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Enhancement Analysis of Awakened Warriors: Batch 25
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Changelog:

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Eiko

Rarity: 5★ to 7★

Enhancements:

Name Level Description Gil Type T1 T2 T3 T4 T5
Mog's Friendship Base 70% All Ailments Resist Cure All Ailments after battle - - - - - - -
Mog's Friendship 1 70% All Ailments Resist Cure All Ailments after battle 10% HP/DEF 10% All Element Resist 375,000 Support 15 10 8 2 1
Mog's Friendship 2 70% All Ailments Resist Cure All Ailments after battle 30% HP/DEF 30% All Element Resist 375,000 Support 23 15 12 4 2

Tier 1 adds some HP/DEF and element resist. Tier 2 boosts those even further.

She strangely doesn't get any boosts to her SPR or MAG, since she's a summoner/healer, but the extra bulk is really good. The element resist is just as good since almost every single trial has element damage, some fights even require you to gear your team to 100% against a certain, that makes building her much easier.


Name Level Description Gil Type T1 T2 T3 T4 T5
Summoner Descendant Base Increase Summon Damage 50% 30% SPR/MP - - - - - - -
Summoner Descendant 1 Increase Summon Damage 60% 30% SPR/MP 1M Green 20 15 10 4 2
Summoner Descendant 2 Increase Summon Damage 70% 30% SPR/MP Each Turn Fill Summon Gauge 1-2 ES 1M Green 30 23 15 8 2

Tier 1 increases summon damage, Tier 2 also increases summon damage and passively charges the esper gauge each turn.

Unlike other summoners like Citra and Yuna, Eiko actually doesn't have abilities that consume the esper gauge so she heavily relies on Leviathan/Bahamut summon for her damage. Almost half of her other abilities also fill the Esper Gauge to support it, so with the right gear, she'll function well as a healer/summon finisher.


Name Level Description Gil Type T1 T2 T3 T4 T5
Curaga Base AoE ~1000 HP Heal w/ 3.4x Mod - - - - - - -
Curaga 1 AoE ~1500 HP Heal w/ 8x Mod, 5 MP Cost 500,000 White 15 10 8 2 1
Curaga 2 AoE ~2200 HP Heal w/ 15x Mod, 5 MP Cost 500,000 White 23 15 12 4 1

Both tiers increases the base and massively ups modifier for the heal, it also increases the MP cost from 15 to 20 to 25.

One of Eiko's biggest flaws as a healer was the lack of Curaja, with the massive boosts to her Curaga, it's now almost as strong as Curaja, which is amazing. So now, she can effectively heal, remove breaks, dispel, raise, or esuna twice in one turn.


Name Level Description Gil Type T1 T2 T3 T4 T5
Passion Performance Base 3 Turn AoE 100% LB Fill Rate Fill Summon Gauge 1-3 ES - - - - - - -
Passion Performance 1 3 Turn AoE 150% LB Fill Rate Fill Summon Gauge 1-3 ES 250,000 Support 15 8 5 1 -
Passion Performance 2 4 Turn AoE 200% LB Fill Rate Fill Summon Gauge 2-4 ES 250,000 Support 23 12 8 2 1

Tier 1 improves the LB fill rate, Tier 2 also increases LB fill rate, while also increasing the turn duration and the Esper Gauge Fill.

Passion Performance serves as a setup ability for Eiko's LB, which can fill the Esper Gauge to max at max level. With Summoner Descendant, it's guaranteed to be charged after she uses her LB, making her damage somewhat reliable. Other than that, it's amazing when paired with units who use their LB.


Name Level Description Gil Type T1 T2 T3 T4 T5
Crypto Performance Base AoE 1000 HP Heal w/ 10x Mod Fill Summon Gauge 1-3 ES - - - - - - -
Crypto Performance 1 AoE 1500 HP Heal w/ 12x Mod Fill Summon Gauge 1-3 ES 750,000 Healing 20 15 10 4 1
Crypto Performance 2 AoE 2500 HP Heal w/ 16x Mod Fill Summon Gauge 2-4 ES 750,000 Healing 30 23 15 8 2

Tier 1 improves the base and modifier for the healing, Tier 2 does the same while also increasing the Esper Gauge Fill.

