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23
JP - Series Boss Trial: Zeromus (FFIV)
Post Body

JP Version Only Global Players: Be respectful or be removed. πŸ”¨
Series Boss Battle - Zeromus (FFIV)

Missions

  • Clear: Unlock new abilities for base 3/4β˜… FFIV units
  • Summon Shiva: 50x Trust Coins
  • Kill Zeromus w/ LB: 2x Summon Tickets
  • Within 20 turns: Unlock new abilities for base 5β˜… FFIV Units

Clear Videos

Overview

Series Boss Trials

  • FFBE reenactment Trial of the Final Fantasy series Final Bosses.

Series Bonus:

  • 100% All Stats to Final Fantasy IV Units.

Boss: γ‚Όγƒ­γƒ γ‚Ή - Zeromus

Monster Info

Stats

HP MP ATK DEF MAG SPR
356,000,000 155,000 3300 [2200( 1100)] 3000 [2000( 1000)] 2325 [1550( 775)] 3060 [2040( 1020)]

Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.

Resistances

NonElemental
-- -- -- -- -- -- -- -- --
100% 100% 100% 100% 100% 100% 100% 100%
ATKBreak DEFBreak MAGBreak SPRBreak PhysMitigation MagMitigation
βœ“ ❌ βœ“ ❌ No No

Skillset / AI / Behaviour thanks to /u/togeo and aEnigma

Raw Dump: Link

AI Breakdown by /u/togeo: Image Format | Spreadsheet AI <50% HP

Name Effect DMG Type ATK Type Element
[Passive]全ステ50% Increase ATK, DEF, MAG and SPR by 50% -- --
ビッグバーン Magic damage (35x, MAG) to all enemies Magic Magic
ブラックホール Remove all buffs and debuffs from all units -- None
全体フレを Magic fire damage (14x, MAG) to all enemiesReduce resistance to Fire by 100% for 3 turns to all enemies Magic Magic
全体をスピル Magic damage (0.3x, MAG) as MP drain (30%) to all enemies Magic Magic
ワール 99% HP damage to all enemies None Fixed
パテγ‚ͺ Magic damage (14x, MAG) to all enemies Magic Magic

Team Used

Awakened Rain Dawn Warrior Galuf CG Charlotte CG Onion Knight CG Folka CG Onion Knight
200% Fire Resist 100% Provoke100% Dodge 200% Fire Resist ATK / Demon Killers HP/MP/SPR ATK / Demon Killers

Strategy:

Zeromus is a hard hitter. Like, really hard. With stats that big and nukes like his infamous Big Bang, even units like Charlotte can't tank it without dying at least once. Once again, /u/togeo come in with a specific strat which is 100% safe for EVERYTHING. And I mean it since I tried it myself.

As you can see, the line up consist of 3 tanks. 1 of them (Galuf) will take all the physical attacks. The remaining 2 (Charlotte, A.Rain) ONLY need 200% Fire Resist and nothing else (Maybe some MP to keep covering but it shouldn't be a big problem). That way, the only damaging moves that can (and will) kill them are Meteors and Big Bangs. Your three others units shouldn't be in near danger of anything. However, Zeromus has a pretty strong Aspire (MP Drain) spell which will most likely going to reduce all your mp down to zero, especially with a setup that doesn't use breaks. That's where Folka shines, with her instant MP refill skills working on her LB and not MP. If you wants, give her some Auto-LB.

The strategy is simple. One of your mag tank will cover until it dies (don't bother with Guts or Reraise, tried both, it's not even working). When it's dead, simply have your second mag tank cover and raise the first. With 200% Fire Resist, they will both resist the "Megaflare". A.Rain come even with 90% Fire Resist innate after SBB, making it far more easier to build both of them. The downside of this strategy is the lack of buffs and OK isn't the best DPS here, since his rotation works poorly against Zeromus.

Once below 50%, Zeromus AI will change, depending on the turn you cross the threshold. For normal teams, you want to avoid crossing on T11 or 12, as you'll tank double Big Bang during T13 (Use the spreadsheet to see Zeromus rotation. Make a copy of it). However, this line up doesn't even need to care about those scary turns. Your mag tank will cover absolutely EVERYTHING, even if it's dead way before the end of the turn. You'll tank double Big Bangs and even during turns where "Megaflare" is used (After a Big Bang for exemple), your mag tank will still cover it. You just need to have a big DPS to play on that and kill Zeromus fast enough to get the Turn Limit kill. Also, use Shiva on Galuf since most he'll do is guard or use LB at the end.

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Posted
5 years ago