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25
[JP] Trial: Shinryu (しんりゅう)
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Okabe666 is in JP
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JP Version Only Global Players: Be respectful or be removed. 🔨
*JP Trial: Shinryu (しんりゅう) *

Missions

  • Clear: 竜の紋章(FFBE)[Accessory] 40 ATK 40 MAG 40% Ice/Thunder/Water Resist
  • Use Green Magic: 10% Trust Moogle
  • Summon Ramuh & Shiva: タイダルウエイブ [Materia] Grant skill: Magic water damage (2x * 2 = 4x, MAG) to all enemies (ignore reflect) Reduce ATK and MAG by 45% for 3 turns to all enemies [Flood frames]
  • Within 25 Turns: 伝説を超えし者 [Materia] 30% LB Damage 50% Light Resist

Clear Videos

Overview

Battle:

Monster Info

Stats

HP MP ATK DEF MAG SPR
300,000,000 100,000 1,550 ( 930) 1250 ( 750) 1670 ( 1002) 1300 ( 780)

Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.

Resistances

NonElemental
- - - - - - Absorb - -
100% - 100% 100% 100% 100% 100% 100%
ATKBreak DEFBreak MAGBreak SPRBreak PhysMitigation MagMitigation
No No

Skillset

Raw Dump: Link

Name Effect DMG Type ATK Type Element
[Passive]全ステ60% Increase ATK, DEF, MAG and SPR by 60% - - -
[Passive]しんりゅう降臨ファイナルアタック_覚醒級 Upon defeat, use Final Attack (?) and ギガフレア - -
[Passive]光属性吸収 Absorb [Light] elemental attacks - -
しんりゅうの爪 [Ignores cover]Hybrid°* damage (2.2x, ATK and 2.1x, MAG) to one enemy Hybrid Physical -
しんりゅうの尾 [Ignores cover]Hybrid°* damage (1.9x, ATK and 1.8x, MAG) to all enemies Hybrid None -
フレア Magic [Fire] damage (5x, MAG) to one enemyReduce [Water] resist by 30% for 3 turns to one enemy Magic Magic
ギガフレア Physical* [Fire] damage (6x, ATK) to all enemies ( 100% accuracy)Magic* [Fire] damage (6x, MAG) to all enemies PhysicalMagic None
ミールストーム 98% HP damage to all enemies - None -
しんりゅうが激高した! Increase ATK and MAG by 10% for 3 turns to caster - - -
アルマゲスト [Ignores cover]Magic* damage (4.7x, MAG) to all enemies Magic None -
アルマゲスト [Ignores cover]Magic* damage (5.8x, MAG) to all enemies Magic None -
ふぶき Magic [Ice] damage (2x, MAG) to all enemies Magic Magic
いなづま Magic [Lightning] damage (2x, MAG) to all enemies Magic Magic
ほのお Magic [Fire] damage (2x, MAG) to all enemiesReduce [Fire] resistance by 30% for 3 turns to all enemies Magic Magic
じしん Physical [Earth] damage (3.5x, ATK) to all enemiesReduce ATK, DEF, MAG and SPR by 30% for 3 turns to all enemies Physical Physical
マイティガード Increase DEF and SPR by 55% for one turn to casterIncrease DEF and SPR by 40% for 3 turns to caster - - -
しのルーレット Instant KO (100%) to one enemy (ignores death resist)Remove all buffs and debuffs from one enemy - - -
しのルーレット [Death]Instant KO (100%) to caster - - -
強制集合 Force all enemies to return to the battle field - - -
タイダルウエイブ Magic [Water] damage (6x, MAG) to all enemiesReduce [Lightning] resistance by 30% for 3 turns to all enemies Magic Magic
アトミックレイ Magic [Fire] damage (3.5x, MAG) to all enemies Magic Magic
あくまのひとみ Remove resistances to Poison, Blind, Sleep, Silence, Paralyze, Confusion, Disease and Petrify from one enemy for one turnInflict Petrify (100%) on one enemyRemove all buffs and debuffs from one enemy - - -

Strategy / AI / Behaviour

Boss Mechanics:

  • HP Thresholds at 85% / 70% / 55% / 40% / 20% which triggers the Roulette, where he will use dispel Kill on a random unit, or cast Death on himself, triggering a self buff and he will use アルマゲスト (AoE Magic*) on the next turn plus whatever he normally does.

  • The アルマゲスト (AoE Magic*) from self target Roulette can be prevented by using Reflect on Shinryu (w cast on self, skill obtainable via Carbuncle). It will result in a random Death on your team instead of dispel Kill.

  • He follows a set rotation for each turn multiple しんりゅうの爪 (ST Hybrid) (Note: this can be evaded).

