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Summerween Celebration - Unit Overview and Enhancements Theorizing: Demon Goddess of the Arena, Lilith
Post Body

'Sup.

Okay let's start what the intellectuals call a preface. I don't know what that is, but using it makes me feel smarter than I am.

The purpose of this post is to take a look at my beloved my magic tank, compare and contrast her to our existing magic tanks and to brainstorm what her enhancements could become. The ideas were initially made while I was waiting for my mom to finish her small group and are based off of the IN-GAME information, meaning it was very limited and can be found here.

That being said, I am quite aware of the malice people hold towards her in the arena when she is in a pair or greater. I apologize for any of the stress that is incurred from the mention of her name. Worry not, I will torment you further in the end with Arena specific enhancements that I truly don't wish for.

Is it early for this discussion? Yeah. So why make it now? Because Heck You, that's why. (Warning, the previous link is vulgar and contains a bad word. Worry not, swearing will not be found past this point.)

<3 Lilith ;)

Stats:

Hp Mp Atk Def Mag Spr
4901 194 139 193 161 219
540 90 40 40 40 65

Lilith's base stats are real nice for a magic tank. Her HP is 110 lower the Holy Knight Charlotte and 683 lower than Chow, but 17 ahead of Basch. Her Spr is quite high, 22 ahead of Chow, 4 more than Rain and equal to HKCharly. For the physical side of things, her Def is 7 lower than Basch's Def (I use this comparison since he is a physical oriented hybrid tank).

For passives: 30% HP, 50% Def, 60% Spr with 30% Def/Spr with her TMR (which provides 20% Hp and 10% Def/Spr). This is quite low and is the lowest among every MTank in the game. Her low Hp and Def also makes her an unfavorable PTank unless the enemy doesn't normal attack and only has elemental physical attacks.

Non-Stats Passives:

Luckily to my favorite succubus, she has many amazing passives. To begin with, she is resistant to every immobilizing ailment, sleep, paralyze, confuse, and petrify, as well as charm. Furthermore, she has 100% resistance to dark which is beneficial when it applies, especially if you need to stack multiple elements. Thirdly, she has a guaranteed resistance to a KO, as in 100% resist to a KO while above 1% Hp. That is better than every other MTanks' KO resist, even Charly. Lastly before the counters, she has 50% reduction of being targeted, the same as Chow. I'm unsure how helpful this is against most bosses, maybe against the bosses who ignore provoke sometimes.

Now for the Arena's favorite, her three counters. DR chaining skills that recover 15% Hp (physical attacks) or Mp (magic attacks) or increase LB fill rate for all allies (guaranteed when hit). Similar to Wilhelm, but less counters and a bit more damage. The fact that it can chain with other DR counters (Lucius, Esther, and Angrim's TMR) is cool and fun for trials. For the arena, having 2 Liliths could KO all of your enemies without selecting a skill. However, she can easily do the same to you as an enemy, and I believe this is why she is a big few people's most hated unit.

To compare her to the up incoming big MTank, CG Charly, Charly has an additional element resisted (Light and Ice, but both are for 70%. She does not resist sleep and petrify. Has 80% KO resist at 5% Hp, as mentioned, and has 80% LB fill counter with normal attack counter.

Abilities:

Now we go see what makes her unique compared the the other MTanks. Let me give you a rundown. Srp = Serpent'e, her dual castable moves. All damaging moves can charm.

  • Hypnotic Cry -- LoL

  • Serpentine Tail -- Oh look, that dual cast thing I said a second ago.

  • Srp - Kiss of Dusk/Dawn -- AoE Dark/Fire Spr-based with 50% imperil

  • Love Hungry -- Self 1000 Hp Barrier and 80% Hp Auto-Revive

  • Counter Curse -- Self Cure Debuffs and Ails, AOE Stats Breaks Resist

  • Demon Guard - Physical/Magical -- AOE Covers, you can guess which is which

  • Srp - Dusk/Dawn Lash -- Dark/Fire ST 60% Imperil with Kingsglaive frames

  • Life Siphon -- [6 turn CD, usable turn 1] Def Damage over Time, Mag Hp Drain

  • Enchanting Corruption -- [5 turns cooldown, available on turn 1] AOE 70% Fire/Dark Resist buff, 2-4 LB fill, Self 150% Def/Spr

