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Very few units in FFBE have passives or active modifier buffs affecting healing skills. The vast majority that do are tied to damage skills, and I honestly can't tell if all of these are actually intentional (particularly in the old SBB cases of Ashe and Summer Folka & Citra). This is mostly a dumb quirk and old news, but it means that NV remake Aerith can get away with the hot bullshit of a full party heal in a full damage turn. I thought it might be handy or at least interesting to list affected skills.
NV Aerith (BS) ใคใใปใณในใใฉใผใน: 1800 HP, 8x -> 1800 HP, 23x (active buff)
NV Aerith (BS) ใใณใในใ: 1500 HP, 11x -> 1500 HP, 16x -> 1500 HP, 31x (passive and active buffs)
Ashe Heaven's Fury: 1200 HP, 3.4x -> 1200 HP, 21.4x (SBB)
Princess Ashe ่ๅ ็่ฃๆฌใป้ขจ/็/้ท: 2400 HP, 3.4x -> 2400 HP, 25.9x (active buff)
Summer Folka & Citra High Tide Spirit: 1000 HP, 3.4x -> 1000 HP, 13.4x (SBB)
MachinaV2 ใใฃใขใผใใฌใคใ: 6000 HP, 0.3x -> 6000 HP, 20.3x (active buff, self only)
RemV2 ๅ จ็ใฎ็ฅใ: 1000 HP, 3.4x -> 1000 HP, 7.4x (clearly intended)
CG Citra Holy Mind: 1000 HP, 3.4x -> 1000 HP 5.4x -> 1000 HP, 7.4x (per copy of Aerith STMR)
Global only:
Doctor Aiden Operate - Steralization & Operate - Antibodies Boost: 1000 HP, 3x -> 1000 HP, 8x & 2000 HP, 8x -> 2000 HP, 13x (active buff, clearly intended)
Likely missing some, do comment if you find any.
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