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39
JP - Trial of the Reborn: Iron Giant
Post Body

JP Version Only Global Players: Be respectful or be removed. 🔨
Iron Giant - Reborn

Missions

Clear:  黒鉄の破壊剣 (Greatsword)
     181 ATK, 
      50% Physical Damage to Stone
      75% Physical Damage to Demon

Summon Two Espers: 10% Trust Moogle

Use a Limit Burst: 50 x Trust Coins

Finish within 30 turns: 1 x Unit Of Choice Ticket

Clear Videos

Iron Giant:

Monster Info

Stats

HP MP ATK DEF MAG SPR
430,000,000 100,000 1550( 930) 1400( 840) 1250( 750) 1050( 630)

Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.

Resistances

NonElemental
30 30 30 30 30 30 30 30 -
100% -- 100% 100% 100% 100% 100% 100%
ATKBreak DEFBreak MAGBreak SPRBreak PhysMitigation MagMitigation
No No

Skillset / AI / Behaviour thanks to /u/togeo and aEnigma

Skills

Name                      Effect                      DMG Type ATK Type Element
[Passive]全ステ60% Increase ATK, DEF, MAG and SPR by 60% -- -- --
振り下ろし Physical damage (4.3x, ATK) to one enemy Phys Phys --
兜割り Physical damage (4x, ATK) to one enemy ( 100% accuracy) Phys Phys --
クラッシュダウン Magic damage (9.5x, MAG) to one enemy Magic Magic --
なぎ払い Physical damage (4x, ATK) to all enemies Phys Phys --
ぶんまわし [Ignores cover] Physical* damage (2.5x, ATK) to all enemies Phys None --
黒鉄の破壊剣 Physical damage (4x, ATK) to all enemies ( 100% accuracy) Phys Phys --
メテオ Magic damage (2.8x * 1.11 = 3.11x, MAG) to all enemies (ignore reflect) Magic Magic --
爆轟のメテオ [Ignores cover] Magic* damage (4x * 1.18 = 4.71x, MAG) to all enemies (ignore reflect) Magic None --
プレッシャーが強まった! Remove all buffs and debuffs from all enemies, Reduce DEF by 25% and ATK by 50% for 3 turns to all enemies -- None --
アイアンコロッサス Increase ATK and MAG by 100% for 3 turns to caster -- None --
プレッシャーで体の自由が奪われる! Inflict Stop (100%) for 3 turns on all enemies, Inflict Paralyze (100%) on all enemies, [Ignores cover] Hybrid* damage (0.1x, ATK & MAG) as MP drain (100%) to all enemies Hybrid None --
マイティガード Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster -- None --

AI Breakdown by /u/togeo

Click Here - Will format for Reddit tables eventually, hopefully.

Community Tips:

From /u/Rozaliin

  • プレッシャーが強まった : You are dispelled the turn this prompt is used and debuffed with ATK/DEF down. Iron Giant will use AoE Stop on the following turn. I just rebuffed and put up Stop protection.

  • かばえずの構え : Iron Giant will use un-coverable physical attacks on the following turn as well as buff himself. I dispelled the boss with Bad Breath and used Fenrir.

  • 必中の構え : Iron Giant will use physical attacks that can't be dodged on the following turn and buff himself. I dispelled with a free unit and guarded with my tanks.

My Strategy:

  • Used two different teams for this, but the basic idea is the same.

    • Evade cover tank with innate draw (80% is fine).

      • If you cannot do an evade build, a standard tank build is fine also.
    • Healer or support with STOP resistance, break removal is a bonus.

    • Buffer - I used Future Hope as he also provides magic mitigation & small HP barriers.

    • Breaker - I used Summer Fina&Lid, as her backup healing / reraise was very useful.

    • DPS - geared for human killers - survival is important so aim high for HP/DEF/SPR.

  • Iron Giant will use uncoverable physical attacks and magic attacks.

  • Everyone needs roughly > 10,000 HP / 500DEF / 600SPR to be safe.

  • Important things you will be needing to take:

    • Passive esper fill if you can, otherwise just make sure your tank counters.

      • Fenrir on the unit with the most free actions (usually Support unit).
      • Cast whenever you can, really.
    • [Bad Breath] from the Malboro trial here is perfect, as when IG buffs himself to hit you with his AoE uncoverable physical attack, he also buffs his ATK/MAG by 100% - using this on that turn will dispel him & apply blind.

    • Fight seems to get more dangerous the lower you get his HP so I found it best to hover in the ~40% HP zone while setting up to make sure we had plenty of burst damage going forward.

    • I didn't read the AI for this one very closely at all - but it seemed to go fine just being aware of not pushing thresholds if all your buffs are not up, and using Bad Breath to dispel his ATK/MAG buffs when necessary. Keep Fenrir up!! (or use Locke as your breaker).

Community Guides & Clears

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Posted
5 years ago