  • Hypnotic Presence -- [3 turns cooldown, available on turn 3] Mitigate Phys/Mag by 65%-45% damage for 1-2 turns

  • Srp - Kiss of Midnight -- Fire/Dark AOE, Self Curaga level heal, 75 Mp heal, Aureole Ray chaining

  • LB - Sinister Dance -- AOE Spr damage, Self 45% Mitigation, 60% Hp/Mp recovery

To try and summarize, she is a P/MTank with AoE Break resist, Self sustain, Fire and Dark imperils (60%), Fire and Dark resist (70%) (unreliable), support chaining for about 4 viable units, and all types of mitigation which significantly make her tankier when they are gotten around to (turns 3 and onward).

Other Tanks:

What other tanks provide instead

Knight Mare Charles

  • Provoke
  • Ice and Light Imperils (60%, 80%)
  • LB fill rate
  • LB fill attached to other abilities
  • AOE 3000 Hp, 30 Mp Heal
  • Ice/Light resist (65%, 100%)
  • Magic (75%) and Standard Mitigation (50%)
  • Raise
  • Support chaining for GC, smol family but growing and has AD Kain and Spr Lila for now.
    She has no D-Cast but the asterisk on the wiki means it is physical and can be dual wielded. (sacrifices 40% Spr passive for shields)

The only big differences between her and Lilith are stats, where she is far ahead of in tankiness, and support skills. Here they have different element resists which are situational, and chaining skills, which are unit dependent. Charly has better mitigation for all allies, with the standard mitigation being on for longer, and the magic mitigation is for half the turns. She also has LB fill and a minor recovery ability.

Overall tankier and slightly better support overall, only lacking Lilith's Stat break resist. Also is a provoke tank for when needed.

Chow

  • AOE Stats buffs
  • AOE Stop and Charm resists
  • DWhite Magic and good White mage level spells (no reraise)
  • LB - 75% Mp and 54% mitigation

Good boy Chow has some good recovery for all allies as well as stats break resist, but is unable to have it constantly active. He only has standard mitigation and lacks sleep resists. With the white magic, he provides some assistive healing with dispel support. Your boy Chow also has AOE charm and stop resist buff. Also is beefier.

Not as straightforwardly better in the tank department (for when Lilith can activate her mitigations), but is better in the support and recovery category. Is not a support chainer, so not comparable in that profession.

Slaps roof of unit

White Knight Noel

  • Provoke
  • Tornado and Freeze
  • Dual and Triple Cast (for all magic)
  • Ice imperils
  • Ice counters
  • LB - AOE Def/Mag/Spr and 40% Mp
  • 50% Phys/Mag mitigation
  • 1 turn standard mitigation (75% on CD)

This absolute unit can fit so much unit in unit. He's probably the tankiest MTank in the game, especially with his 1 turn CD mitigation and provoke. He can also support wind and ice mages' magic. Also has charm resist but is lacking three of the big ails to resist. He has the same KO resist as Charly.

Stronger tank by far, and is also a support chainer for outdating units. Doesn't do much more to support unless given magic to D/T-Cast.

Summary:

(Yes I compared the limited tank to two limited tanks, this ain't no for scrubs review (it was on accident, but I don't wanna look up any more units (also sorry Beryl for legitimately forgetting about you)))

Lilith is still a usable MTank and is tankier than she may seem after 3 turns. However her stat passives definitely hold her back if you want a tanky MTank. Her low Hp and lower Def is also why she wasn't really being compared to physical tanks.

Kit wise, her only purely support skills are break resist and 70% fire and dark resist for three turns and LB fill on a 5 turn CD. The last thing to set her apart are her chaining abilities. Having AR chaining alone makes her a stupendous support chainer for obunnious reasons. KG chaining is kinda unimportant, though is nice. Aside from having AR chaining and the stats resist, there isn't a real reason to use her over another MTank, and only encouragement to use a different PTank.

Now, for the reason I've gone through this overview of Lilith. What could be done for enhancements?