It's practically a Curaja with an Esper Gauge fill effect. Nothing much to say other than it's pretty handy to have if you only need both for the turn.


Summary:

Eiko gets solid enhancements. Her issue of lacking Curaja is pretty much fixed with the Curaga enhancements. Her summon damage has improved as well as having more options to Evoke espers much faster. As well as some bulk.

Mog's Friendship, Summoner Descendant, Curaga are her priorities. You can hold off enhancing her Performances but they're pretty handy to have.


Beatrix

Rarity: 5★ to 7★

Enhancements:

Name Level Description Gil Type T1 T2 T3 T4 T5
Graceful Paladin Base 40% ATK/MAG when equipped with Sword/Greatsword - - - - - - -
Graceful Paladin 1 60% ATK/MAG when equipped with Sword/Greatsword 1M Tech 20 15 10 4 2
Graceful Paladin 2 80% ATK/MAG when equipped with Sword/Greatsword 30% MP 20% Equipped ATK/MAG when Dual Wielding 1M Tech 30 23 15 8 2

Tier 1 improves the GS Mastery. Tier 2 improves it again, adds some MP, and TDW for ATK/MAG.

She uses hybrid damage for finishing and physical damage for chaining, but in most cases, she's better off maxing her ATK over MAG. With the lack of W-Ability on her, DW is her optimal damage build, which means she'll always trigger the TDW. She currently sits on 50% TDW with her 120 passive, which will somewhat age well when we get more TDW support.


Name Level Description Gil Type T1 T2 T3 T4 T5
Sword of the Clear Mind Base (Available Turn 1) 3 Turn Cooldown: Self Dispel Debuffs Self Fill 20 LS - - - - - - -
Sword of the Clear Mind 1 (Available Turn 1) 3 Turn Cooldown: Self Dispel Debuffs Self Fill 20 LS Self 3 Turn 150% ATK/MAG 750,000 Support 15 10 8 2 1
Sword of the Clear Mind 2 (Available Turn 1) 3 Turn Cooldown: Self Dispel Debuffs Self Fill 30 LS Self 5 Turn 200% ATK/MAG, 15 MP Cost 750,000 Support 23 15 12 4 2

Tier 1 adds a self ATK/MAG buff. Tier 2 increases the self LS fill, ATK/MAG buffs along with the duration, and increases the MP Cost from 45 to 60.

This is the first CD ability enhanced, so it seems pretty nutty, but it's ultimately a setup ability.

The first thing worth noting is that it fully charges her LB, which is pretty amazing with the -74% ATK/MAG breaks and 30% mitigation at max level.

Second thing is the self buffs are at 200%, so it's far stronger than any buffs than the supports we currently have can provide.

Lastly, this ability affects ALL of her Seiken abilities, including the ones that can be enhanced now.


Name Level Description Gil Type T1 T2 T3 T4 T5
Seiken - Climhazzard Base If Sword of the Clear Mind, 1, or 2 was used Last Turn, Use 1500% AoE 1 Hit Hybrid Attack, Else 600% AoE 1 Hit Hybrid Attack - - - - - - -
Seiken - Climhazzard 1 If Sword of the Clear Mind, 1, or 2 was used Last Turn, Use 1500% AoE 1 Hit Hybrid Attack AoE 3 Turn -65% ATK/MAG Debuff, Else 600% AoE 1 Hit Hybrid Attack AoE 3 Turn -50% ATK/MAG Debuff 1M Black 20 15 10 4 2
Seiken - Climhazzard 2 If any of the abilities listed below was used Last Turn, Change name to Seiken - Climhazzard & Use 1500% AoE 1 Hit Hybrid Attack AoE 3 Turn -70% ATK/MAG Debuff, Else 600% AoE 1 Hit Hybrid Attack AoE 3 Turn -55% ATK/MAG Debuff, 15 MP Cost 1M Black 30 23 15 8 2

Tier 2 ability triggers:

  • Seiken - Climhazzard
  • Seiken - Stock Break, 1, 2, or Seiken - Stock Break
  • Sword of the Clear Mind, 1, or 2

Tier 1 adds AoE ATK/MAG breaks. Tier 2 changes the required abilities for the improved version, improves the breaks, and increases the MP cost from 45 to 60.

