhole is used when a Doomed character's counter runs out.
Slowga is extremely annoying here, but only his Doom and Comet can actually kill you, so Lure Magic Reflect or Carbuncle can help keep you alive.
Stage 7: Ghido's Shrine
Boss: Exdeath
Boss HP: 68,243
Medal Conditions: Defeat Exdeath without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Null |
Status Vulnerabilities: Slow, Stun
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Vacuum (PHY: deal moderate physical damage to and Sap one target)
- Bio (BLK: deal moderate magical bio damage to one target)
- Gravity (BLK: deal % current HP damage to one target)
- Doom (NAT: Doom one target)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
- Flame (BLK: deal % maximum HP damage to all targets)
- Hurricane (NAT: deal % current HP damage to one target)
Moveset (Weak):
- Attack (PHY: deal physical damage to one target)
- Vacuum (PHY: deal moderate physical damage to and Sap one target)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
- Firaga (BLK: deal magical fire damage to all targets)
- Blizzaga (BLK: deal heavy magical ice damage to one target)
- Thundaga (BLK: deal magical thunder damage to all targets)
Strategies: Exdeath's damage is mostly magical, but don't leave yourself completely defenseless against Vacuum.
Stage 8: Forest of Moore
Boss: Crystals
Boss HP: 34,263 each
Medal Conditions: Defeat the Crystals without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Absorb1 | Null | Null | Absorb1 | Absorb1 | Absorb1 | Null | Null |
1: Each Crystal absorbs only a single element and is neutral to the other Crystals' absorbed elements. The uppermost Crystal absorbs fire, the bottom-most Crystal absorbs earth, the right Crystal absorbs water, and the left Crystal absorbs wind.
Status Vulnerabilities (All): Slow, Blind, Stun
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Critical (PHY: deal moderate physical damage to one target)
Moveset (Weak2):
- Firaga (BLK: deal magical fire damage to all targets)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
- Aqua Breath (NAT: deal magical water damage to all targets)
- Aeroga (NAT: deal magical wind damage to all targets)
2: Each crystal only uses the ability corresponding to its Absorbed element in its weak phase (upper Crystal uses Firaga, etc).
Strategies: Their HP is low enough that you can try to just AOE them down if you want. If you're not confident enough for that, just focus fire one at a time and use Draw Fire Retaliate to nullify the damage from the others.
Stage 9: Exdeath's Castle
Boss: Gilgamesh
Boss HP: 136,016
Medal Conditions: Defeat Gilgamesh without being KO'd.
Status Vulnerabilities (Default): Slow, Stun
Status Vulnerabilities (Transformed): Slow, Blind, Stun
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Critical (PHY: deal moderate physical damage to one target)
- Ki Waves (NAT: reduce one target's attack, defense, magic, and resistance)
- Dancehall Daze (NAT: Sleep one target)
- Flash (NAT: Blind all targets)
- Hurricane (NAT: deal % current HP damage to one target)
- Rocket Punch (NAT: deal % current HP damage to and Confuse one target)
Moveset (Transformed):
- Attack (PHY: deal physical damage to one target)
Strategies: Draw Fire Retaliate (and Blind, in his Transformed state) trivialize Gilgamesh. Do be wary of a Rocket Punch or Dancehall Daze on your Retaliator, though, since Confuse and Sleep will wipe the Retaliate status.
Stage 10: Decisive Battle in the Unknown Meteorite
Boss: Exdeath
Boss HP: 158,206
Medal Conditions: Defeat Exdeath without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Null |
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Vacuum (PHY: deal moderate physical damage to and Sap one target)
- Bio (BLK: deal moderate magical bio damage to one target)
- Gravity (BLK: deal % current HP damage to one target)
- Doom (NAT: Doom one target)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
- Flame (BLK: deal % maximum HP damage to all targets)
- Hurricane (NAT: deal % current HP damage to one target)
Moveset (Weak):
- Attack (PHY: deal physical damage to one target)
- Vacuum (PHY: deal moderate physical damage to and Sap one target)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
- Firaga (BLK: deal magical fire damage to all targets)
- Blizzaga (BLK: deal heavy magical ice damage to one target)
- Thundaga (BLK: deal magical thunder damage to all targets)
Strategies: Same fight as earlier, just with bigger numbers. Again, mostly magical but has Vacuum to keep you honest with your mitigation strategy.