Enhancements

Let's start with passive abilities. Now, I am aware of her Arena status and (lack of) appreciation; however, I am going to provide my ideas to help her performance in trial and harder content.

Additionally, I will refrain from providing numbers for the most part to avoid over/under powering her. I will also be giving Ideas for many abilities since the Best Looking Guy's enhancements proved that the sky is the limit (which logically makes hitting the ground hurt more.)

*Note, not all need or are intended to become enhanced, I am just giving as many Ideas as possible.

Passives:

Trust Passive - Bewitched Aura

 30% Def/Spr , ignore Fatality once , 2 LB per turn  

Proposed enhancement

Increase Def/Spr Boost increase 
Adds Auto Refresh and Regen  

Possible Addition

Add increase equipment Spr when single and dual wielding , add Dualwield

These changes can be added to further increase her offensive capabilities and and tankiness while giving her a unique (sorry Beryl) build path

Dream Chemistry

Hp/Spr 30% , Dream Melding Counter.  

Dream Melding

DR chaining , AOE Buff LB Fill Rate (100%)

Don't be scared, I don't want more counters here.

Proposed enhancements

Increase Hp/Spr Boost , add Def Boost , add Increase damage of all damaging abilities , Dream Melding 

Increase Dream Melding LB fill rate boost 
Adds AOE LB fill to all allies (1-3) AND/OR Hp and Mp recovery

I think LB fill is fine since it's only once a turn. The recovery added is for possible changes to her other Chemistry counters.

Vitality/Energy Chemistry

Counter physical or magic damage once. Vit(phys) heals Hp, NRG(mag) recovers Mp.  

The first branching choices of possibilities, courtesy of the Bug-Type-Enthusiast

First proposed enhancement

Increase Def/Spr for the respective ability and increase amount recovered.   

Second proposition

Becomes usable ability  

Vitality Chemistry

Increase Def , mitigate physical damage , counter physical attacks with Vitality Chemistry

Energy Chemistry

Increase Spr , mitigate magical damage , counter magic attacks with Energy Chemistry  

Devilish Wish

30% Spr , 100% Dark  

Proposed enhancement

less than 100% Fire added. More Spr Boost. Def added.  
Allow use of clothes and robes

The fact that she can't equip robes already is a nonsensical plight. It makes sense I guess with her wings make it make sanse, right? Oh, her brother can where clothes. That man doesn't even where a shirt!

Devilish Luck

Increase chance to counter by 100%  

Now I know this is scary for you all, but here me out. (also the B-T-E is at fault too)

proposed enhancement

Further increase chance to counter
Increase evasion , Increase Spr

Now that does sound bad for the Arena goers who lack TDH Arena units, but this is probably the best way to make her a viable physical tank aside from making her absurdly high in Hp and Def, but this feels more appropriate for her identity, and based on her exclusive equipment.

Def 20%

Proposed change

Become Demon Tail -- Dual cast all OR non-Srp moves

This was also suggested, and I love this idea. I think giving her a chance to be a better support and easier to use and a chance to do everything she needs to.

These are my main ideas. I don't think any of these would make her to much worse for Arena except for how much tankier she'd get, but she needs to be tankier to keep up with the other tanks. And the Auto-Refresh is for a later change.

Now for the funner Ideas

Abilities:

This is where the excitin' stuff occurs (though I find giving her eqSpr really cool)(also works less with the editing).

Srp-Kiss of Midnight

AR chain Fire/Dark with Self curaga and 75 Mp refresh  

Okay this one is also branching with two ideas

First Idea
enh Kiss of Midnight

Increase DMG by a LOT  

Enough to make her a competent damage dealer when chaining. This is they greatly prefer her being a Battle MTank.

Second, and probably the preferred idea

Change heal and Mp recover to AOE , Increase Self Mp recovery if the cost increases  

I like this idea of giving more supportive capabilities, and this would really help everyone with mana starving units, like some mages and Regina. Since it can be multi-casted, the AOE Mp recovery could be slightly reduced. The additional Healling might be able to free up a healer's turn

Srp - Kiss of Dusk/Dawn

AOE Dark/Fire Spr-based with 50% imperil  

Proposed enhancement

Increase Mp cost , Increase damage , Increase Hit Count , Become part of chaining family  

This would further help her support chainer identity. I would assume Octoslash because of Lucius, but they could be anything that's really usable, maybe even two different chaining families.

