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The Wild Roses ends 5/23/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Event Quests:
- Beat 凶 Temptation of Hilda with a party consisting of only FF2 synergy characters.
Stage 1: Semitt Falls Cavern
Boss: Sergeant
Boss HP: 2,593
Medal Conditions: Defeat the Sergeant without being KO'd.
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Berserk, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Bow (PHY: deal ranged physical damage to one target
Stage 2: Snow Cavern
Boss: Adamantoise
Boss HP: 4,078
Medal Conditions: Defeat the Adamantoise without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Resist |
Status Vulnerabilities: Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Berserk, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
Boss: Borghen
Boss HP: 3,064
Medal Conditions: Defeat Borghen without being KO'd.
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Berserk, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Recovery (NAT: recover HP)
Stage 3: Kashuan Keep
Boss: Red Soul
Boss HP: 8,004
Medal Conditions: Defeat the Red Soul without being KO'd.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Absorb | Absorb | Absorb | Absorb | Absorb |
Status Vulnerabilities: Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Fira (BLK: deal magical fire damage to all targets)
- Thundara (BLK: deal magical thunder damage to all targets)
- Blizzara (BLK: deal magical ice damage to all targets)
- Bio (BLK: deal magical bio damage to all targets)
- Fira (BLK: deal moderate magical fire damage to one target)
- Thundara (BLK: deal moderate magical thunder damage to one target)
- Blizzara (BLK: deal moderate magical ice damage to one target)
Stage 4: Dreadnought
Boss: Captain
Boss HP: 20,454
Medal Conditions: Defeat the Captain without being KO'd.
Status Vulnerabilities: Poison, Confuse, Paralyze, Silence, Slow, Stop, Blind, Sleep, Berserk, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Bow (PHY: deal ranged physical damage to one target
Stage 5: Deist Cavern
Boss: Chimeras
Boss HP: 7,854 each
Medal Conditions: Defeat the Chimeras without being KO'd.
Status Vulnerabilities: Poison, Paralyze, Silence, Slow, Stop, Blind, Sleep, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Flame (NAT: deal moderate magical fire damage to all targets)
Notes: There are 4 Chimeras.
Stage 6: Rebel Hideout
Boss: Lamia Queen
Boss HP: 45,996
Medal Conditions: Defeat the Lamia Queen without being KO'd.
Status Vulnerabilities: Poison, Paralyze, Slow, Stop, Stun
Moveset:
- Attack (PHY: deal physical damage to and Sleep one target)
- Temptation 9 (NAT: deal moderate physical damage to and Confuse one target)
- Blink 16 (WHT: increase own evasion)
Stage 7: Coliseum
Boss: Behemoth
Boss HP: 71,835
Medal Conditions: Defeat the Behemoth without being KO'd.
Status Vulnerabilities: Poison, Paralyze, Silence, Slow, Stop, Sap, Stun
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Attack (PHY: deal physical damage to all targets)
Stage 8: Castle Fynn
Boss: Gottos
Boss HP: 101,967
Medal Conditions: Defeat Gottos without being KO'd.
Status Vulnerabilities: Poison, Silence, Slow, Stop, Sap, Stun
Moveset:
- Attack (PHY: deal physical damage to one target)
- Haste (WHT: grant Haste to self)
- Imbibe (NAT: increase Attack)
Stage 9: Tropical Island
Boss: Big Horn
Boss HP: 123,556
Medal Conditions: Defeat the Big Horn without being KO'd.
Status Vulnerabilities: Poison, Silence, Slow, Stop, Sap, Stun
Moveset:
- Attack (PHY: deal moderate physical damage to one target)
- Attack (PHY: deal physical damage to all targets)
Stage 10: Leviathan
Boss: Roundworm
Boss HP: 149,244
Medal Conditions: Defeat the Roundworm without being KO'd.
Status Vulnerabilities: Poison, Silence, Sap, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal physical damage to one target)
- Quake (BLK: deal magical earth damage to all targets)
EX Mysidian Tower 1F-5F
Boss: Fire Gigas
Boss HP: 122,359
Medal Conditions: Defeat the Fire Gigas without being KO'd. Exploit the Fire Gigas's weakness to ice attacks.
