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Hi, I'm here to bring up another discussion about possible fixes to future units.
This will be mostly aimed at units that received some form of upgrades on JP version (ability awakenings or SBB/Latent Abilities), that even after thoses, are still not good.
It will have as reference JP releases, while taking into consideration GL state.
For it I will set some guidelines:
Numbers
I will not talk about numbers (modifiers and imperils) directly unless it is very relevant. The numbers are completely reliant on the meta, so assigning arbitrary numbers doesn't feel productive.
So, ability awakenings that just increase damage will be labeled just as "damage boost" without any direct mention to the actual damage modifier. The same for imperils.
Precedent
I will avoid reinventing the wheel. All ideas are things that have a precedent of being viable.
For example, a chaining Timed Jump was never done before, so it will not be suggested.
Esscence
I will try to not change the essence of the design of the unit.
Any unit can work if you just make them a t-cast AT/SR chainer with high modifiers.
I will only deviate from the initial idea when it is against the concept of the character in question.
Final Fantasy III
Final Fantasy III is possibly the next one in the line to be featured for Series Event and Series Boss Battles. While it is still a mistery how Gumi will handle the latent abilities for older units, this doesn't prevent us from theorizing about it.
Before going for the units, I will talk about the signature chain family for the Onion Units: Onion Slice family Onion Slice chain family is a big mess. To list the issues:
- It is very hard to chain (1 frame or less)
- Onion Slice have different recast delay when used after the Splendor 2 abilities that makes it breaks unless spark chain.
- Onion Cutter (ability given by Onion Sword to Onion Knight only) have the same frame data as Onion Slice (42-7-7-7-7...), but have 16 hits.
- Onion Knight Refia's Onion Shredder is an almost-Onion-Slice-frames, but have different different recast delay (42 frames) and slightly different starting frame (44 frames)
Following the example of Absolute Zero and Chaos Wave Awakened, Onion Slice could be retconed to have better frames, while also fixing the inconsistencies making all the abilities related have the same frames and recast delays. Keeping the same frames (42-7-7-7-7-7-7-7-7-7-7-7) while changing the recast delay to 38 frames would solve that, making it easier to chain.
Now going to the units:
Luneth Luneth
JP SBB abilities
無を拒むエネルギー
Luneth's passive is meh. Considering how low his stats are, he needed a bit more. Different from the rest of the FFIII units, he at last got some modifiers boost, but they are pretty low.
つよくきりこむ
This ability is basically useless. It is a single hit skill that buffs his Blade Torrent, but in the end the damage is almost the same. Since Blade torrent max at 12x, and this skill (7x mod) the buff ( 5x mod) is also 12x), it would make his turn 1 damage higher at the cost of making the stacking slower. Wich is irrelevant anyway.
Solutions:
- Increase TDW value (preferably to 100% total)
- Give him 6x chain cap.
- Boost the modifiers of all his relevant abilities through the passive to reasonable levels
- Make つよくきりこむ a chain ability part of the Onion Slice family with reasonable modifiers. Luneth then can perform as a chainer alternating between つよくきりこむ and Swordshower or just be a Onion Slice partner.
Onion Knight Onion Knight
JP SBB abilities
オニオンブレイダー改
A passive that gives more ATK this is it. Since OK have innate 30% TDW, getting 50% leaves him with 80%, wich feels odd. It should totally be rounded to 100%. As with the rest of the FFIII units, he got no modifier boost on his old abilities through the latent passive, wich puts him very far behind the meta.
オニオンスキュアー
An onion slice chain ability that buffs Onion Cutter and Onion Slice. Funny enough it have damage that competes with the abilities it buffs. Even after the buff, it straight up stronger than Onion Slice and sligthly weaker than Onion Slice 2 (Onion Slice upgraded by Splendor 2), basically killing the payoff for using it, since to have access to Onion Slice 2 you will need to use a splendor after using オニオンスキュアー, wich generally you don't want to, in most cases you want to use the Splendor once, before any real damage ability.
Solutions:
- Round up his TDW value to 100%
- Give him 6x chain cap.
- Boost the modifiers of all his relevant abilities through the passive to reasonable levels, while having Onion Slice and Onion Cutter stronger than オニオンスキュアー (or increasing the buff it provides), to not have it replacing them in the rotation.
Onion Knight Refia Onion Knight Refia
JP SBB abilities
オニオンブレイダー【レフィア】
This is almost a mirror to Onion Knight's passive, except that the TDW is 40%, since OK Refia have innate 60% TDW, wich rounds up to 100%. As with OK, she doesn't have the much needed passive boosts to the abilities modifiers, but unlike OK, she didn't get ability awakenings yet, so she can still be saved.
オニオンミキサー
This is a fun case, Refia's オニオンミキサー have the exact same modifers as her Onion Shredder (1x less than Hacked to Pieces) after buffed by her LB. So, if you spam this, you will deal more damage since you won't need to waste actions with her very weak LB. This is similar to some future units such as DK Cecil that have the new unlocked skill to be their main skill and basically drop everything else they had previously.
Solutions:
- Give her 6x chain cap.
- Boost the modifiers of all her relevant abilities through the passive to reasonable levels, while having Hacked to Pieces and Onion Shredder stronger than オニオンミキサー, to not have it replacing them in the rotation.
Dark Knight Luneth Dark Knight Luneth
JP SBB abilities
尽きせぬ魔剣士の力
His passive is OK, it increases his bulk, ATK through TDH for a total of 200% and gives a guts. But to follow the theme, it doesn't give modifier boosts to his old abilities. His abilities were already DoA when the was first released, so he totally needs help.
暗黒剣・九刻回生
This one is a joke. Available at turn 10, and all it does is 30x damage and a regen? We had Ignacio over one year ago with a 30x modifier finisher with only 4 turns CD, even Nyx with his bad 30x finisher that have additional effects have 3 turns CD. We soon reaching a meta where units hits for 30x on demmand while chaining. This one needs a massive cut to the CD time and so
Solutions:
- Boost the modifiers of all his relevant abilities through the passive to reasonable levels.
- Drastically reduce the CD on 暗黒剣・九刻回生 (to 4 or at most 5) and give some not-so-far-from-meta level damage.
- Alternatively, give him a new Onion Slice frames chain ability in addition to the finisher CD, just make it so it is weaker than his finisher, So he can be still deal higher damage if used as finisher, but having the option to perform as chainer.
In short, the FFIII units lacks the most are damage, none of them had modifier boosts for their old abilities, and their new actives are all weak.
While this works like a suggestion, it will be mostly theorycrafting for fun. The odds of those ideas being taken into consideration is very low, but never forget Ramza's Stone Throw.
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