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Early Tips for Purgatory Trial: Grace of Lightning
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This trial is right on time, but I for some reason just assumed it would be delayed so didn't make this post earlier... well I'm glad to be wrong in this case! Here's a few quick tips for the next purgatory trial:

Details

Wiki page: https://exvius.fandom.com/wiki/Grace_of_Lightning

Missions (Hard Mode) Reward
Complete the quest 500 Lapis
Clear in 30 turns or less 1,000 Lapis
Clear in 25 turns or less 1,500 Lapis
Clear in 20 turns or less Cosmetic Badge

General Tips

Reminder that this is all based on the JP version. There may be changes when it releases to Global.

This is a multi-wave trial with three battles. Instead of posting a full stat spread of every boss, I'll just list the basics:

  • Wave 1: Large Anti-Airship Weapon -- Machine
  • Wave 2: Former Aldore Defense System -- Machine
  • Wave 3: Chaotic Engine -- Machine

Every enemy is immune to all ailments, and has a baseline of 100% resist to every element. Big imperils are useful here. All stats are fully breakable with no passives.

Fight Tips

The Element Field

(copied from last trial tips, just swap fire -> lightning)

While you can use any element you want, there's a permament battleground effect of 100% bonus lightning amplify to all units (stacks with all player fields and amps), so lightning damage dealers will tend to be strongest here. This is not anything related to Tags/Categories, and using a lightning imbue on a non-elem unit like 2B will still get full benefit from the permanent lightning amp field.

Even if you're going off-element, it can be beneficial to still mix in lightning to your damage, because as long as you have lightning in your attack, it's getting an extra 100% ( your own amps) as a damage bonus (divided by the amount of elements mixed).

Final reminder that evocation damage is not boosted by amplify field effects. Sorry Dagger.

General Tips

I've come to accept that these trials are kind of trivial on Global, same as every trial that comes from JP to GL. So I'm just outlining the most basic info here, then you can go and stomp it with Ibara or something. The trial coming after this one should be more challenging (new Chamber of Arms).

I'm not going to go into exact turn by turn AI (if you want that, see the Wiki or the JP Thread ) but I'll give some general tips.

First Wave: Large Anti-Airship Weapon

  • The first fight is kind of a freebie
  • OTK it on turn 1, or blow it up on turn 2
  • Moving on...

Second Wave: Former Aldore Defense System

  • Like Tahto in the last trial, this one counters with AoE fixed type attacks, this time dealing physical damage
  • Uses unavoidable dispels on your party very often
  • AoE stop used too
  • Cover the magic and mirage the physical

Third Wave: Chaotic Engine

  • Uses AoE death often, gear everyone with immunity
  • Uses the recycled Mighty Guard on turn one again
  • Do your setup and OTK on turn 5 when Mighty Guard fades
  • Cures own debuffs some turns
  • Starts to dispel your party some turns under 50%
  • Has a few fixed type attacks that bypass normal cover (omni works)

Video Examples of the fight from JP

Here's my clear in JP that gets all missions in 2/6/6 turns, for 14 total of the 20 allowed:

Video: https://www.youtube.com/watch?v=mXBMEUlxjtw

  • Sakura -- thunder support, field
  • Cecil -- tanker, field
  • Ilmatile -- killer, lb fill
  • Hawkeye -- breaker, mirage
  • Squall -- DPS
  • friend Squall -- DPS

More example clears can be found in the JP Thread

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