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JP Version OnlyTo think I have to do the thread instead of Rozaliin.
Trial of the Reborn: Elafikeras
Overview
AI: Link
Clear Reward:
[Projectile] ライジングサン [Rising Sun] (FFBE)
186 ATK, 昇りゆく太陽 [Sunrise] ( 75% Phys. Damage vs Machines, 50% Phys. Damage vs Birds)
Missions:
- Kill Elafikeras with LB: 10% Trust Moogle
- No Items : 50x Trust Coins (Mixer)
- Finish in 5 turns or less : UoC Ticket (1/10)
Clear Videos
- YouTube /u/Meyrime [All Missions]
CG SieghartCG CidSummer Fina & Lid 2018PrimroseCG Ignacio CG Cid
- YouTube /u/Okabe666 [All Missions]
CG AkstarWilhelmReginaCG LightningFuture Hope CG Cid
- YouTube /u/AxtunFF [All Missions]
Summer Fina & Lid 2018WilhelmCG CidPrimroseZack CG Cid
- Youtube /u/Rozaliin [2/3 Missions] [Slow Clear]
BaschZackCG AkstarAerithYuraisha CG Akstar
- Youtube /u/AradoEloute [2/3 Missions] [Slow Clear]
Summer Folka & CitraCG SieghartYuraishaSummer Fina & Lid 2018CG Cid Summer Folka & Citra
Details
Monster Info
Elafikeras
- Name: エラフィケラス (Elafikeras)
- Race: Beast/Stone
- Level: 99
Stats
HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|
280,000,000 | 100,000 | 1020 | 900 | 1020 | 750 |
Resistances
Non Elemental |
||||||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
ATK Break |
DEF Break |
MAG Break |
SPR Break |
Phys Mitigation |
Mag Mitigation |
---|---|---|---|---|---|
✓ | ❌ | ✓ | ❌ | No | No |
Skillset
Name | Effect | Type |
---|---|---|
物理・魔法カウンター | 100% chance to counter physical attacks with ソードバリア to the attacker (max 3 / turn) and magic attacks with ライトボール to the attacker (max 3 / turn) | Passive |
攻撃魔力50% | Increase ATK and MAG by 50% | Passive |
輝く巨角 | Restore 9000 MP split over 10 turns to all enemies | Magic |
巨角が全てを吸い尽くす! | AoE 500% Magic damage as MP drain AoE Fixed damage (99,999) Restore 100% HP to caster |
Magic |
光速のデストルドー | AoE Instant KO (100%) Unblockable AoE Dispel |
-- |
巨角乱れ突き | AoE 350% Dmg | Physical |
天魔降石 | AoE 350% Dmg | Magic |
威嚇の足踏み | AoE -50% ATK, DEF, MAG and SPR (3 Turns) | -- |
拒刃の輝き | 100% Phys. Mitigation (1 Turn) Can't be dispelled | -- |
絶魔の輝き | 100% Mag. Mitigation (1 Turn) Can't be dispelled | -- |
暴蹄 | ST 90% Dmg | Physical |
角光 | ST 90% Dmg | Magic |
Strategy
Elafikeras, or Moose as we call him, is nowhere threat looking unlike the former trial, Blood Moon. So much that I have to do a thread for it myself. Anyway, Moose is nearly identical to his original trial. It's a DPS race where there is only one rule : the one who hit the hardest win, simple as that. No hidden tricks or nasty ailments this time, your team only need to focus on ATK (or MAG). The boss will barely hurt you until 75% and you want anyway to take it down from here. But be careful when using LB, because he will punish any damaging LB you do and if you plan on taking him down in one go, you'll cross all his thresholds and take several AoE at once.
However, there is one important thing to remember : you "only" have 10 turns. Once you reach that, Moose will start using skills that are overkill against you, every turn. AoE Death, AoE Dispel, severe MP Drains, absurd Fixed Damage and on top of that, the boss will heal to full. Basically, it's Game Over. Thankfully, this boss will give you a strong MP Refresh as a preemptive, and will last 10 turns. You can abuse your skills, you're unlikely to run out of MP until the end of the countdown.
The "main" problem of the trial isn't the boss itself but the missions. One of them require to take the boss down in 5 turns or less for that sweet UoC ticket and this is no easy task for everyone. First, because Moose will have 100% Phys. Mitigation during Turn 5 (and Mag. Mitigation during Turn 8) which imply that you'll have 4 turns at best to take down the beast with all the missions and second, because you'll need a really strong capper if you ever want to finish in one turn. In those 4 turns, you'll need to have all your buffs prepared. Imbues, imperils, breaks, virus (as Moose isn't immune to it) and a LB for the mission.
For that, some units are clearly recommended to make your life easier to have all the chances on your side.
Cappers : Regina, Zack, Cid. All those three does have really strong nuke if equipped properly. For Cid, it's better to go for Jump Damage over raw ATK. The best would be to have 3 of his TMR and complete with either Beast Killer or Wind Veritas TMR, for a boost of ATK and Jump Damage.
Breakers / Debuffers : Fid have the spotlight, due to her easy access to high breaks and imperils, as well as the possibility to give a chaining skill to all her teammates. But other units, such as Future Hope aren't that far behind, especially with his Break/Buff Combo as well as the possibility to imbue thunder. The problem here would be in finding a Thunder imperil, most likely in the form of CG Lightning.
Buffers : Primrose clearly stand out, with her maxed LB of 200% all stats. Even her CD is 180% and she does get access to Beast Killers buffs. But other units, such as Yuraisha, does the work well, with slightly weaker buffs but better killers. Again, Future Hope is a good choice, even without killers he has the possibility to imbue and break too, making him all-round and compensate that. Don't forget Ignacio, as he can be a strong buffer, with 180% and the possibility to imbue fire, which is easier to imperil.
Chainers : The chainers are going to depend of the team. If using Fid, anyone can be a chainer. However, if using Future Hope, you'd want to have Lightning with you to rely on her imperil. You can partner her with Axter for some damage before the big turn.
Ailment Users : Just take Acid Rain on your Tank and it will do the trick just fine. Use it right before the DPS turn because Virus doesn't last long.
Reminder
It's by no means a perfect thread. It's my first one as no one wanted apparently to do one for Elafikeras. If there is any mistakes or more information you'd want me to add, be sure to tell me.
Subreddit
Post Details
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- 5 years ago
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