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Preface
This is by no means a review of the unit itself. These are just some info that I've collected by reading/watching and organized. The aim is to provide a guideline where does the unit stands among other similar units.
The unit is assumed to be 7★, so we can look at the full range of possibilities given by the unit skill set.
Passive
Stats passive overview
Here's the accumulation of Folka's passive
Stats | 1* | 2* | 3* | 4* | 5* | 6* | 7* | Total |
---|---|---|---|---|---|---|---|---|
HP | 20 | 10 | 20 | 50% | ||||
MP | 30 | 20 | 20 | 30 | 100% | |||
DEF | 20 | 50 | 70% | |||||
SPR | 30 | 50 | 20 | 20 | 50 | 30 | 200% | |
Refresh | 5 | 5 | 10% | |||||
LB Fill rate | 50 | 50 | 100% | |||||
Water Resist | 50 | 50% |
Legend:
- HP 20%/ SPR 30%/ MP 30% (5★/6★ passive)
- Water Priestess Progenitor (req : equipped with Staff)
- Messenger of Water God
- Preparedness to face own's weakness
- SPR 20% (7★)
- Clear Heart
- Materia : Hero's Vow : Water
Preparedness to face own's weakness is her Trust Ability activated by equipping her own Hero's Vow : Water. On top of the 20% HP/MP/DEF/SPR, 1 LB/turn, she also gained full immunity to any status ailments.
Counter
Skill Name | Description |
---|---|
Anti-Disease | 20% chance to counter physical/magical damage with Anti-disease (Max: 1). Anti-Disease : AoE cure all ailments |
etc passive
Skill Name | Description |
---|---|
Dual White Magic | Use White Magic Twice. |
Magic
Healing/Raise
Magic Name | Description |
---|---|
Curaga | AoE HP heal : 1000 3.4x mod |
Curaja | AoE HP heal : 2500 18x mod |
Reraise | ST 3-turn 80% HP auto-revive |
Full-Life | ST 100% HP revive |
Esunaga | AoE cure Poison, Blind, Sleep, Slince,Paralyze, Confuse |
Debranaga | AoE remove ATK break |
Depronaga | AoE remove DEF break |
Defaithnaga | AoE remove MAG break |
Deshellnaga | AoE remove SPR break |
Yes, she doesn't have Dispel or Dispelga, unfortunately.
Black Magic
Magic Name | Description |
---|---|
Waterga | AoE 180% 1 hit water magic attack |
Waterja | AoE 200% 1 hit water magic damage ( 100% per use, cap:600%) |
Prayer of Water Priestess Abilities
Prayer of Water Priestess is the dual-cast ability for Folka abilities listed below
etc skills
Skill Name | Cost | Description |
---|---|---|
Deep Circle | 56 MP | AoE 2 turn 100% Water Resist. AoE 40 MP recovery |
Aqua Riser | 45 MP | AoE 2 turn -75% Water Resist. AoE 30% Attack w/ 10% MP Drain |
Blue Mirage | 45 MP, 5 LB | ST 3 turns 150% dmg mod for water black magic for 1 ally |
Folka is the healer to go if you're fighting water-based bosses, or have a water-based damage dealer.
Note that Blue Mirage require 5 LB to cast
Anti-break/ailments
Skill Name | Cost | Description |
---|---|---|
Water of Consciousness | 64 MP | AoE 5 turn 100% ATK/MAG break resist. AoE 5 turn 100% Paralyze/Confuse/Virus/Petrify/Charm resist. |
Water of the Flow | 64 MP | AoE 5 turn 100% DEF/SPR break resist. AoE 5 turn 100% Poison/Blind/Sleep/Silence/Stop resist. |
This is what you are expect from having Folka, full range protection from breaks and ailments (including stop and charm), right off the bat on turn 1.
You won't worry about the break-inducing skills from MS Nichol's Courageous/Fortune Stance, Emperor's Control or that Nasty Bile-like attacks from Venomous Vine of Death.
MP recovery
Skill Name | Cost | Description |
---|---|---|
Magic Heal | 8 LB | ST 210 MP Recovery |
Teardrop | 10 LB | AoE 180 MP Recovery |
Teardrop is analogous to Rem's MP conversion. Except, Folka has better base LB fill rate (100%).
All these instant MP recovery skills require LB to cast, which is great. Because you can make a build that generate 10LB crystals per turn quite easily with current day's equip.
HP recovery/ damage mitigation
Skill Name | Cost | Description |
---|---|---|
Water Screen | 52 MP | AoE HP heal : 1800 10x Mod. AoE MP Heal : 100 split over 3 turns |
Serpent Guard | 99 MP | (Available Turn 1) 2 Turn CD : AoE 1 Turn 20% Phys. dmg. reduction. AoE HP Heal : 2500 18x mod |
Cerulean Shell | 99 MP | (Available Turn 1) 2 Turn CD : AoE 1 Turn 20% Mag. dmg. reduction. AoE HP Heal : 2500 18x mod |
Ancient Aquarium | 120 MP 10 LB | (Available Turn 5) 5 turn CD : AoE 1 Turn 20% dmg. reduction |
With Serpent Guard/Cerulean being a type-specific mitigation, it amplifies Nichol's/Zargabaath general mitigation further. These skills also have Curaja-level HP heal, which can full-heal most 7★ damage dealer and at least half HP of your 7★ beefy tanks.
Note that Ancient Aquarium requires 10 LB to cast
LB
Skill name | Cost | Description |
---|---|---|
Assemble Aqua | 56->53 LB | AoE 50%->100% HP Recovery, cure all ailments, remove breaks/stop/charm, 100% water resist |
You will rarely use this.
Closing
Like the previous one I've done on Shantotto, I'm not going to give much of my opinion on the unit. I just present this information so it's easily digested by the readers and consequently help them to make a decision based on the unit they have.
Subreddit
Post Details
- Posted
- 6 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/FFBraveExvi...