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Considering the EXP Table here, we know that for a new 5* base unit, you'll need these much LB exp to cap reach certain level at certain cap:
- 5* cap : Lv 1-20 : 36,100 LB EXP
- 6* cap : Lv 20-25 : 17,250 LB EXP
- 7* cap : Lv 25-30 : 112,500 LB EXP
And considering the maximum value of fully fused pot, therefore the best LB EXP value for each pot (optimized for space-saving) are as follows :
- King Burst Pot : 36,100 LB EXP
- Burst Pot : 15,000 LB EXP
- Mini Burst Pot : 2,200 LB EXP
And therefore, when you want to level LB EXP of the new 5* base unit, you will need these amount of those nominals :
Lv1-20 (36,100) : 1 King (total : 36,100)
Just the right amount
Lv20-25 (17,250) : 1 Normal 1 Mini (total : 17,200)
100 exp deficit, easily solved by adding 1 mini burst pot, which is easier to get
Lv25-30 (112,500) : 3 King 2 Mini (total : 112,700)
200 exp overflow. Considering the amount of space saving you do, I think this is a reasonable loss
OK, you're probably wondering why I wrote this. We have just received 100 burst pot in GL and the current state in next couple months will be one of these 3 :
- You already have your unit at 6* maxed their LB, and you got a dupe ready and you want to level the LB from 25 to 30
- You got a new unit in the future, but not enough copy to get 7*, so you'll have to level their LB from 1 to 25
- You got a new unit in the future and you have the second copy, so you want to level LB from 1 to 30.
In no way, that you can level the LB EXP with maxed amount of LB pots nominmal (3.8k, 21k, 40k) without these 2 cases happen :
- Big LB EXP overflow
- Big LB EXP deficit
- Your inventory will be flocked with Burst Pot, because you don't know the optimal LB EXP to reach for each pot so you get the minimum overflow/deficit.
Now, knowing the information I provided, you can save a lot of space without having deficit/overflow of LB of the units you're leveling in the future.
Here's some comparison of overflow/deficit if you go blindly maxed out all the pot EXP
CASE NEW 6* (0~25): 53,350 EXP
With optimal nominal, you will need to feed :
1 King, 1 Normal, 1 Mini.
Total slots : 3
And left with 50 EXP deficit to cap
With capped nominal, you will need to feed :
1 King, then you'll have 13,350 exp deficit. Finally, you'll have :
7,650 EXP overflow with 1 maxed burst pot (total slots : 2)
1,850 EXP overflow with 4 maxed mini burst pot (total slots : 5)
CASE 6* TO 7* (25~30): 112,500 EXP
With optimal nominal, you will need to feed :
3 King, 2 Mini
Total slots : 5
to reach cap and have 200 EXP overflow
With capped nominal, you will need to feed:
2 King, then you'll have 32,500 exp deficit. Finally, you'll have :
9,500 EXP overflow with 2 maxed Burst Pot (total slots : 4)
100 EXP deficit with 1 maxed Burst Pot and 3 maxed Mini Burst Pot (total slots : 6)
CASE NEW 7* (1~30): 165,850 EXP
With optimal nominal, you will need to feed :
4 King, 1 Normal, 3 Mini
Total slots : 8
to reach cap and have 150 EXP overflow
With capped nominal, you will need to feed :
4 King, then you'll have 5,850 EXP deficit. Finally, you'll have :
15,150 EXP overflow with 1 maxed Burst Pot (Total slots : 5)
1,750 EXP overflow with 2 maxed Mini Burst Pot (Total slots : 6)
REVISION:
- Changed the total number for case 6* to 7* on capped nominal due to wrong counting (5 slots -> 6 slots)
- Changed the optimal nominal of Mini Burst Pot from 1,100 EXP to 2,200 EXP, because the gcd of 2 and 6 in previous nominal is 2, so it's better to fuse mini up to 2,200 EXP per pot.
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