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Early Tips for Catastrophe Trial (12-Race: Spirit)
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12-Type Takedown #9 is due soon for Global, and it's the Spirit (Fairy) trial against Catastrophe. In my opinion this is going to be another case of hard on JP, easy on GL due to our GLEX options. Anyway, here's the early tips:

Details

Wiki page: https://exvius.fandom.com/wiki/Twelve_Types_Takedown:_Catastrophe

Easy Mode Reward: Spirit Slayer (Materia: 50% P damage vs Fairies)
Also from Easy Mode: Recipe to craft infinite Spirit Killer (Materia: 75% P/M damage vs Fairies)

Missions (Hard Mode) Reward
Complete the quest Spirit Killer (Materia: 75% P/M damage vs Fairies)
Clear in 15 turns or less Aquan Eater Sense (Materia: 40% ATK/MAG, 75% Physical/Magical damage vs Aquan)
Party of 5 or less STMR Ticket x5
No Items Rare Summon Ticket x1

General Tips

Reminder that this is all based on the JP version. There may be changes when it releases to Global.

Catastrophe:

HP MP ATK DEF MAG SPR
16,000,000,000 10,000 16,000 720,000 25,000 720,000
Breaks: -- Can Break Can Break Can Break Can Break

Note: No stat passives at all

Fire Ice Lightning Water Wind Earth Light Dark Neutral
265% 265% 265% 210% 265% 265% 190% 265% 95%
Poison Blind Sleep Silence Paralyze Confuse Disease Stone
100% 100% 100% 100% 100% 100% 100% 100%
  • Race: Spirit (Fairy)
  • Vulnerable to all breaks, with no stat passives.
  • Uses AoE Petrify, and ST Berserk, Charm, Death (resistable)
  • Uses only Magical and Fixed attacks
  • AoE Earth Magic w/ -300% imperil (can cover)
  • Uses AoE Dispel (can seal)
  • Uses up to 40,000 fixed aoe damage in final phase.
  • Sealing the dispel and using mitigation can remove all risk from the fixed attacks.

Fight Tips

Honestly, after Gloomwing, Belphegor, Rafflesia, and Cerberus all turned out to be complete jokes on Global thanks to our powercreep, there isn't much point for me to spend a lot of time and effort writing out a detailed guide for this one.

On the JP server this fight was challenging and most players couldn't do the turn count mission. On Global, this will be a 3 turn kill with Tsukiko and Olive (or even quicker with Rikku or Golbez or something). So yeah, see the brief tip summary up above and add some GLEX units and clap this like the joke it's going to end up being.

You can also go water with Nichol's field.

Video Examples of the fight from JP

Here's my clear in JP where I used 6 units to do the 15 turn mission:

Video: https://www.youtube.com/watch?v=wO4pNBtyGVY

  • Ashe -- cover, buffer, killer
  • 3 star Galuf -- provoker, entrust
  • Hawkeye -- breaker, capper
  • Nichol -- imperil field, water buffer
  • Tidus -- DPS
  • Tidus -- DPS

More example clears can be found in the JP Thread

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