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Early Tips for Dark Dragon Trial (12-Race: Dragon)
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12-Type Takedown #11 is next on our list, and this time it's Dark Dragon, the dragon boss. Let's get into it:

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Wiki page: https://exvius.fandom.com/wiki/Twelve_Types_Takedown:_Dark_Dragon

Easy Mode Reward: Dragon Killer (Materia: 50% P damage vs Dragon)
Also from Easy Mode: Recipe to craft infinite Dragon Killer (Materia: 75% P/M damage vs Dragon)

Missions (Hard Mode) Reward
Complete the quest Dragon Killer (Materia: 75% P/M damage vs Dragon)
Clear in 15 turns or less Human Eater Sense (Materia: 40% ATK/MAG, 75% Physical/Magical damage vs Human)
Party of 5 or less STMR Ticket x5
No Items Rare Summon Ticket x1

General Tips

Reminder that this is all based on the JP version. There may be changes when it releases to Global.

Dark Dragon:

HP MP ATK DEF MAG SPR
17,000,000,000 10,000 25,000 740,000 24,000 740,000
Breaks: -- Can Break Can Break Can Break Can Break

Note: No stat passives at all

Fire Ice Lightning Water Wind Earth Light Dark Neutral
265% 265% 265% 265% 265% 210% 190% 265% 95%
Poison Blind Sleep Silence Paralyze Confuse Disease Stone
100% 100% 100% 100% 100% 100% 100% 100%
  • Race: Dragon
  • Vulnerable to all breaks, with no stat passives.
  • Counters magic with Meteor once per turn (can seal)
  • Uses AoE Dispel (can seal)
  • With 100% fire resist, mirage, and nethicite the party will take no damage
  • Uses ST -800% fire imperil. No AoE imperil at all.
  • Fire Veritas can provoke with evasion and death immunity to negate this trial

Fight Tips

Dark Dragon is basically a copy-paste of Octomammoth's mechanics with a few small changes (only one target this time).

Like Octomammoth, the trial is completely toothless if you absorb the ST stuff with Veritas of the Flame. Give him provoke, evasion, and death immunity.

For the party, have someone mirage and nethicite every turn (like Wild Card Ace) to shut down the bosses attacks. Every 5th (phase 1) or 4th (phase 2) turn you want a second nethicite to stop the dispel.

Give your party 100 fire resist from gear or a buff and have fun.

The primary weakness is light, with earth as a secondary. In either element, bring Tsukiko and some GLEX DPS units and win in a few turns without any risk.

Wish I had more to say, but the JP trial design team stopped putting any effort into these 12-race trials and the last few are brainless. Things get more interesting in the future with the elemental grace trials at least.

Video Examples of the fight from JP

Here's my clear in JP where I just auto-battled this while AFK with 5 units:

Video: https://www.youtube.com/watch?v=NdCihBH_IXY

  • Veritas of the Flame -- provoker / resist buffer
  • Gilgamesh -- breaker / imperil
  • WC Ace -- mirage / nethicite
  • NV Tidus -- chainer
  • NV Tidus -- chainer

More example clears can be found in the JP Thread

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