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A Moogle, Cactuar, Tonberry & Chocobo walk into a bar &…decide to form a band? (Plus my other entries.)
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Hi all.

Managed somehow to finish 3 units for the competition – one male, one female, & one packed with FF mascots:

  1. Eyrmelius – a dual role healer & finisher with a hybrid lance-staff weapon. Ideally, I’d love an ability where jumps can be used for evasive healing instead of damage dealing. (more)
  2. Sulferina – an engineer who uses ranged weapons to debuff enemies with chemical reactions. (more)
  3. Bulwark & the Melodic Mascots – a troupe of adventuring FF staples. The chocobo tanks while the other three buff. (more)

The 'more' links have the bio & concept descriptions for those interested in that kinda thing. Didn't want the wall of texts here.

I also did a sprite size comparison between Bulwark & WKN & it looks like (if done properly unlike my resize image method) the details should be clear enough.

I think the idea for the mascots slowly & subliminally built up in my mind while I listened to FF playlists drawing the other entries. If nothing else comes from my attempts, at least I have some snazzy fanart I (& hopefully others) can enjoy.

Speaking of fanart, thought I’d throw these in since I’m posting:
Lasswell-Rain-Fina hug – this was my 3rd Anniversary Comp entry
Pt.1. of a Aerith's old vs. remake outfits – this is what I was working on when I got distracted by all the FFBE competitions...

Finally, I’d like to do a shout-out to how much I appreciate this sub. Some weeks, I (like many of us) just don’t have the luxury of time to sit down & experiment with boss tactics. But thanks to the quality posts here (plus FFBE Equip), I’ve still been able to consistently bag the time-limited equips so thank you! Wouldn’t have had as much time to draw without you.

Been too busy to lurk, but I plan to trawl through the other entries posted once I’ve rested.
Good luck to everyone who entered!

EDIT:
Regarding Eyrmelius’ abilities – I tried to be broad since the final kit is at the discretion of the developers, but what I’d really like is a jump skill with AoE raise. Imagine using the old hide tactics to survive thresholds but also being able to revive your other units before the start of your following turn, allowing them to act immediately. It could be an alternative to AoE reraise if you don’t have access to it, or an additional measure if you end up dying a second time.

EDIT:
tidied up my half-asleep writing.

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5 years ago