Srp - Dusk/Dawn Lash

Dark/Fire ST 60% Imperil , Kingsglaive frames  

Simple proposition

Increase damage and Imperil   

Making this a usable skill would be nice. Maybe a new GlEx KG chainer. Of course, they could also change the frames, but I personally don't like killing/Weakening existing families. With how small it currently is, it wouldn't be too much of a loss.

Demon Guard - Physical/Magical

AOE Cover  

enhancements proposed

increase mitigation , cover chance , buff Def/Spr

Slight buffs, not the most necessary, Physical would help her PTankiness

Counter Curse

Self Cure Debuffs and Ails, AOE Stats Breaks Resist   

A bigger proposed enhancement

AOE Cure Ails and Stat Breaks , AOE Ails Resist.   

Not the most outrageous as it's basically a combo of two of Sylvie's abilities with self element reductions removal, but it is definitely quite strong.

Hypnotic Presence

[3 turns cooldown, available on turn 3] Mitigate Phys/Mag by 65%-45% damage for 1-2 turns  

Proposed enhancements

Increase miti for 1 turn , increase miti for 2 turns , add miti for 3 turns

Enchanting Corruption

[5 turns cooldown, available on turn 1] AOE 70% Fire/Dark Resist buff, 2-4 LB fill, Self 150% Def/Spr  

Proposed enhancements

increase element resist to 100% minimum , Increase Def/Spr Buff , 
Increase LB fill , EITHER increase duration OR reduce CD.  

This feels like the most practical change since it makes it a proper and more usable CD skill.

Life Siphon

    [6 turn CD, usable turn 1] Def Damage over Time, Mag Hp Drain   

Proposed enhancement

Allow use of EITHER "Demon Tail" OR "Serpentine Wings" for four - six turns , Increase damage 

Demon Wings

Allow non-cover abilities to be used thrice  

This lets Lilith Follow any chaining partners multi-cast and do more support in single turn a turn.

Serpentine Wings

Allow Serpent'e abilities to be used thrice

If triple support is too strong, or if Demon Tail is included from earlier, she can still do more chaining damage to possibly match partners and deal damage.

And now to finish this off...

: ^ ) True Arena Heck Enhancements:

enh Vitality Chemistry -- Increase max counters to two , increase heal amount to 50% , can counter magic

enh Energy Chemistry -- Increase max counters to two , increase Mp recovery , can counter physical attacks

enh Dream Chemistry -- Increase Max counters to three , increase chance to charm , increase damage of all counter abilities

enh Devilish Luck -- Increase the chance to counter increase to 200% (i.e. 30% -> 90%) , increase physical and magical evasion by 40%

enh Succubus's Charm -- Increase stop resist

enh Devilish Wish -- Increase ALL element reisist by 30% , Add boost Hp


Epilogue:

Okay, so to reiterate, I don't want the Arena directed enhancements, but everyone needs a good scare once in a while. Sorry for any nightmares.

Now for TL;DR;

Lilith isn't the beefiest of magic tanks, and her support isn't the best if she isn't chaining as she only has Stat-Break Resist.

The enhancement are all ideas of what could be done. Not all need to happen, unless we wanna pay for 14 enhancement (I would). All of them are Ideas on what they could do.

And if you wanna know why I'm making a post about a Halloween unit in the beginning of summer, click the link to the Devilman Crybaby link, it's literally just 2 seconds.


In any case, love or hate her, [Devilman Crybaby Link again].

I haven't seen that anime, but the YouTube compilation was amazing. Also, a bit of an unexpected, but hindsight obvious amount of nipples.

Also, for anyone who wants to complain about arena Lilith, someone beat you to it. Just upvote the comment who came here first and think about how much worse she could be if Gumi hates us.

Tune in for July when we Celebrate GrayvWatch's most beloved Lifeguard, Lucius!

Time to say goodbye I guess, don't forget to correct my spelling and any other errors (really do appreciate correction) and as the Russians say, (Goodbye in Russian).

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