Aigaion Kai (アイガイオン)
Missions
Clear: クロスアイガイオンアーム(2H Fist)
162 ATK,
1.4x to 1.6x Variance & 50% Accuracy
High Tide ( 100% LB Fill Rate),
75% Physical Damage to Humans
2 x Thunder/Light Damage: 10% Trust Moogle
Summon Esper: 50 x Trust Coins
Kill レフトアーム・機 & ライトアーム・機 w/ Spell: 1 x Unit Of Choice Ticket
Machine Arm - Left & Machine Arm - Right
Clear Videos
Aigaion:
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
- |
-30 |
- |
- |
- |
-30 |
- |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
✓ |
❌ |
✓ |
❌ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ60% |
Increase ATK, DEF, MAG and SPR by 60% |
- |
- |
- |
Any arms alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
3n-1 |
1x |
スペースディストーション |
Increase DEF and SPR by 300% for 3 turns to caster Set all elements resistance to 300% for 3 turns to caster [Can't be removed] |
- |
- |
- |
(HP>40%) 3n-1 |
1x |
ジェノサイドビーム |
Magic* damage (2.6x, MAG) to all enemies |
Magic |
None |
- |
(HP<40%) 2n-1 |
1x |
ジェノサイドビーム |
Magic* damage (2.6x, MAG) to all enemies |
Magic |
None |
- |
Both arms dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
1x |
超電磁大爆発 |
If hit by Thunder/Light, physical/magical attack last turn, counter with: Hybrid* lightning damage (1.5x, ATK & MAG) to all enemies |
Hybrid |
None |
|
n |
7x |
コアレーザー |
Magic damage (4x, MAG) to one enemy |
Magic |
Magic |
- |
n |
8x |
- |
Normal attacks |
Phys |
Phys |
- |
(HP>40%) 2n-1 |
1x |
ジェノサイドビーム |
Magic* damage (2.6x, MAG) to all enemies |
Magic |
None |
- |
(HP>40%) 3n-1 |
1x |
本体にプラズマが集中する |
Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster |
- |
- |
- |
(HP>40%) 3n |
1x |
宇宙崩壊 else 宇宙大崩壊 |
[If hit by Light physical/magic previous turn use:] Magic* damage (3.5x * 1.43 = 5x, MAG) to all enemies (ignore reflect) Else: Magic* damage (6x * 1.43 = 8.57x, MAG) to all enemies (ignore reflect)
|
Magic |
None |
- |
(HP<40%) n |
1x |
ジェノサイドビーム |
Magic* damage (2.6x, MAG) to all enemies |
Magic |
None |
- |
(HP<40%) 2n-1 |
1x |
本体にプラズマが集中する |
Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster |
- |
- |
- |
(HP<40%) 2n |
1x |
宇宙崩壊 else 宇宙大崩壊 |
[If hit by Light physical/magic previous turn use:] Magic* damage (3.5x * 1.43 = 5x, MAG) to all enemies (ignore reflect) Else: Magic* damage (6x * 1.43 = 8.57x, MAG) to all enemies (ignore reflect)
|
Magic |
None |
- |
3 turns after the arms are destroyed, Aigaion will try to summon the next tier of arms if available
スペースディストーション (215924): Increase DEF and SPR by 300% for 3 turns to caster,
Set all elements resistance to 300% for 3 turns to caster (can not be removed)
If 宇宙大崩壊 or 宇宙崩壊 is not cast due to arms resummon, they will be used right away when the arms are gone.
So, it's very possible to get hit by the meteor (strong or normal one) two times in row.
Also, crossing the 40% threshold on turn (6n - 3) will make two meteors happen in a row.
The best turns to kill the arms is (6n - 2)
Example, turn 10, 22, or 34.