After a turn of setup, she practically has -70% breaks ready constantly if you cycle through the right abilities. The only problem is that she can't get Climhazzard by spamming Climhazzard, you definitely want ATK/MAG breaks inflicted on your enemy ASAP, but it isn't as strong compared to Auron/Loren/Lid's breaks on turn 1.

But once you get pass that, she's basically as strong of a breaker as the breaker trio. Her LB provides stronger ATK/MAG breaks but you lose your ability rotation on her Seiken breaks.


Name Level Description Gil Type T1 T2 T3 T4 T5
Seiken - Stock Break Base If Sword of the Clear Mind, 1, or 2 was used Last Turn, Use 400% AoE 1 Hit Physical Attack AoE 3 Turn -65% DEF/SPR Debuff, Else 200% AoE 1 Hit Physical Attack AoE 3 Turn -45% DEF/SPR Debuff - - - - - - -
Seiken - Stock Break 1 If Sword of the Clear Mind, 1, or 2 was used Last Turn, Use 500% AoE 1 Hit Physical Attack AoE 3 Turn -65% DEF/SPR Debuff, Else 250% AoE 1 Hit Physical Attack AoE 3 Turn -50% DEF/SPR Debuff 375,000 White 15 10 8 2 1
Seiken - Stock Break 2 If any of the abilities listed below was used Last Turn, Change name to Seiken - Stock Break & Use 500% AoE 1 Hit Physical Attack AoE 3 Turn -70% DEF/SPR Debuff, Else 250% AoE 1 Hit Hybrid Attack AoE 3 Turn -55% DEF/SPR Debuff, 15 MP Cost 375,000 White 23 15 12 4 2

Tier 2 ability triggers:

  • Seiken - Stock Break
  • Seiken - Climhazzard, 1, 2, or Seiken - Climhazzard
  • Sword of the Clear Mind, 1, or 2

Tier 1 improves the modifiers and the DEF/SPR breaks. Tier 2 changes the required abilities for the improved version, improves the breaks, and increases the MP cost from 45 to 60.

It's basically the same deal with Climhazzard, only with DEF/SPR breaks rather than ATK/MAG.

The optimal rotation for inflicting breaks is starting with Stock Break into Climhazzard, or vice versa. Once you do that, you can indefinitely spam Stock Break /Climhazzard , which is -70% breaks. From there, you can also squeeze in her LB as well, then start with Stock Break into Climhazzard .


Name Level Description Gil Type T1 T2 T3 T4 T5
Seiken - Saint Bringer Base If Sword of the Clear Mind was used Last Turn, Use 680% ST 8 Hit Physical Attack ST 3 Turn -100% Light Resist, Else 425% ST 8 Hit Physical Attack ST 3 Turn -50% Light Resist - - - - - - -
Seiken - Saint Bringer 1 If Sword of the Clear Mind was used Last Turn, Use 750% ST 8 Hit Physical Attack ST 3 Turn -100% Light Resist, Else 470% ST 8 Hit Physical Attack ST 3 Turn -50% Light Resist 1M White 20 15 10 4 2
Seiken - Saint Bringer 2 If any of the abilities listed below was used Last Turn, Change name to Seiken - Saint Bringer Use 1000% ST 8 Hit Physical Attack ST 4 Turn -120% Light Resist, Else 600% ST 8 Hit Physical Attack ST 4 Turn -60% Light Resist, 15 MP Cost, Frame Changes 1M White 30 23 15 8 2

Tier 2 ability triggers:

  • Seiken - Saint Bringer
  • Sword of the Clear Mind, 1, or 2

Tier 1 improves the modifiers, Tier 2 changes the required abilities for the improved version, increases mods, imperil, and imperil duration, increases the MP cost from 45 to 60, and changes the frames to Absolute Tranquility.