    - Action:
    Turn 1 しんりゅうの尾 (AoE Hybrid*)いなづま (AoE Lightning Magic)フレア (ST Fire Magic)ふぶき (AoE Ice Magic)
    Turn 2 アトミックレイ (AoE Fire Magic)じしん(AoE Earth Physical)フレア (ST Fire Magic)ほのお (AoE Fire Magic)
    Turn 3 ミールストーム (AoE 98% HP Damage)あくまのひとみ (ST Dispel Reduce Immunity Petrify)
    Turn 4 タイダルウエイブ (AoE Water Magic)ふぶき (AoE Ice Magic)フレア (ST Fire Magic)じしん (AoE Earth Physical)
    Turn 5 アルマゲスト (AoE Magic*)あくまのひとみ (ST Dispel Reduce Immunity Petrify)フレア (ST Fire Magic)いなづま (AoE Lightning Magic)ほのお (AoE Fire Magic)
  • Once you go below 50% HP he will begin to use あくまのひとみ (ST Dispel Reduce Immunity Petrify) twice on turn (3) & (5) rotations!

  • He will also use しんりゅうの尾 (AoE Hybrid*) twice on turn 1 rotations at this point. Thanks /u/Kyo1995

  • Once you bring Shinryu to 0% HP he will use ギガフレア (AoE [Fire] physical attack with 100% accuracy AoE [Fire] magic attack) so make sure to have fire resist and/or AoE reraise up on the final turn.

My Team:

Light Warrior LennaCG LightningCG CharlotteAuron CG FinaCG Lightning

  • All units geared for 100% water resist, 30% earth resist at minimum.

  • Charlotte geared for HP/DEF/SPR with the above elemental requirements as much Fire/Ice/Lightning as possible.

  • CG Fina geared for survival Pod 153 for mitigation equipped with Stona (craftable) and on Golem for Barstonga.

  • Lenna geared for survival elemental resist with some auto LB.

  • Auron with Rikku's Pouch for Esunaga, Pod 153 for mitigation and geared for survival and LB fill.

  • Lightning x 2 geared with elemental weapons and as much dragon killer as possible (I used 275% 225% on friend) while still hitting required resists. The water resist is optional, but I found it better to have it just in case.

  • No ailment immunity is required for this trial.

My Strategy:

  • For the trial, my basic plan was to attack on safe turns (1, 2, 3) then recovery turn (4) and guard turn (5).

  • First two turns while we set up Charlotte for cover (turn 1) and provoke (turn 2) can be a little risky so guard with your DPS.

  • Having Pod 153 physical mitigation really helps for this trial, so if you can equip one on your healer, and one on your breaker, I recommend doing so.

  • Crafting Stona (ST cure petrify) and placing on the healer with Barstonga was very helpful for me as they were able to cover the earth resist after curing the petrify on the same action.

  • Lighting as DPS was quite good for this, since turn 1 she could use LB for mod boost, and apply the 120% imperil, then follow up with two turns of her chaining.

  • To cross the thresholds safely, ideally we would be crossing on turn (2) of the rotation, as it is the safest no matter what the result of the Roulette is, including the self target, as turn (3) all he will do is ミールストーム (AoE 98% HP Damage) あくまのひとみ (ST Dispel Reduce Immunity Petrify) which gives us time to recover if needed.

  • If you take a dualcast unit, with Carbuncle specced for Reflect skill, you can also cast reflect on a unit twice) to apply to Shinryu, which will help prevent the self target AoE magic nuke next turn. I did not do this, however it might be worth looking into.

  • [Edit:] I have added a clear video making use of the Reflect strategy, and it is actually very good!! Highly recommend.

  • The reason I chose to take two healers vs two tanks is because a fair amount of the trial is RNG focus, ability to recover was the main concern vs easy survival on regular turns. 100% evade provoke tanks work fine for this trial alongside a pure elemental resist magic tank for almost zero damage apart from the bypass cover attacks.

  • When he buffs himself, it is a (1) turn DEF/SPR buff that cannot be dispelled, simultaneously cast with a 3 turn DEF/SPR buff that can be dispelled. If you need more damage to fit the turn count mission, it will be worth using dispel on these turns & re-breaking.

  • Below 50% HP can be very very RNG and difficult, so we want to kill as quickly as possible!!

  • Shiva on breaker & Ramuh on healer worked quite well and there is plenty of time where esper orbs will gather naturally, so take the opportunity to cast these on safe turns.

  • Good luck! You'll need it, quite literally, on this trial.

Community Guides & Clears

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  • CSS Tags for unit icons can be found here: Link

/u/TragGaming Post Clear Thoughts: Shinryu (Link)

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