Arm Set #1
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
- |
- |
- |
- |
- |
-50 |
100 |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Right Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
3x |
暗夜弾 |
Magic dark damage (2.5x, MAG) to one enemy, Inflict Blind (100%) on one enemy |
Magic |
Magic |
|
4n-1 |
1x |
全体闇魔弾 |
Magic dark damage (2.3x, MAG) to all enemies, Reduce DEF and SPR by 20% for 3 turns to all enemies |
Magic |
Magic |
|
n |
4-5x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal attacks (55%) |
Phys |
Phys |
- |
4n-1 |
1x |
プログラム・マンイーター |
Increase magic damage against Humans by 20% to caster for 2 turns |
- |
- |
- |
When Right Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
5x |
暗夜弾 |
Magic dark damage (2.5x, MAG) to one enemy, Inflict Blind (100%) on one enemy |
Magic |
Magic |
|
2n-1 |
1x |
全体闇魔弾 |
Magic dark damage (2.3x, MAG) to all enemies, Reduce DEF and SPR by 20% for 3 turns to all enemies |
Magic |
Magic |
|
n |
6-7x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal attacks (55%) |
Phys |
Phys |
- |
4n-1 |
1x |
プログラム・マンイーター |
Increase magic damage against Humans by 20% to caster for 2 turns |
- |
- |
- |
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
-50 |
- |
100 |
- |
- |
- |
- |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Left Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
3x |
炎下弾 |
Physical fire damage (2.5x, ATK) to one enemy |
Phys |
Phys |
|
4n-1 |
1x |
全体炎下弾 |
Physical fire damage (2.3x, ATK) to all enemies, Reduce resistance to Fire by 35% for 5 turns to all enemies |
Phys |
Phys |
|
n |
4-5x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal Attacks (55%) |
Phys |
Phys |
- |
5n-1 |
1x |
防衛用ジャミング |
Increase break resistance to ATK and MAG by 50% for 3 turns to all allies |
- |
- |
- |
8n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
When Left Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
5x |
炎下弾 |
Physical fire damage (2.5x, ATK) to one enemy |
Phys |
Phys |
|
2n-1 |
1x |
全体炎下弾 |
Physical fire damage (2.3x, ATK) to all enemies, Reduce resistance to Fire by 35% for 5 turns to all enemies |
Phys |
Phys |
|
n |
6-7x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal Attacks (55%) |
Phys |
Phys |
- |
5n-1 |
1x |
防衛用ジャミング |
Increase break resistance to ATK and MAG by 50% for 3 turns to all allies |
- |
- |
- |
8n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
Arm Set 2
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
- |
- |
- |
- |
- |
-50 |
100 |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Right Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
3x |
暗夜弾 |
Magic dark damage (2.5x, MAG) to one enemy, Inflict Blind (100%) on one enemy |
Magic |
Magic |
|
4n-1 |
2x |
全体闇魔弾 |
Magic dark damage (2.3x, MAG) to all enemies, Reduce DEF and SPR by 20% for 3 turns to all enemies |
Magic |
Magic |
|
n |
3-5x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal attacks (55%) |
Phys |
Phys |
- |
3n-1 |
1x |
プログラム・マンイーター |
Increase magic damage against Humans by 20% to caster for 2 turns |
- |
- |
- |
2n-1 |
1x |
ドリルアーム |
Physical damage (2x * 1.18 = 2.35x, ATK) to one enemy (ignore cover), Inflict Stop (100%) for 3 turns on one enemy |
Phys |
Phys |
- |
When Right Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
5x |
暗夜弾 |
Magic dark damage (2.5x, MAG) to one enemy, Inflict Blind (100%) on one enemy |
Magic |
Magic |
|
2n-1 |
2x |
全体闇魔弾 |
Magic dark damage (2.3x, MAG) to all enemies, Reduce DEF and SPR by 20% for 3 turns to all enemies |
Magic |
Magic |
|
n |
5-7x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal attacks (55%) |
Phys |
Phys |
- |
3n-1 |
1x |
プログラム・マンイーター |
Increase magic damage against Humans by 20% to caster for 2 turns |
- |
- |
- |
2n-1 |
1x |
ドリルアーム |
Physical damage (2x * 1.18 = 2.35x, ATK) to one enemy (ignore cover), Inflict Stop (100%) for 3 turns on one enemy |
Phys |
Phys |
- |
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
-50 |
- |
100 |
- |
- |
- |
- |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Left Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
3x |
炎下弾 |
Physical fire damage (2.5x, ATK) to one enemy |
Phys |
Phys |
|
4n-1 |
2x |
全体炎下弾 |
Physical fire damage (2.3x, ATK) to all enemies, Reduce resistance to Fire by 35% for 5 turns to all enemies |