These enhancements are godly. The base version is okay, but her improved version is pretty much on par with every strong AT chainer we have in GL (Sora/Sephiroth). What's more is that inflicts a -120 light imperil, and surprisingly, there's no AT ability between the two versions that inflicts light imperil.

The only downside is that she NEEDS to use Sword of the Clear Mind before she can get the improved version, but she'll have it indefinitely so long as you use it every turn. But a turn of setup for a beastly chaining move? Sign me the hell up and lemme wreck trials with them.


Summary:

These enhancements made Beatrix from never used to probably broken or at the very least meta. Climhazzard and Stock Break turns her into a viable breaker and Saint Bringer turns her into a reliable chainer. I wouldn't be surprised if she stays viable even when the TDW meta comes in, TBH.

Prioritize Climhazzard and Stock Break if you intend to use her as a breaker. Just keep in mind that her turn 1 breaks are really weak compared to other 7★ breakers, but if you managed to survive past that, then she's just as good.

Sword of Clear Mind, Seiken - Saint Bringer, and Graceful Paladin are her priorities if you want her for physical chaining. You can grab Climhazzard and Stock Break afterwards if you have the resources for it.


Steiner

Rarity: 4★ to 6★

Enhancements:

Name Level Description Gil Type T1 T2 T3 T4 T5
Doublehand Base 50% Equipped ATK when 2-Handing - - - - - - -
Doublehand 1 75% Equipped ATK when 2-Handing 1M Tech 20 15 10 4 1
Doublehand 2 125% Equipped ATK when 2-Handing 1M Tech 30 23 15 8 2

Instant skip, Steiner isn't carrying any W-Ability or high modifier finishing abilities to make this worth it.


Name Level Description Gil Type T1 T2 T3 T4 T5
Pluto Captain Base 10% DEF/HP when equipped with Helm/Heavy Armor - - - - - - -
Pluto Captain 1 20% DEF/HP when equipped with Helm/Heavy Armor 250,000 Tech 15 8 5 1 -
Pluto Captain 2 30% DEF/HP when equipped with Helm/Heavy Armor 50% ATK when equipped with Greatsword 250,000 Tech 23 12 8 2 1

Tier 1 increases the HP/DEF boost. Tier 2 also increases the HP/DEF while also giving him GS Mastery.

Like I said with the DH enhancement, Steiner isn't carrying any amazing modifiers on his abilities that'll make you want him for damage. The added bulk is nice though.


Name Level Description Gil Type T1 T2 T3 T4 T5
Sword Art - Stock Break Base 200% AoE 1 Hit Physical Attack AoE 3 Turn -40% DEF/SPR Debuff - - - - - - -
Sword Art - Stock Break 1 300% AoE 1 Hit Physical Attack AoE 3 Turn -45% DEF/SPR Debuff, 5 MP Cost 250,000 Green 15 8 5 1 -
Sword Art - Stock Break 2 400% AoE 1 Hit Physical Attack AoE 3 Turn -50% DEF/SPR Debuff, 5 MP Cost 250,000 Green 23 12 8 2 1

A tincan is staring at a General...

The rest of the review is under Clmhazzard.


Name Level Description Gil Type T1 T2 T3 T4 T5
Sword Art - Climhazzard Base 500% AoE 1 Hit Hybrid Attack - - - - - - -
Sword Art - Climhazzard 1 600% AoE 1 Hit Physical Attack AoE 3 Turn -40% ATK/MAG Debuff, 5 MP Cost 250,000 Green 15 8 5 1 -
Sword Art - Climhazzard 2 800% AoE 1 Hit Physical Attack AoE 3 Turn -50% ATK/MAG Debuff, 5 MP Cost 250,000 Green 23 12 8 2 1

Tier 1 improves modifiers and breaks (or adds them). Tier 2 does the same thing.