EX Strongest Summons
Boss: Leviathan
Boss HP: 119,123
Medal Conditions: Defeat Leviathan without being KO'd. Exploit Leviathan's weakness to thunder attacks.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Null | Weak | Null | Absorb |
Status Vulnerabilities: Silence, Slow, Blind, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Tail (PHY: deal moderate physical damage to and Sap one target)
- Aqua Breath (NAT: deal magical water damage to all targets)
- Tsunami (NAT: deal moderate magical water damage to all targets)
- Counter Tsunami (activates in response to white or black magic; NAT: deal moderate magical water damage to all targets)
- Counter Winding (activates in response to physical attacks; NAT: Paralyze one target)
Boss: Bahamut
Boss HP: 132,359
Medal Conditions: Defeat Bahamut without being KO'd. Reduce Bahamut's magic.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Null |
Status Vulnerabilities: Slow, Blind, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset (Phase 1):
- Attack (PHY: deal physical damage to one target)
- Megaflare (NAT: deal heavy magical non-elemental damage to all targets)
Moveset (Phase 2):
- Attack (PHY: deal moderate physical damage to one target)
- Atomic Ray (NAT: deal magical fire damage to all targets)
- Blaze (NAT: deal magical ice damage to and Sap all targets)
Moveset (Phase 3):
- Attack (PHY: deal moderate physical damage to one target)
- Flame (BLU: deal % current HP damage to one target)
- Earthshaker (NAT: deal moderate magical earth damage to all targets)
Moveset (Phase 4):
- Attack (PHY: deal moderate physical damage to one target)
- Lightning (NAT: deal weak magical thunder damage to one target)
Moveset (Phase 5):
- Attack (PHY: deal moderate physical damage to one target)
- Maelstrom (NAT: deal % current HP damage to all targets)
- Snowstorm (NAT: deal heavy magical ice damage to one target)
Moveset (Phase 6):
- Attack (PHY: deal moderate physical damage to one target)
- Poison Breath (NAT: deal magical bio damage to and Poison one target)
Moveset (Phase 7):
- Attack (PHY: deal moderate physical damage to one target)
- Megaflare (NAT: deal heavy magical non-elemental damage to all targets)
Strategies: Silence doesn't do much to Leviathan, so I wouldn't bother with it unless you're using a Machinist. Both enemies rely mostly on magical attacks and can be Blinded to mostly negate their token physical attacks, so try to take advantage of that.
EX Mimic in the Water
Boss: Famed Mimic Gogo
Boss HP: 203,922
Medal Conditions: Defeat Gogo without being KO'd. Reduce Gogo's attack. Reduce Gogo's magic.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Null |
Status Vulnerabilities: Silence, Slow, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset (Default 1):
- Attack (PHY: deal moderate physical damage to one target)
- Critical (PHY: deal heavy physical damage to one target)
- Meteor (BLK: deal magical non-elemental damage to all targets)
- Holy (WHT: deal extremely heavy magical holy damage to one target)
- Flare (BLK: deal massive magical non-elemental damage to one target)
Moveset (Default 2):
- Attack (PHY: deal moderate physical damage to one target)
- Critical (PHY: deal heavy physical damage to one target)
- Holy (WHT: deal extremely heavy magical holy damage to one target)
- Flare (BLK: deal massive magical non-elemental damage to one target)
Moveset (Default 3):
- Attack (PHY: deal moderate physical damage to one target)
- Critical (PHY: deal heavy physical damage to one target)
- Meteor (BLK: deal magical non-elemental damage to all targets)
- Holy (WHT: deal extremely heavy magical holy damage to one target)
- Flare (BLK: deal massive magical non-elemental damage to one target)
Moveset (Angry):
- Meteor (BLK: deal magical non-elemental damage to all targets)
- Aqua Breath (NAT: deal magical water damage to all targets)
- Maelstrom (NAT: deal % current HP damage to all targets)
- Snowstorm (NAT: deal magical ice damage to all targets)
- Blaze (NAT: deal magical ice damage to and Sap all targets)
Strategies: If not attacked, Gogo will pass his first several turns. If you attack him three times before he starts actually taking actions (he gives a speech when you're clear), he'll switch to Angry Mode and start pummeling you with magic. You can safely do anything which doesn't directly affect Gogo himself, such as setting up buffs on the party. Once he starts talking to you, he'll start acting normally and you're free to do the same.