Phys |
Phys |
|
n |
3-5x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal Attacks (55%) |
Phys |
Phys |
- |
4n-1 |
1x |
防衛用ジャミング |
Increase break resistance to ATK and MAG by 50% for 3 turns to all allies |
- |
- |
- |
6n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
3n-1 |
1x |
アッパーボルテージ |
Increase ATK and MAG by 10% for 3 turns to all allies |
- |
- |
- |
When Left Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
5x |
炎下弾 |
Physical fire damage (2.5x, ATK) to one enemy |
Phys |
Phys |
|
2n-1 |
2x |
全体炎下弾 |
Physical fire damage (2.3x, ATK) to all enemies, Reduce resistance to Fire by 35% for 5 turns to all enemies |
Phys |
Phys |
|
n |
5-7x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy (45%) or Normal Attacks (55%) |
Phys |
Phys |
- |
4n-1 |
1x |
防衛用ジャミング |
Increase break resistance to ATK and MAG by 50% for 3 turns to all allies |
- |
- |
- |
6n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
3n-1 |
1x |
アッパーボルテージ |
Increase ATK and MAG by 10% for 3 turns to all allies |
- |
- |
- |
Arm Set 3
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
- |
50 |
-50 |
- |
-50 |
50 |
- |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Right Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
2x |
ドリルアーム |
[Target: random & Highest ATK] Physical damage (2x * 1.18 = 2.35x, ATK) to one enemy (ignore cover), Inflict Stop (100%) for 3 turns on one enemy |
Phys |
Phys |
- |
n |
3x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy |
Phys |
Phys |
- |
n |
3x |
- |
Normal attacks |
Phys |
Phys |
- |
2n-1 |
1x |
アームバースト・改 |
[Target: highest SPR] [Death], Cast Death (100%) or 80% chance to deal physical damage (15x, ATK) to one enemy & Inflict Paralyze and Disease (100%) on one enemy. |
- |
- |
- |
When Right Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
4x |
ドリルアーム |
[Target: 2 x random & 2 x Highest ATK] Physical damage (2x * 1.18 = 2.35x, ATK) to one enemy (ignore cover), Inflict Stop (100%) for 3 turns on one enemy |
Phys |
Phys |
- |
n |
3x |
レフトアームパンチ |
Physical damage (3x, ATK) to one enemy |
Phys |
Phys |
- |
n |
5x |
- |
Normal attacks |
Phys |
Phys |
- |
n |
1x |
アームバースト・改 |
[Target: highest SPR] [Death], Cast Death (100%) or 80% chance to deal physical damage (15x, ATK) to one enemy & Inflict Paralyze and Disease (100%) on one enemy. |
- |
- |
- |
Monster Info
Stats
Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.
Resistances
|
|
|
|
|
|
|
|
Non Elemental |
- |
- |
50 |
-50 |
- |
-50 |
50 |
- |
- |
|
|
|
|
|
|
|
|
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
❌ |
✓ |
❌ |
✓ |
No |
No |
Skillset / AI / Behaviour thanks to /u/togeo and aEnigma
Skips turn when summoned & Maintain Reflect every turn
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
- |
- |
[Passive] 全ステ50% |
Increase ATK, DEF, MAG and SPR by 50% |
- |
- |
- |
- |
- |
[Passive] 物理・魔法カウンター(レフトアーム・悪魔) |
100% chance to counter physical attacks with レフトアームパンチ to the attacker (max 3 / turn) 100% chance to counter magic attacks with レフトアームパンチ to the attacker (max 3 / turn) |
- |
- |
- |
When Left Arm is alive:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
4x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy |
Phys |
Phys |
- |
n |
4x |
- |
Normal attacks |
Phys |
Phys |
- |
3n-1 |
1x |
アッパーボルテージ |
Increase ATK and MAG by 10% for 3 turns to all allies |
- |
- |
- |
3n-1 |
1x |
メタルコート |
Increase DEF and SPR by 30% for 5 turns to all allies |
- |
- |
- |
5n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
When Left Arm is dead:
Turn |
Count |
Name |
Effect |
DMG Type |
ATK Type |
Element |
n |
8x |
ライトアームパンチ |
Physical damage (3x, ATK) to one enemy |
Phys |
Phys |
- |
n |
4x |
- |
Normal attacks |
Phys |
Phys |
- |
3n-1 |
1x |
アッパーボルテージ |
Increase ATK and MAG by 10% for 3 turns to all allies |
- |
- |
- |
3n-1 |
1x |
メタルコート |
Increase DEF and SPR by 30% for 5 turns to all allies |
- |
- |
- |
5n-1 |
1x |
ケアルジャビーム |
Restore 7000000 HP to all allies |
- |
- |
- |
Non Formatted Skillset / AI / Behaviour
Raw Dump: aEnigma - Link
Raw Dump: togeo - Link
Community Tips
From /u/Rozaliin
As far as I can tell, on the 3rd arm spawns only the left arm actually uses Stop and Death, so if you can kill it quickly you can completely negate those abilities.
