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JP - Series Boss Trial: Neo Exdeath (FFV)
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JP Version Only Global Players: Be respectful or be removed. 🔨
Series Boss Trial: Neo Exdeath (FFV)

Missions

  • Clear: Unlock new abilities for base 3★ FFV units
  • 2 Wind/Dark Damage: 50x Trust Coins
  • Kill Neo Exdeath w/ LB: 2x Summon Tickets
  • Within 20 Turns: Unlock new abilities for base 5★ FFV Units

List of abilities unlocked can be found: here.

Clear Videos

Overview

Series Boss Trials

  • FFBE reenactment Trial of the Final Fantasy series Final Bosses.

Series Bonus:

  • 100% All Stats to Final Fantasy V Units.

Two Battles:

  • Battle 1: エクスデス — Exdeath (Tree Form)
  • Battle 2: ネオエクスデス — Neo Exdeath

Battle 1: Exdeath (Tree Form)

Monster Info

Stats

HP MP ATK DEF MAG SPR
112,000,000 100,000 1,100 ( 550) 1000 ( 500) 720 ( 360) 700 ( 350)

Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.

Resistances

NonElemental
- - - - - - - - -
100% 100% 100% 100% 100% 100% 100% 100%
ATKBreak DEFBreak MAGBreak SPRBreak PhysMitigation MagMitigation
No No

Skillset

Raw Dump: Link

Name                      Effect                      DMG Type ATK Type Element Seal Reflect
[Passive]全ステ50% Increase ATK, DEF, MAG and SPR by 50% - - - - -
- - - - - - -
フレア ST 1210% Magic Fire Damage Magic Magic Fire
ホーリー ST 1070% Magic Light Damage Magic Magic Light
メテオ AoE 1267% Magic Damage Magic Magic - - -
フレア ST -50% Fire Resist (3 Turns)ST 1310% Magic Fire Damage Magic Magic Fire
ホーリー ST -50% Light Resist (3 Turns)ST 1170% Magic Light Damage Magic Magic Light
メテオ AoE 1333% Magic Damage Magic Magic - - -
空間がゆがみ始めた! ??? - - - - -
ホワイトホール [Death]ST Instant KO (100%)ST Inflict Petrify (100%) - - - - -
ネオブラックホール ST Remove all buffs and debuffsST Instant KO (100%)[Ignores death resist] - - - - -
無の力 AoE Remove all buffs and debuffsAoE Instant KO (100%)[Ignores death resist] - - - - -

Strategy / AI / Behaviour

  • This form of Exdeath, his main gimmick is Death & Kill skills with some AoE magic / ST physical thrown in.

  • Best way to deal with this is to organise your party for who is going to eat the death for certain turns, and keeping death resist items for your key units (e.g. Tank & Damage Dealer).

Turn Actions
1 Death, Slot #1 (50%), otherwise, Death #6 (100%)
2 Death, Slot #5 (50%), otherwise, Death #6 (100%)
3 Kill, Slot #4
4 Death, Slot #1 (50%), otherwise, Death #6 (100%)
5 Death, Slot #5 (50%), otherwise, Death #6 (100%)
6 Kill, Slot #1
7 Death, Slot #1 (50%), otherwise, Death #6 (100%)
8 Death, Slot #5 (50%), otherwise, Death #6 (100%)
9 Kill, Slot #6 Random Slot
10 AoE Dispel Kill (Game Over)
  • Friend unit is most likely to die here so we must make sure to bring a friend with death resist.

Suggested setup:

Breaker Tank Healer Healer DPS DPS
Genji Armor Genji Shield Safety Bit Safety Bit
  • This phase of the trial is fairly simple, however you do have a time limit (10 turns).

Battle 2: Neo Exdeath

Monster Info

Stats

HP MP ATK DEF MAG SPR
290,000,000 100,000 1,200 ( 600) 850 ( 425) 780 ( 390) 780 ( 390)

Values in ( ) indicate extra stats gained from passives.
These are not affected by breaks.

Resistances

NonElemental
- - - - - - - - -
100% 100% 100% 100% 100% 100% 100% 100%
ATKBreak DEFBreak MAGBreak SPRBreak PhysMitigation MagMitigation
No No

Skillset

Raw Dump: Link

Name                      Effect                      DMG Type ATK Type Element Seal Reflect
[Passive]全ステ50% Increase ATK, DEF, MAG and SPR by 50% - - - - -
- - - - - - -
宇宙の 法則が 乱れる! ??? - - - - -
グランドクロス AoE Remove resistances to All Ailments (3 turns)AoE Inflict one random status effect - - - - -
ディスペル ST Remove all buffs and debuffs - - - - -
メテオ AoE 1360% Magic Damage Magic Magic - - -
アルマゲスト AoE -170% Light Resist (3 Turns)AoE 1400% Magic Light DamageAoE 700% Magic light damage per turn (3 Turns) Magic Magic Light - -
無への回帰 AoE -40% ATK, DEF (3 Turns) - - - - -
法則崩壊 Self 30% ATK/DEF/MAG/SPR (99999 Turns)Self 40% Physical/Magical Damage Mitigation (99999 Turns) [Can't be removed] - - - - -
無の暴走 ST 750% Physical* Damage Phys None - - -
しんくうは ST 1350% Physical* Damage Phys None - - -
ダブルアタック ST 650% Physical DamageST 650% Physical Damage Phys Phys - - -
エアロガ AoE 1050% Magic Wind Damage Magic Magic Wind
デルタアタック AoE 1000% Magic damageAoE Inflict Petrify (100%) - - - - -
ブリザガ AoE 1050% Magic Ice Damage Magic Magic Ice
ファイガ AoE 1050% Magic Fire Damage Magic Magic Fire
フレア ST 1250% Magic Fire Damage Magic Magic Fire
サンダガ AoE 1050% Magic Lightning Damage Magic Magic Lightning
ホーリー ST 1170% Magic Fire Damage Magic Magic Light
グランドクロス AoE Remove resistances to All Ailments (3 turns)AoE Inflict one random status effect - - - - -

Strategy / AI / Behaviour

  • This phase is a bit more dangerous, but can be handled fairly simply above 20% HP threshold.