EX Eidolon of Bal Castle
Boss: Odin
Boss HP: 197,678
Medal Conditions: Defeat Odin without being KO'd. Win before Odin's 10th turn. Reduce Odin's defense.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Absorb |
Status Vulnerabilities: Silence, Slow, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Zantetsuken (NAT: deal moderate physical damage to all targets)
- Critical (PHY: deal heavy physical damage to one target)
- Zantetsuken (NAT: deal massive physical damage to all targets)
Notes and Strategies: Odin only uses the second form of Zantetsuken when his countdown reaches 0.
Pure physical fight here, so pack all the physical mitigation you can muster. If you're not confident of your DPS, bring Slowga to buy yourself a lot more time.
凶 The 12 Sealed Weapons
Boss: 凶 Shield Dragon & 凶 Exdeath's Soul
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Shield Dragon, Default | 140 | 183,450 | 575 | 840 | 524 | 1400 | 525 | 350 |
Shield Dragon, Weak | 657 | 840 | 543 | 1400 | 525 | 400 | ||
Exdeath's Soul, Default | 140 | 180,527 | 576 | 1260 | 587 | 2100 | 490 | 350 |
Exdeath's Soul, Weak | 643 | 1260 | 670 | 2100 | 490 | 400 |
Medal Conditions: Reduce the Shield Dragon's defense. Reduce Exdeath's Soul's magic. Exploit Exdeath's Soul's weakness to holy attacks.
Elemental Resistances (Exdeath's Soul):
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Null | Weak |
Status Vulnerabilities (Shield Dragon): Poison, Stun
Status Vulnerabilities (Exdeath's Soul): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Shield Dragon, >50% HP: Default):
- 40% chance: Attack (PHY: deal 180% physical damage to one target)
- 35% chance, unlocks turn 3: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
- 25% chance, unlocks turn 3: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 20% chance to activate in response to physical attacks: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
Moveset (Shield Dragon, <50% HP: Weak):
- 20% chance: Attack (PHY: deal 180% physical damage to one target)
- 25% chance: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
- 20% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 35% chance: Bless (NAT: deal 294% magical non-elemental damage to all targets)
- 20% chance to activate in response to physical attacks: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
Moveset (Exdeath's Soul, >50% HP: Default):
- 20% chance: Attack (PHY: deal 180% physical damage to one target)
- 20% chance, unlocks turn 3: Critical (PHY: deal 266% physical damage to one target)
- 15% chance, unlocks turn 3: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 15% chance, unlocks turn 3: Firaga (BLK: deal 450% magical fire damage to one target)
- 15% chance, unlocks turn 3: Blizzaja (BLK: deal 294% magical ice damage to all targets)
- 15% chance, unlocks turn 3: Flare (BLK: deal 650% magical non-elemental damage to one target)
Moveset (Exdeath's Soul, <50% HP: Weak):
- 10% chance: Attack (PHY: deal 180% physical damage to one target)
- 10% chance: Critical (PHY: deal 266% physical damage to one target)
- 20% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 20% chance: Firaga (BLK: deal 450% magical fire damage to one target)
- 20% chance: Blizzaja (BLK: deal 294% magical ice damage to all targets)
- 20% chance: Flare (BLK: deal 650% magical non-elemental damage to one target)
Notes and Strategies: Shield Dragon has permanent Reflect status. Exdeath's Soul acts twice per turn in its Weak phase.
This pair has a pretty even split of physical and magical attacks between them, so you should probably aim for mixed mitigation. Shield Dragon leans more towards physical attacks (with only physicals until <50% HP and then a roughly 1-in-3 chance to use a magical attack), while Exdeath is roughly 50-50 on physical or magical attacks in his default phase and 3 magical attacks for every physical attack in his weak phase.
As for kill order, Exdeath's attacks unquestionably deal more damage, especially since Shield Dragon's Hard Hit is vulnerable to Draw Fire Retaliate, so you may want to focus on Exdeath first. Do note that while Exdeath has a little lower HP than Shield Dragon, his defenses are much higher, so it's faster to kill the dragon first. Shield Dragon also doesn't doublecast in his weak phase. Up to you which route you choose to take.