Elemental Resistances:
Fire|Ice|Thunder|Earth|Wind|Water|Holy|Dark|Bio -------|-------|-------|-------|- ------|-------|-------|-------|------- Absorb|Weak| | | | | | |
Status Vulnerabilities: Sap, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal physical damage to one target)
- Rock (NAT: deal heavy physical damage to one target)
- Firaga (BLK: deal magical fire damage to all targets)
Boss: Ice Gigas
Boss HP: 122,359
Medal Conditions: Defeat the Ice Gigas without being KO'd. Exploit the Ice Gigas's weakness to fire attacks.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Absorb |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal physical damage to one target)
- Rock (NAT: deal heavy physical damage to one target)
- Blizzaga (BLK: deal magical ice damage to all targets)
EX Mysidian Tower 6F-10F
Boss: Thunder Gigas
Boss HP: 178,478
Medal Conditions: Defeat the Thunder Gigas without being KO'd. Exploit Thunder Gigas's weakness to bio attacks. Reduce Thunder Gigas's magic.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Absorb | Weak |
Status Vulnerabilities: Poison, Sap, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- Attack (PHY: deal physical damage to one target)
- Rock (NAT: deal heavy physical damage to one target)
- Lightning (NAT: deal moderate magical thunder damage to all targets)
EX The Cyclone
Boss: Green Dragon
Boss HP: 204,985
Medal Conditions: Defeat the Green Dragon without being KO'd. Exploit the Green Dragon's weakness to thunder attacks. Afflict the Green Dragon with Slow.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak | Absorb |
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset (Default):
- Attack (PHY: deal physical damage to one target)
- Poison Breath (NAT: deal magical bio damage to and Poison all targets)
Moveset (Weak):
- Attack (PHY: deal moderate physical damage to one target)
- Poison Breath (NAT: deal magical bio damage to and Poison all targets)
凶 Palamecia
Boss: 凶 Emperor
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
All | 140 | 175,895 | 503 | 1620 | 500 | 2600 | 363 |
Medal Conditions: Exploit 凶 Emperor's weakness to holy attacks. Reduce 凶 Emperor's magic. Reduce 凶 Emperor's resistance.
Elemental Resistances:
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset:
- 30% chance, unlocks turn 4: Thunder 10 (BLK: deal 410% magical thunder damage to one target)
- 10% chance, unlocks turn 4: Slow 9 (WHT: 303% chance to Slow one target)
- 10% chance: Haste 8 (WHT: Haste self)
- 10% chance: Blink 8 (WHT: increase evasion by 35% for 25 seconds)
- 10% chance: Barrier 8 (NAT: Protect and Shell self)
- 35% chance, unlocks turn 4: Thunder 10 (BLK: deal 246% magical thunder damage to all targets)
- Special: Elixir (NAT: Recover 99,999 HP)
Videos: Master Clear
Notes and Strategies: The Emperor uses Elixir on his first turn after being reduced to 55% HP or lower.
Not much to this fight, really. His offense is entirely magical and entirely thunder damage, so stack up against those. He buffs himself with Haste and Barrier, so bring Banishing Strike or Dispel. He's weak to Holy, so bring your Holy attacks. His base evasion is a little higher than usual (175) and with Blink up it's enough that you'll actually miss a few times, but it's not as big a deal as it is against the Lamia Queen and, as is true in that fight, it does nothing against Lifesiphon, Soul Breaks, or spells.
凶 Temptation of Hilda
Boss: 凶 Lamia Queen
Phase | LVL | HP | ATK | DEF | EVA | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|---|
Default | 160 | 287,241 | 582 | 1371 | 200 | 561 | 2006 | 430 | 500 |
Weak | 602 | 1371 | 230 | 561 | 2006 | 430 | 600 | ||
Very Weak | 652 | 1371 | 260 | 561 | 2006 | 430 | 600 |
Medal Conditions: Reduce 凶 Lamia Queen's attack. Reduce 凶 Lamia Queen's defense. Reduce 凶 Lamia Queen's resistance.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental
Moveset (Default):
- 40% chance, unlocks turn 2: Attack (PHY: deal 110% physical damage to one target with a 24% chance to Sleep them)
- 20% chance, unlocks turn 2: Temptation 9 (NAT: deal 188% physical damage to one target with a 33% chance to Confuse them)
- 20% chance: Blink 16 (WHT: increase evasion by 50% for 25 seconds)
- 20% chance, unlocks turn 4: Attack (PHY: deal 110% physical damage to all targets with a 12% chance to Sleep them)
Moveset (Weak):
- 20% chance: Attack (PHY: deal 110% physical damage to one target with a 24% chance to Sleep them)
- 30% chance: Temptation 9 (NAT: deal 188% physical damage to one target with a 33% chance to Confuse them)
- 25% chance: Blink 16 (WHT: increase evasion by 50% for 25 seconds)
- 25% chance: Attack (PHY: deal 110% physical damage to all targets with a 12% chance to Sleep them)
Moveset (Very Weak):
- 10% chance, unlocks turn 2: Attack (PHY: deal 110% physical damage to one target with a 24% chance to Sleep them)
- 40% chance, unlocks turn 2: Temptation 9 (NAT: deal 188% physical damage to one target with a 33% chance to Confuse them)
- 20% chance: Blink 16 (WHT: increase evasion by 50% for 25 seconds)
- 30% chance, unlocks turn 4: Attack (PHY: deal 110% physical damage to all targets with a 12% chance to Sleep them)
Videos: Master Clear
Notes and Strategies: Lamia Queen enters Weak state at 70% HP and Very Weak state at 40% HP.
