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JP - Attack of Antenolla (Trial of the Reborn - Ultimate) Info/Strategy
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JP Version OnlyGlobal Players. Please be respectful.
Trial of the Reborn - Ultimate: Antenolla

Overview

Clear Reward:

Thorned Mace : [Mace] 117 ATK & Poison 100% & Petrify 30% & Man Eater

Missions:

  • No items: 10% Trust Moogle
  • Use Fire/Wind/Dark Damage 2 Times: Rare Summon Ticket
  • Finish in 35 turns or fewer: [Materia] Plant Killer (75% Phys/Mag Dmg against plants)

Clear Videos

Details

Monster Info

  • Name: アンテノラ (Antenolla)
  • Race: Plant
  • Level: 99

Stats

Antenolla: Flower (花)

HP MP ATK MAG DEF SPR
50,000,000 100,000 550 680 80 50

Elemental Resists: 100% Fire/Lightning/Wind/Light; -50% Ice; Absorbs Water/Earth
Ailment Resists: Immune
Break Resists: Vulnerable to MAG

Name Effect Dmg Type
謎の陽光が差し込んだ! Self: AoE 30% ATK/MAG (3/4 Turns) & Reduce Magic Dmg by 100% --
謎の暗雲が立ち込めた! Self: AoE 30% DEF/SPR (3/4 Turns) & Reduce Physical Dmg by 100% --
謎の大雨が降り始めた! Self: AoE 40% ATK/MAG/DEF/SPR (3 Turns) --
七色の強花粉 AoE 100% Poison/Sleep/Silence/Paralyze/Confuse/Disease & 30% Charm (3 Turns) --
花粉 AoE 100% Poison/Sleep/Paralyze/Confuse --
満開・妖花繚乱 AoE 560% Wind/Earth Dmg & Reduce Wind/Earth Resist by 50% (3 Turns) Physical
花弁の舞 AoE 430% Dmg Physical
エバーグリーン AoE 400% Dmg Magic
アンテノラエキス AoE 550% Water Dmg Magic

Antenolla: Ivy (蔦)

HP MP ATK MAG DEF SPR
40,000,000 50,000 450 650 110 40

Elemental Resists: 100% Ice/Wind/Non-Elemental; 300% Lightning; -50% Fire; Absorbs Water/Earth
Ailment Resists: Immune
Break Resists: Vulnerable to DEF/MAG

Name Effect Dmg Type
蔦に吹き飛ばされた! ST Snort --
いばらの病みトゲ ST 350% Dmg & 100% Disease Physical
からみつく ST Stop (3 Turns) --
吸血 ST 80% Dmg as 50% MP Drain Magic
暴走している AoE 5000% Dmg & Reduce Phys/Mag Dmg by 100% (1 Turn) Physical

Antenolla: Root (根)

HP MP ATK MAG DEF SPR
40,000,000 50,000 400 600 65 60

Elemental Resists: 100% Fire/Ice/Non-Elemental; 300% Dark; -50% Wind; Absorbs Water/Earth
Ailment Resists: Immune
Break Resists: Vulnerable to ATK/MAG/SPR

Name Effect Dmg Type
根が全てを吸い尽くす! AoE 200% Dmg as 70% MP Drain Magic
捕食 ST 530% Dmg as HP Drain Magic
大地の癒やし Self: AoE Restore 2000000 HP --
ペタルクエイク AoE 450% Earth Dmg & Earth Resist by 50% (3 Turns) Magic
暴走している AoE 5000% Dmg & Reduce Phys/Mag Dmg by 100% (1 Turn) Physical

Antenolla: Leaves (葉)

HP MP ATK MAG DEF SPR
40,000,000 50,000 290 400 60 30

Elemental Resists: 100% Ice/Lightning/Light; 300% Wind; -50% Dark; Absorbs Water/Earth
Ailment Resists: Immune
Break Resists: Vulnerable to ATK/DEF

Name Effect Dmg Type
葉が砂塵を巻き起こす! AoE 900% Wind/Earth Dmg & Reduce Wind/Earth Resist by 50% (3 Turns) Magic
ストーンブロウ ST 400% Earth Dmg Magic
リーフカッター ST 400% Wind Dmg Magic
ヘイフィーバー AoE 60% ATK/MAG/DEF/SPR Debuff (4 Turns) --
暴走している AoE 5000% Dmg & Reduce Phys/Mag Dmg by 100% (1 Turn) Physical

Conditionals & Triggers

I can tell from the AI data that there are a number of conditional abilities and triggers but I'm not good at reading the data to accurately tell when they are or what the triggers are. So if someone could do that it would be greatly appreciated.

Strategy

I personally used a 3-turn kill strategy which I detail below. As such, the following strategy section is based on assumptions from the data and from reading Altema and Famitsu's guides.

What an annoying fight. As usual both a magic cover tank and ST provoke tank are recommended. Also, it is recommended that you bring immunity to all the ailments Antenolla will throw at you. As you can see from the data, each part of Antenolla has different elemental resistances and weaknesses, with all parts absorbing water and earth damage. By attacking the different sections of Antenolla with it's respective weakness, you can weaken the potency of it's attacks. For example, hitting the root with wind damage will cause it's MP drain to become single-target instead of AoE. Because of this, it's a good idea to make sure you can and are dealing fire, ice, wind, and dark damage to the respective targets.

The Flower will rotate between making each part of Antenolla immune to physical and magic damage every 3 turns; the fight starts out with Antenolla being immune to physical damage. As such you either need to bring both physical and magic damage, or you will have to spend a few turns doing no damage to the boss which is risky since you won't be weakening it's attacks that way. Adding to all this, Antenolla frequently buffs itself and you will definitely want to dispel this.

Finally, you want to take out the Flower last. If you don't, any remaining part will use 暴走している and almost certainly cause you to lose the fight.

Trance Tina Strategy

This is the strategy I used to beat this fight and it makes use of Trance Tina and her 7★ awakening.

Turn Warrior of Light Liquid Metal Slime Mistair Ace Trance Tina Trance Tina
Turn 1 The Light is with Us Provoke Clear Veil 世界崩壊 Chaos Flare x4 Chaos Flare x4
Turn 2 Arms Eraser Look Pretty Curaga x2 奥義・天下御免 魔導力全解放 魔導力全解放
Turn 3 Look Pretty Look Pretty Look Pretty Tri-Beam Lazer Chaos Flare x4 Chaos Flare x4

For the missions, Ace is equipped with a wind and dark weapon, so between his use of 世界崩壊/奥義・天下御免 and Trance Tina casting Chaos Flare, the conditions for dealing fire, wind, and dark damage two times is met.

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