凶 Looming Warrior of Light
Boss: 凶 ButtsBartz
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Default | 160 | 308,836 | 710 | 1003 | 542 | 1663 | 445 | 500 |
Weak | 790 | 11091 | 542 | 1874 | 445 | 500 | ||
Very Weak | 7962 | 12672 | 5422 | 21122 | 445 | 600 |
1: 1663 for 25 seconds after phase start or until removed by Armor Breakdown-equivalent
2: 1194 Attack, 1900 Defense (2850 if still affected by Trueblade of Legend), 813 Attack, 3168 for 25 seconds or until removed by Full Break-equivalent
Medal Conditions: Remove Bartz's Haste status. Reduce Bartz's attack. Reduce Bartz's defense.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>70%: Default):
- 4/81 chance, unlocks turn 3: Attack (PHY: deal 110% physical damage to one target)
- 20/81 chance, unlocks turn 8: Monk: Kick (PHY: deal 206% physical damage to all targets)
- 10/81 chance, unlocks turn 6: Spellblade: Firaga Strike (PHY: deal 344% physical fire damage to one target)
- 10/81 chance, unlocks turn 5: Spellblade: Blizzaga Strike (PHY: deal 344% physical ice damage to one target)
- 10/81 chance, unlocks turn 6: Spellblade: Thundaga Strike (PHY: deal 344% physical thunder damage to one target)
- 2/81 chance: Blue Mage: Multi-Missile (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
- 25/81 chance, unlocks turn 10: Ranger: Barrage (PHY: deal 184% long-range physical damage four times to random targets)
- Special: Dancer: Sword Dance (NAT: deal 162% physical damage to all targets)
Moveset (70%-40%: Weak):
- Special: Trueblade of Legend (NAT: deal 266% physical damage five times to random targets and increase own defense by 50% for 25 seconds)
- 20% chance: Monk: Kick (PHY: deal 206% physical damage to all targets)
- 10% chance: Spellblade: Firaga Flurry (NAT: deal 190% physical fire damage four times to random targets)
- 10% chance: Spellblade: Blizzaga Flurry (NAT: deal 190% physical ice damage four times to random targets)
- 10% chance: Spellblade: Thundaga Flurry (NAT: deal 190% physical thunder damage four times to random targets)
- 10% chance: Blue Mage: Multi-Missile (BLU: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
- 20% chance: Ranger: Barrage (PHY: deal 184% long-range physical damage four times to random targets)
- 20% chance: Dancer: Sword Dance (NAT: deal 162% physical damage to all targets)
- 20% chance to activate in response to black magic attacks: Blue Mage: Multi-Missile (BLU: 303% chance to deal 20% current HP damage to all targets, resisted via Instant KO resistance)
- 20% chance to activate in response to physical attacks: Knight: Double Cut (PHY: deal 188% physical damage twice to one target)
Moveset (<40%: Very Weak):
- Special: Four Radiances (NAT: deal 266% physical damage six times to random targets and increase own attack, defense, magic, and resistance by 50% for 25 seconds and Haste self)
- 40/80 chance: Monk: Kick (PHY: deal 206% physical damage to all targets)
- 10/80 chance: Spellblade: Firaga Flurry (NAT: deal 190% physical fire damage four times to random targets)
- 10/80 chance: Spellblade: Blizzaga Flurry (NAT: deal 190% physical ice damage four times to random targets)
- 10/80 chance: Spellblade: Thundaga Flurry (NAT: deal 190% physical thunder damage four times to random targets)
- 10/80 chance: Blue Mage: Multi-Missile (BLU: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
- 20% chance to activate in response to black magic attacks: Blue Mage: Multi-Missile (BLU: 303% chance to deal 20% current HP damage to all targets, resisted via Instant KO resistance)
- 20% chance to activate in response to physical attacks: Knight: Double Cut (PHY: deal 188% physical damage twice to one target)
Notes and Strategies: Bartz uses Trueblade of Legends and Four Radiances as interrupts when switching to Weak and Very Weak phases, respectively.
The buffs from Trueblade of Legends and especially Four Radiances are extremely strong; this is a fight where it's very important to have a Full Break effect on call just to remove Four Radiance's buff. Beyond that, Bartz's damage is 100% physical/gravity, so don't bother with any magical defense. In addition, only Ranger: Barrage is long-ranged, so sticking people in the back row helps a lot. Thankfully this version of Bartz is much kinder with his initial attacks than our previous U incarnation, starting off with two Multi-Missiles then following up with two basic Attacks, giving you tons of time to get set up.
Event Quest Notes: Not much to say here which wasn't said above, except that if you're relying on Faris's BSB to provide your Full Break status for this fight, make sure to have it ready as soon as he hits 40%. You really don't want to be eating Spellblade Flurries from a final phase Ultimate boss with a 50% Attack buff for longer than strictly needed.
