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Intro:
Welcome to the issue #20 of the Lost Reviews. We are the Lost Cause and today, doing more than 1 thing at once coz I have my MATHS PLACEMENTS coming up… Anyway, you know all the hype is directed towards the new unit...
Vicky is the new WKN of GL.
DD Tank on point.
Dat big body isn’t for nothing.
Class: Huge Guy: He does it well.
TMR: Energy Converter: It is all about the energy converters these days.
Notable Abilities:
Provokes: All kinds of provokes.
Finishers: All kinda of finishers.
a Chain: 1 chain only.
Tanks
Surprises enemy with a punch in the face
Overview
Viktor is a very good tank in addition to being a good DD. He can only provoke as a tank but can cap and chain. His provoke is a 5 turn provoke, allowing him up to 4 turns of dealing damage. He caps with both a DW build and an FD build because of his TDW DEF when using his TMR. He can also chain with Lunera and other Aureole chainers whether DW or Single cast. (Keep in mind Aureole Ray is probably going to become a big chain family)
6★ Notable Abilities:
LB: 18LS for 8.5x 1-hitter AoE (DEF Scaling)… his LB isn’t recommended to be leveled unless you are willing to use him as an FD unit, and even then, it is only 1x more mod than his main finisher.
EMP/Stun Grenade: 50% AoE breaks to MAG/SPR or ATK/DEF. If he is used as a pure tank, those abilities can easily be inserted into his rotation. On the other hand, when he is used as a finisher; though, he doesn’t have as many turns to use them. As for the breaks themselves, they aren’t in the standard combination of offensive and defensive, and instead are combined in a less convenient way. The magnitude of the buffs on the other hand, is higher than average (45%).
Showdown/Confrontation: His main provokes, or should I say provoke as Showdown doesn’t have mitigation but instead buffs ATK/DEF 100% and fills LB (Confrontation has a 25% A-miti) both stay in effect for 5 turns. His mitigation isn’t on the higher end and can be overridden by almost any A-miti buff. The turns in effect are very high.
Biocell Restoration/Implanted Rebreather: His self-sustain skills. First restored 10k HP and 200 MP. The second, cures all status ailments, breaks, stop and charm from self and gives immunity from them to himself for 3 turns.
Pro-Human/Augmentation: His weaker finishers (4x DEF) that give him 75% killers to machines or humans respectively for 3 turns. Very useful when dealing with either race of enemies.
Takedown: This is his main finisher that deals 7.5x DEF as a 1-hitter. Deals really high damage especially with FD build.
Passives:
- Raw Stats: 80% innate DEF and 20% HP/ATK/SPR (losing 50% DEF when not using a heavy armor - NEVER).
- Offensive/Sustainability: Innate DW. Counter and 150% ATK/DEF buff when under 50% HP, as voker those will proc a lot.
7✦ Notable Abilities:
LB: 22 LS for 15x DEF mod AoE finisher. Only useful for FD build and almost useless for DW build.
Security System: AoE 6.5x DEF mod chain that chains with Aureole Ray family. Gives him the ability to be very slot efficient even in really tight setups when using Loren (7✦) as a chainer/breaker. Can chain ⅘ turns.
Icarus Dash/Plasma Bolt: 18.5x DEF finishers with 75% lightning or fire imperils. These are amazing finisher abilities but are CD (5 turns unlocked turn 5)
Augmented TITAN/Plasma Bolt: Provoke with 4000 HP barrier and 20% P/T-Miti (stacks with A-Miti) but it only lasts 2 turns. Best to be kept for Thresholds or strong enemy rotation attack as it is a CD ability (3 turns, available T1
Passives:
- TM Ability: 30% ATK/DEF and 40% DEF TDW.
- Base Stats: 20% HP/MP/DEF/SPR.
Offensive: 2x more mod on Takedown and the Pro-Blank skills.
Rotation:
Normal Build:
- Confrontation > CD Finisher > CD Finisher > Finisher > Finisher >>>
(needs imbuer if FD and Mighty Hammer or another lightning or fire weapon with DW - LB when available if FD - use killer finisher before CD finishers if it applies)
FD with Secret Craftsman Book:
*Confrontation > Imbue > CD Finisher > CD Finisher > Finisher >>>
(LB when usable instead of finisher - if killers apply use it before CD)
TMR:
Energy Conversion: Materia 20% HP 30% DEF and auto-regen and auto-refresh (10%). Good for a tank, only slightly better than Patriotic Recall in most cases (eHP-wise) but the refresh is nice to have.
STMR:
Marchenko’s Secrets: Materia 80% DEF and immunity to Sleep, Paralyze, Confuse and Petrify. Pretty amazing STMR but is it worth going hard for 4?
6★ Pros:
Really high damage
Not locked to an element
Can finish and voke tank at the same time in 1 unit slot.
Nice breaks
A long provoke
7✦ Pros:
Even higher damage
Can chain with a family as a tank
Gets a threshold protector
Can use DW or FD without compensating much eHP
Cons:
No AoE Cover
No innate auto-refresh (fixed by his own TMR being on him)
No innate status immunities
Low mitigation
Calculations and Comparison:
TL;DR:
Viktor is a very slot efficient unit with good tanking and high damage. Especially at 7✦
More layout fixes
Sorry for being late, I have Maths Placements coming up soon and I need to study, Adam will come out tomorrow (hopefully), wish me luck
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