Lamia Queen is incredibly aggrivating but not especially difficult. Her damage is entirely physical, so load up on that, and her Blink buff doesn't affect Lifesiphon, Soul Breaks, or spells. Her status effects get really annoying in her Very Weak phase but unless she slows you down so much that your buffs wear off, you shouldn't have any real trouble.
凶 Beginning of the Endless Fight
Boss: 凶 Black Knights
Phase | LVL | HP | ATK | DEF | MAG | RES | MND | SPD |
---|---|---|---|---|---|---|---|---|
Wave 1 | 180 | 20,550 | 599 | 3048 | 609 | 3448 | 499 | 200 |
Wave 1, Strong | 180 | 40,550 | 659 | 3048 | 609 | 3448 | 499 | 400 |
Wave 2 | 180 | 30,550 | 659 | 3048 | 609 | 3448 | 499 | 300 |
Wave 2, Strong | 180 | 58,550 | 759 | 3048 | 609 | 3448 | 499 | 500 |
Wave 3 | 180 | 50,550 | 759 | 3048 | 609 | 3448 | 499 | 400 |
Wave 3, Strong | 180 | 95,550 | 809 | 3048 | 609 | 3448 | 499 | 600 |
Medal Conditions: Reduce a 凶 Black Knight's attack. Reduce a 凶 Black Knight's defense. Reduce a 凶 Black Knight's resistance.
Elemental Resistances (All):
Fire | Ice | Thunder | Earth | Wind | Water | Holy | Dark | Bio |
---|---|---|---|---|---|---|---|---|
Weak |
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental
Moveset (Wave 1):
- 30% chance: Attack (NAT: deal 110% physical damage to one target)
- 30% chance, unlocks turn 4: Trample (NAT: deal 110% physical damage to all targets)
- 40% chance, unlocks turn 3: Attack (NAT: deal % physical damage twice to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Moveset (Wave 1, Strong):
- 30% chance: Attack (NAT: deal 188% physical damage to one target)
- 40% chance, unlocks turn 4: Trample (NAT: deal 110% physical damage to all targets)
- 30% chance, unlocks turn 3: Attack (NAT: deal 110% physical damage four times to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Moveset (Wave 2):
- 20% chance: Attack (NAT: deal 188% physical damage to one target)
- 30% chance: Trample (NAT: deal 110% physical damage to all targets)
- 50% chance: Attack (NAT: deal 110% physical damage twice to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Moveset (Wave 2, Strong):
- 20/110 chance: Attack (NAT: deal 188% physical damage to one target)
- 40/110 chance: Trample (NAT: deal 110% physical damage to all targets)
- 50/110 chance: Attack (NAT: deal 110% physical damage four times to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Moveset (Wave 3):
- 15% chance: Attack (NAT: deal 188% physical damage to one target)
- 30% chance: Trample (NAT: deal 110% physical damage to all targets)
- 55% chance: Attack (NAT: deal 110% physical damage twice to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Moveset (Wave 3, Strong):
- 15% chance: Attack (NAT: deal 188% physical damage to one target)
- 40% chance: Trample (NAT: deal 110% physical damage to all targets)
- 45% chance: Attack (NAT: deal 110% physical damage four times to random targets)
- 15% chance to activate in response to any attack: Attack (NAT: deal 188% physical damage to one target)
Videos: Master Clear
Notes and Strategies: There are 3 waves of 4 Black Knights each. The lower-left Black Knight in each wave is Strong and has better stats and a different attack set than the others.
The Black Knights are pure physical damage, but their attacks ignore Draw Fire and Retaliate (and similar effects). Bring heavy physical mitigation, including an Attack Breakdown Dance. If you have any AOE Holy damage SSBs, they'll do wonders for you here. Otherwise just bring your best AOE attacks and SBs.
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