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Next 12-Takedown fight for Global should be Cerberus, the dog from hell that is weak to... fire and dark? Yeah, that makes sense. Anyway, here's tips for our next race trial, Beast:
Details
Wiki page: https://exvius.fandom.com/wiki/Twelve_Types_Takedown:_Cerberus
Easy Mode Reward: Beast Killer (Materia: 50% P damage vs Beasts)
Also from Easy Mode: Recipe to craft infinite Beast Killer (Materia: 75% P/M damage vs Beasts)
Missions (Hard Mode) | Reward |
---|---|
Complete the quest | Beast Killer (Materia: 75% P/M damage vs Beasts) |
Clear in 15 turns or less | Spirit Eater Sense (Materia: 40% ATK/MAG, 75% Physical/Magical damage vs Spirit) |
Party of 5 or less | STMR Ticket x5 |
No Items | Rare Summon Ticket x1 |
General Tips
Reminder that this is all based on the JP version. There may be changes when it releases to Global.
Cerberus:
HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|
4,800,000,000 | 10,000 | 22,000 | 760,000 | 17,000 | 760,000 |
Breaks: | -- | Can Break | Can Break | Can Break | Can Break |
Note: No stat passives at all
Fire | Ice | Lightning | Water | Wind | Earth | Light | Dark | Neutral |
---|---|---|---|---|---|---|---|---|
210% | 210% | 265% | 265% | 265% | 265% | 265% | 220% | 95% |
Poison | Blind | Sleep | Silence | Paralyze | Confuse | Disease | Stone |
---|---|---|---|---|---|---|---|
100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
- Race: Beast
- Vulnerable to all breaks, with no stat passives.
- Uses AoE Sleep, Paralyze, Poison, Stop
- Uses both Physical and Magical attacks
- Fire, Ice, and Lightning damage, but most is Lightning
- Most physical damage has 50% accuracy
- Uses some physical based DoTs
Fight Tips
Ok so like usual, when there's a challenging trial released, there's an overreaction by the developers and the follow-up trial ends up being a joke. So after Rafflesia, we get this toothless dog as a trial. Not only that, on top of it being easy right out of the gate, the main gimmick of the fight is completely and entirely negated on Global thanks to Esther. Anyway, let's go over the mechanics:
Cerberus's very dangerous... lightning damage?
So during most of the fight your provoker will have a -800% lightning imperil and Cerberus uses a lot of physical lightning attacks and he's a tag chainer so he will be chaining most of his lightning attacks on your tank, leading to high damage. There's also some ST physical DoT's (both non-elem and lightning based).
If you want to completely and totally humiliate this dog, just tank it with Esther who has permanent lightning absorb (use her boots). If you don't own Esther or prefer to not use her to tank, Runda still tanks this totally fine with some Lightning resist equipped. Like I mentioned, easy trial is easy no matter how you approach it.
As for the non-elem physical damage on the tank, you can evade it with a -50% accuracy debuff on the boss, or just bulk up and eat it. Either works fine.
The AoE Magic
During phase one (>50% health) the boss will sometimes do an AoE -200% imperil followed by AoE Fire/Ice/Thunder damage on your party. In phase two (<50% health) this will instead be -400% imperil followed by Fire/Ice/Thunder damage.
You could bring a magic tank to cover these if you really wanted, but even with the imperils coming before damage, these attacks don't hit very hard. With proper mitigations and a good break on the boss, you can mostly ignore these magic attacks and they shouldn't kill anyone.
What DPS to use?
The boss has 210% to fire and ice, and 220% to dark resistance (based on JP version). Like with Rafflesia, using a strong imperil on top of an imperil field will give best results for damage. Here's a few generalized suggestions for starting your team building:
Elem | Units |
---|---|
Fire | Tsukiko or Lenna to imperil field. Vaan or Olive for big fire imperil w/ breaks. |
Ice | Fryevia and Mog's field would be a nice combo here. |
Dark | On GL Dark is probably the worst pick (as of this post date), but Rinoa has the imperil field. |
Just a quick example team that should stomp this fight with all missions:
- Esther -- Tank
- Tsukiko -- Fire Support / Field / Buffer / Healer (summmon Lakshmi)
- Chizuru -- Killer Buffer / Tagger
- Olive -- Breaker / DPS
- Olive -- Breaker / DPS
You absolutely don't need this level of firepower though.
Video Examples of the fight from JP
Here's my clear in JP where I used 6 units to do the 15 turn mission:
Video: https://www.youtube.com/watch?v=wjgaTgZdG8E
- Runda -- tank / mit
- Rinoa -- imperil field / healing
- Hawkeye -- dark imperil / breaker
- A.Dark Fina -- dark support / amp field
- new Tidus -- chainer
- friend new Tidus -- chainer
More example clears can be found in the JP Thread
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