  • I haven't fully worked out exactly what triggers what, at this point, so if anyone who has a better idea would like to contribute, please feel free!

  • More detail thanks to /u/togeo

There are 4 sets of actions for the second stage normal attacks for each set. The Neo Exdeath starts his turn using the Set 4 without the グランドクロス. The next turn (turn 2), he will use Set 1, followed by Set 2, Set 3, Set 4, and then go back to Set 1.

Set 1 無への回帰: Reduce ATK and MAG by 40% for 3 turns to all enemies ダブルアタック: Physical damage (6.5x, ATK) to one enemy, Physical damage (6.5x, ATK) to one enemy ブリザガ: Magic ice damage (10.5x, MAG) to all enemies ディスペル: Remove all buffs and debuffs from one enemy

Set 2 グランドクロス: Remove resistances to Poison, Blind, Sleep, Silence, Paralyze, Confusion, Disease and Petrify from all enemies for 3 turns, Inflict one random status effect (Poison, Blind, Sleep, Silence, Paralyze and Disease 100%) to all enemies しんくうは: Physical* damage (13.5x, ATK) to one enemy ファイガ: Magic fire damage (10.5x, MAG) to all enemies フレア: Magic fire damage (12.5x, MAG) to one enemy

Set 3 ダブルアタック: Physical damage (6.5x, ATK) to one enemy, Physical damage (6.5x, ATK) to one enemy アルマゲスト: Reduce resistance to Light by 170% for 3 turns to all enemies, Magic light damage (14x, MAG) to all enemies, Magic light damage (7x, SPR) per turn to all enemies for 3 turns サンダガ: Magic lightning damage (10.5x, MAG) to all enemies ホーリー: Magic light damage (11.7x, MAG) to one enemy

Set 4 グランドクロス: Remove resistances to Poison, Blind, Sleep, Silence, Paralyze, Confusion, Disease and Petrify from all enemies for 3 turns, Inflict one random status effect (Poison, Blind, Sleep, Silence, Paralyze and Disease 100%) to all enemies しんくうは: Physical* damage (13.5x, ATK) to one enemy エアロガ: Magic wind damage (10.5x, MAG) to all enemies デルタアタック: Magic damage (10x, MAG) to all enemies, Inflict Petrify (100%) on all enemies

After crossing the 60% and 30% thresholds, Neo Exdeath will do extra しんくうは nuke (twice for 30%). The next turn, he will dispel a unit for 60% threshold; highest SPR unit and highest DEF unit for the 30% threshold; and remove ailment resistances and inflict 1 random status effect. After that, he will resume the 4 sets above starting from Set 1.

Important things to deal with in this phase:

  • Ailment resist buff here will negate Exdeath lowering your ailment resistances, provided the unit is geared for innate resist as well. This is a much safer strategy than attempting to cleanse the ailments once applied.

  • Keep reraise up as much as possible on everyone, as there appears to be a very strong attack that ignores provoke.

  • There is a strong Damage over Time (DoT) effect here, but can be countered by light resist buff (?) and a strong regen.

  • Exdeath will be spamming ST Dispel here! So make sure to watch carefully if buffs need to be reapplied for any units (particularly your draw tank).

  • We have 20 turns for this phase, for mission completion, but if it takes longer there is no punishment.

  • The AI changes significantly once the 20% threshold has been crossed, and Exdeath will buff his stats every turn apply an irremovable mitigation to himself. So ideally, you want to kill in 1 or 2 turns from >20% to avoid this dangerous area.

Community Guides & Clears

  • This section will be limited to community guides, highlight to be added.
  • CSS Tags for unit icons can be found here: Link

/u/Okabe666

Team:

  • All units with 100% Ailment Resist.
Unit Gear
Auron LB Fill build Genji Armour Dark Weapon
CG Charlotte Genji Shield 90% Innate Draw (2 x Red Nose) 140% Light Resist
Aerith LB Fill build
CG Folka LB Fill build
CG Lightning Wind Sword Safety Bit Ifrit for killers
(CG) Light Warrior Bartz Safety Bit Ifrit for killers

Strategy:

  • I went in somewhat blind, however following these unit positions the fight went very smoothly in phase 1.

  • Aerith, Auron & Charlotte alternated in who was using DEF/SPR buffs, making sure to keep them up as much as possible. Folka was mainly backup in this part.

  • Charlotte using her magic cover / LB really made the damage not too much an issue.

  • For phase 2, the main focus was to keep everyone alive, buffed, with ailment resistance buff active and reraise if possible while bursting down Exdeath to ~20% as quickly as we can.

  • Once we are ready and close to the threshold, we set up for biggest nuke attack and try to kill from >20%. We have 2 turns to do this as once you cross, all Exdeath will do is apply his buffs, allowing you an extra turn to kill him. If that can't be done in the 2 turns, my strategy is "AoE reraise and hope for the best" as he goes on a rampage.

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