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[Suggestion] Make Clash of Wills boss 'telegraph' their actions to make fights easier to understand
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Minh-1987 is in Suggestion
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Fat chance of them seeing this, but gotta try.

Another CoW season, another request has been made resurfaced in the light of all the convoluted mechanics that is in CoW: a battle log. But between Alim's unwillingness to make anything that isn't too easy or too easy but in 100 turns, and Gumi's general... unexpected circumstances, it is hard to see it being implemented at all.

But why not use something that's already in the game: Make bosses use blank actions that "telegraph" future moves or shows that a counter has been triggered.

  • Exhibit A: Warden Welter have actions that tell you what you should do: "Blaze burns away the flower" = Use fire, "Magic must be sealed with magic" = Use magic, etc

  • Exhibit B: Chaotic Darkness starts a threshold with "Darkness is gathering..." Hitting it with light will trigger a blank action saying "It's recoiling from the light!" and when you have succesfully disabled the light seal mechanic, it will do "Light has cast away the darkness!"

See, an easy way to show how bosses response to player's actions that has already been done before. Keep the blank action linger long enough so the players can read them and there, players have an easier time to parse the boss' reaction without needing to consult wiki every 5 seconds.

I will try to apply them to old CoW right now:

  • The bullshit hydra Treshen swaps between physical and magic forms. Indicate when it does so at the end of the turn before a phase shift by a "Magic is gathering!" or "Its fangs sharpened!" or something.

  • Bone tower Morturrim skips turns depending on limit burst use. When it shifts mode, it uses "Morturrim hardens...", and if a turn was succesfully skipped by LB, there would be an action like "Morturrim got a boner from Skye's LB your party's resolve!"

Of course, it doesn't help with knowing what action does what or dealing with inflated stats (cough Treshen cough), but it would make it so much easier to understand mechanics without datamine, and it doesn't require designing new UIs and potentially breaking the entire game somehow as with a new mechanic.

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2 years ago