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Is it possible for a hero to do TOO much? My new favorite unit is.....
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Zaargaburger!

First let's go over what I've given him, for funsies:

https://imgur.com/a/bJVNT

What does he bring to the team? Let's go over the list:

  • Single Target 100% all stats buff (great for that maxed out DKCecil, amiright?)

  • Nice single target dispel at 1.2x with -40% DEF ignore to get rid of those nasty buffs that bosses keep putting on themselves

  • Berserk for all those tricks you keep seeing. Either to boost previously mentioned DKCecil or even putting it on bosses to stop those pesky Ultimas.

  • 1.5x with -50% DEF ignore and -50% Light imperil for those times I use Orlandeau

  • 3x AOE Light damage that ignores 50% SPR and reduces 20% damage taken for 2 turns

  • MP drain attached to a 1.6x with -50% DEF ignore

  • 100% HP heal plus 50% MP heal to a single target for those times Tilith is being lazy and taking forever

  • AOE resist all 40% to your team

  • AOE 60% buff to all allies for all stats while also giving them 100% immunity to blind, paralyze, confuse, and disease for 3 turns.

But wait! There's more!

  • Double the effectiveness of all healing items!

  • Counter physical or magical attacks 50% of the time to build even more summoners orbs or crystals (great for arena when I give him man-eater and Deathbringer. Nobody expects a support unit to hit you for 2x999 and counter for 999 each hit)

  • He himself is immune to blind, paralyze, confuse, and disease

  • 20% evade to physical and magical attacks (while still able to counter them!)

  • He even gets to ignore a fatal hit for free!

  • a 4.2x AOE hit LB that ignores 50% DEF (even gets to benefit from killer passives and status effects from items!) while also preventing 30% damage for your team

And finally!

  • An AOE 1.8x that petrifies 100% and 30% chance to inflict other status effects while also full-breaking the enemy team 30% (twice since he's dual wielding!)

  • Cure all status ailments to all allies

  • 200% increase LB gauge rate to all allies for 5 turns!

And just for funsies!

  • An AOE 2x with -50% DEF ignore 35% fullbreak for 3 turns to all enemies (never know when you want that 4x dual wielding hit and extra 5% aoe break kiddies)

Yep, dont leave home without your Zaarg!

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Take this; my final gift to you!

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Posted
7 years ago