With Stock Break and Climhazzard, Steiner can fill in as a budget breaker for your team. His main competitor is enhanced Meliadoul but she only carries ST breaks, while Steiner has AoE. The only downside is that Meliadoul has some utility (Reraise and Counters) while Steiner has nothing for support.


Summary:

If you're still lacking a strong breaker, then Steiner can totally fill in that role for you until you get one. The only issue is that Steiner adds nothing else for your team once he inflicts his breaks.

Sword Art - Climhazzard, Sword Art - Stock Break, and Pluto Captain are his priorities.


Cedona

Rarity: 4★ to 6★

Enhancements:

Name Level Description Gil Type T1 T2 T3 T4 T5
Battle - Shield Buster Base 225% ST 1 Hit Physical Attack ST 20% Chance 2 Turn Stop - - - - - - -
Battle - Shield Buster 1 300% ST 1 Hit Physical Attack ST 40% Chance 2 Turn Stop 250,000 Green 15 8 5 1 -
Battle - Shield Buster 2 400% ST 1 Hit Physical Attack ST 60% Chance 3 Turn Stop 250,000 Green 23 12 8 2 1

Tier 1 improves modifiers and stop infliction chance. Tier 2 does the same but also increasing the Stop duration.

It's only viable in arena, but the thing is, Ayaka and Awakened Rain who are great choices for arena are IMMUNE to stop. Lilith is vulnerable to it though assuming that Cedona gets a chance, even then there's still a good chance of it failing.


Name Level Description Gil Type T1 T2 T3 T4 T5
Battle - Vigor Slash Combo Base 2x 180% AoE 2 Hit Physical Attack, (-30% Accuracy) - - - - - - -
Battle - Vigor Slash Combo 1 2x 220% AoE 2 Hit Physical Attack, (-40% Accuracy) 375,000 Power 15 10 8 2 1
Battle - Vigor Slash Combo 2 2x 300% AoE 2 Hit Physical Attack, (-50% Accuracy) 375,000 Power 23 15 12 4 1

Both Tiers improve modifiers while also decreasing accuracy.

Accuracy is pretty much the reason why evasion units can be hit by TDH units. The fact that it's AoE makes it decent but it's practically worthless against 100% evasion units in arena.


Name Level Description Gil Type T1 T2 T3 T4 T5
Blade Temperament Base Self 1 Turn 30% Damage Reduction Self 2 Turn 60% ATK/DEF Grants access to Combo Contestant for 1 turn - - - - - - -
Blade Temperament 1 Self 1 Turn 30% Damage Reduction Self 3 Turn 80% ATK/DEF Grants access to Combo Contestant for 2 turns 250,000 Guard 15 8 5 1 -
Blade Temperament 2 Self 1 Turn 50% Damage Reduction Self 4 Turn 120% ATK/DEF Grants access to Combo Contestant for 3 turns 250,000 Guard 23 12 8 2 1
Name Description
Combo Contestant Use Battle - Full Slash, Battle - Bladebreak, Battle - Armor Pierce, Battle - Fire Torrent, Battle - Vigor Slash, Battle - Multislash, Battle - Shield Buster two times in one turn

Tier 1 improves the self buffs, increases the buff duration, as well as increasing how many turns she has W-Battle available. Tier 2 does the same thing but also increasing the self mitigation buff.

Due to her stats, Cedona already struggles to survive in arena. At that point, she might as well do damage, because even with these buffs, she'll die as easily against 7★ units.


Summary:

Cedona's enhancements focus on her niche in arena, but she's been severely powercrept that these changes would hardly matter at all if you decided to slot in for that purpose. Don't bother.


I think I've sang enough praises about how good Beatrix's GL enhancements are, she's definitely a viable unit now (Good job, Gumi person who's in charge of these enhancements).

I'm excited for the next units to get their enhancements though, Yuna, Lulu, Aranea, Prompto, Basch, and Balthier are going to get their enhancements pretty soon if no other unit enhancements come in.

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