Because of how the counterattacks/turns work on this fight, you can keep up both AoE magic cover and AoE physical cover during arm phases to significantly reduce damage as neither will overlap each other.
If you accidentally kill the left arm before the right arm, it can be worth delaying killing the right arm until just before the ATK/MAG debuff resistance buff it places on the boss is about to fall off; otherwise, when the boss dispels itself you may not be able to reapply debuffs.
My Strategy
Team:
- All units geared for minimum 30% Thunder resist.
Unit |
Gear |
- |
Important |
Esper |
CG Charlotte |
Link |
Magic Cover AoE Mitigation, AoE DEF/SPR buff w/ Magic Mitigation, Provokes ST Magic attacks |
Death Resist via Safety Bit, High HP & SPR, Light element weapon |
Diabolos |
Light Warrior Lenna |
Link |
Healer, Mitigation, Stop Resist, Stat Debuff Resist Lightning Resist Buff |
Dualcast Materia, Barthundaga via Esper |
Carbuncle |
CG Lid |
Link |
Breaker, Backup elemental buffer, Backup Stop resist via Esper, MP Restore |
Calamity Border |
Lakshmi |
Sol |
Link |
AoE Magic Chaining w/ multiple elements, Dark resistance buffer, General badass |
High HP & SPR, High MP refresh / reduction, Machine Killer |
Alexander |
Wilhelm |
Link |
Evade Cover/Provoke, Mitigation LB, Provides Thunder damage via Esper |
Needs high SPR & HP |
Ramuh |
- Folka actually works really well here - her 2000 HP barrier can allow less tanky DPS to survive!
Important things:
Above 40% HP there will be an AoE uncoverable magic attack every 3n-1 turns (2/5/8/11 etc.) while arms are alive.
Below 40% this will be every 2n-1 turns (19/21/23/25/27 etc.) while arms are alive.
If both arms dead, this will become 2n-1 above 40% HP, and every turn below 40% HP.
Arm Set 1 & 2:
Break Aigaion ATK/MAG and arms DEF/SPR
One of the arms will apply break resist to the arms & body - this can be dispelled if needed or just keep reapplying breaks and hope.
Buff for dark resist, and be sure to have resistance to stat debuffs.
You will need STOP resist for 2nd set of arms.
Provoke with Charlotte, Cover with Wilhelm. (Can use Charlotte LB for mitigation - cover will not be an issue! Thanks /u/Rozaliin)
Nuke arms with Light element chains with Sol.
When arms are dead he will fall back to his usual "Aigaion Alone" rotation.
Arm Set 3:
Break Aigaion ATK/MAG and arms DEF/SPR
One of the arms will apply break resist to the arms & body - this can be dispelled if needed or just keep reapplying breaks and hope.
Be sure to have resistance to stat debuffs, STOP and your death resist tanker provoking. I had Charlotte in slot 1 and Wilhelm in slot 5 to ensure she would take the hits in case Wilhelm had turns on his provoke remaining.
Provoke with Charlotte, Cover with Wilhelm. (Can use Charlotte LB for mitigation - cover will not be an issue! Thanks /u/Rozaliin)
Nuke arms with Fire or Dark element chains with Sol.
Make sure to use Alterna via Wilhelm on the kill shot for the UoC ticket mission! (or dispel the reflect and use any spell).
When arms are dead he will fall back to his usual "Aigaion Alone" rotation.
Aigaion Alone
Buff thunder resist.
Nuke with Sol using Light element.
Make sure to have all mitigations and buffs active here.
Charlotte covers the ST Magic attacks while Wilhelm provokes . If Charlotte provoke is still active, use Cover on Wilhelm to protect her from the follow up auto attacks. Guarding and applying reraise here is recommended.
Aigaion will self dispel his buffs and debuffs (imperils will remain) and charge up, which means next turn, cover ignoring METEOR NUKE. Charlotte CD does not help with this or the follow up AoE magic attack. Make sure to hit with LIGHT this turn!
This bit gets boring, just keep up the same old survive and nuke strategy.
BELOW 40% HP the rotation changes slightly and will have more common meteors and AoE Magic attacks every turn now - be careful.