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Hello all,
Since I can't find a comprehensive analysis of the new enchanted maze difficulty, I decided to make one myself. That and I was bored.
Here's the important stuff to know:
Breakdown of Rewards by Room
Room Number | Reward if Failed Before | Reward if Perfect Run |
---|---|---|
1 | Gigantaur x 1 | Gigantaur x 1 |
2 | King Gil Snapper x 1 | King Gil Snapper x 2 |
3 | Gigantaur x 1 | Gigantaur x 2 |
4 | Mini Burst Pot x 2 | Burst Pot x 1 |
5 | Gigantaur x 2 | Gigantaur x 3 |
6 | Gigantaur x 1 or Minitaur x 3 | Gigantaur x 1 and Burst Pot x 1 and Minitaur x 3 |
Individual and Cumulative Probabilities
Room Number | Individual (room you lose on) | Cumulative (rooms you make it to) |
---|---|---|
1 | 0% | 100% |
2 | 33.3% | 100% |
3 | 29.63% | 66.6% |
4 | 18.52% | 37.04% |
5 (Not Perfect) | 17.284% | 17.284% |
Perfect | 1.2345% | 1.2345% |
Averages
- Average 3.0741 Gigantaurs/Run
- Average 1.67 King Gil Snapper/Run
- Average 214.81 LB pts/Run
- Average 0.074 SQ/Run
Other Important Information
Cactuar Dunes Uncharted Zone is more efficient for exp at an average of 130,000 exp per run (8667 exp/nrg). Paradise is even more efficient at about 9,700 exp/nrg. Shout out to /u/unk_damnation for linking to the /u/stfatherabraham survey about Paradise.
The maze is currently the only place where you can get limit burst pots (reliably).
If you are short sacred/holy crystals, the drop points are a goldmine for them! Also can give 6* awakening mats later.
And that's it! Here are my calculations for anyone who is interested. Hope this helps.
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- 7 years ago
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- reddit.com/r/FFBraveExvi...