凶 Battle for Dawn
Boss: 凶 Exdeath of 30 Years Ago
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Wind | 180 | 73,194 | 780 | 1653 | 712 | 2860 | 482 | 450 |
Water | 180 | 84,751 | 792 | 1653 | 769 | 2860 | 482 | 550 |
Fire | 180 | 96,308 | 804 | 1653 | 769 | 2860 | 482 | 300 |
Earth | 180 | 123,274 | 792 | 1710 | 788 | 3146 | 482 | 300 |
Medal Conditions: Reduce Exdeath's defense. Reduce Exdeath's magic. Exploit Exdeath's weakness to wind attacks while he is weak to wind.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak1 | Weak1 | Weak1 | Weak1 | Bio |
1: Exdeath is only vulnerable to one element at a time, and is neutral to the others. He changes weakness each time he "dies"; he starts out weak to wind, then water, then fire, then earth.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Wind):
- Special: Doom (NAT: 225% chance to Doom one target [60 seconds])
- 3/103 chance: Attack (PHY: deal 110% physical damage to one target)
- 15/103 chance, unlocks turn 3: Bio (BLK: deal 350% magical bio damage to one target)
- 20/103 chance, unlocks turn 3: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
- 15/103 chance, unlocks turn 3: Earthshaker (NAT: deal 450% magical earth damage to all targets)
- 10/103 chance, unlocks turn 5: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 10/103 chance, unlocks turn 5: Firaga (BLK: deal 450% magical fire damage to all targets)
- 10/103 chance, unlocks turn 5: Blizzaga (BLK: deal 550% magical ice damage to one target)
- 10/103 chance, unlocks turn 5: Thundaga (BLK: deal 450% magical thunder damage to all targets)
- 10/103 chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)
Moveset (Water):
- 10% chance (100% on turn 1): Attack (PHY: deal 180% physical damage to one target)
- 5% chance (100% on turn 2): Bio (BLK: deal 350% magical bio damage to one target)
- 10% chance: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
- 5% chance: Doom (NAT: 225% chance to Doom one target [60 seconds])
- 10% chance: Earthshaker (NAT: deal 450% magical earth damage to all targets)
- 10% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 10% chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
- 10% chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
- 10% chance: Firaga (BLK: deal 450% magical fire damage to all targets)
- 10% chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
- 10% chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)
Moveset (Fire):
- Special: Sword Dance (NAT: deal 230% physical non-elemental damage four times to random targets)
- Turn 1 only: Attack (PHY: deal 180% physical damage to one target)
- Turn 2 only: Bio (BLK: deal 350% magical bio damage to one target)
- 10/85 chance: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
- 10/85 chance: Doom (NAT: 225% chance to Doom one target [60 seconds])
- 10/85 chance: Earthshaker (NAT: deal 450% magical earth damage to all targets)
- 10/85 chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
- 15/85 chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
- 10/85 chance: Blizzaga (BLK: deal 550% magical ice damage to one target)
- 10/85 chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
- 10/85 chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)
Moveset (Earth):
- Special: Maelstrom (NAT: 225% chance to deal 60% current HP damage to all targets, resisted via Instant KO resistance)
- Turn 2 only: Attack (PHY: deal 180% physical damage to one target)
- Turn 3 only: Bio (BLK: deal 350% magical bio damage to one target)
- 10% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
- 10% chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
- 15% chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
- 10% chance: Firaga (BLK: deal 450% magical fire damage to all targets)
- 20% chance: Blizzaga (BLK: deal 550% magical ice damage to one target)
- 10% chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
- 15% chance: Sword Dance (NAT: deal 266% physical non-elemental damage four times to random targets)
- 10% chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)
Notes and Strategies: Exdeath uses Sword Dance as an interrupt when he enters Fire phase and Maelstrom as an interrupt when he enters Earth phase. Exdeath acts twice per turn in Fire phase and Earth phase.
Counter Dispel makes this a very risky fight to bring any physical DPS to. In fact, you might even want to go for a Dancer instead of a Support, although if you've got Wall (either natively or via RW) you can also do just fine by not buffing until your Support opens up with a Full Break on the very first phase so that a possible Dispel there doesn't mess things up, then having your Support do other non-physical-attack things, like casting Faith or Water of Strength. Another consideration is that Exdeath uses a lot of gravity attacks, so bringing moderate or major Instant KO resistance accessories may help keep the healing load down. As for his mitigatable abilities, they're mostly magical although every phase but Wind has at least one physical move to watch out for, so plan your defenses accordingly.
Subreddit
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/FFRecordKee...