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Early Tips for Iron Giant Trial (12-Race: Human)
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Apparently I've been slacking and these early tips aren't so early now... Anyway, the final 12-race trial has been announced, and we're getting Iron Giant this Thursday, the human fight. Glad these are over tbh because on the whole they haven't been very interesting. Next series of trials (from JP) are a lot more fun than these. Anyway, let's do some tips:

Details

Wiki page: https://exvius.fandom.com/wiki/Twelve_Types_Takedown:_Iron_Giant

Easy Mode Reward: Man-Eater (Materia: 50% P damage vs Human)
Also from Easy Mode: Recipe to craft infinite Man-Eater (Materia: 75% P/M damage vs Human)

Missions (Hard Mode) Reward
Complete the quest Man-Eater (Materia: 75% P/M damage vs Human)
Clear in 30 turns or less STMR Moogle 100%
Party of 5 or less STMR Ticket x5
No Items Rare Summon Ticket x1

General Tips

Reminder that this is all based on the JP version. There may be changes when it releases to Global.

Iron Giant:

HP MP ATK DEF MAG SPR
9,000,000,000 20,000 36,000 800,000 20,000 800,000
Breaks: -- Can Break Can Break Can Break Can Break

Note: No stat passives at all

Fire Ice Lightning Water Wind Earth Light Dark Neutral
200% 200% 200% 200% 200% 200% 200% 200% 95%
Poison Blind Sleep Silence Paralyze Confuse Disease Stone
100% 100% 100% 100% 100% 100% 100% 100%
  • Race: Human
  • Vulnerable to all breaks, with no stat passives.
  • Does basically nothing if you bring Mazurka (or an alternative, see notes)
  • Try not to fall asleep before winning

Fight Tips

Here's how to shut down this fight:

  • Evade Provoker
  • Double AoE Mirage
  • Way to seal magic (Nethicite)

Know who does all 3 of these at the same time? The S3 dummy Mazurka. Have her evade/provoke and every turn cast both her aoe double mirage nethicite skill. That's it, that's the whole fight. Not even kidding. Use the other party slots to deal some damage however you want. The boss has the same resist across the board ( 200%), so pick your element of choice, bring the best imperils you can and sleepwalk your way to a boring victory. Yay for a fitting end to these 12-type takedown "trials".

The next series of trials (Grace of "element") are a lot more interesting. Assuming they arrive to GL on time instead of being delayed and crept. We'll see.

Video Examples of the fight from JP

Here's my clear in JP (6 units because I hadn't pulled on a new JP DPS in months at the time of release):

  • Hawkeye -- breaker evade provoke
  • Mazurka -- double mirage nethicite
  • Nichol -- buffs imperil field
  • Shera -- entruster
  • Tidus -- lb chainer
  • friend Tidus -- lb chainer

Video: https://www.youtube.com/watch?v=03fKl53e_y8

More example clears can be found in the JP Thread

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