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Feature: Proposed Power Changes
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Prelude

I know the power system doesn't work great, we are addressing that with the following:
https://www.reddit.com/r/Expand/comments/88otbd/my_concerns_about_nationlands/dwpolbe/

While this hopefully fixes the issue with power and low population size (ie nations of 4-10 players)

Features

This feature proposal is about whether or not power should be a limited resource or one that can be obtained.

Personally I have been convinced making it a resource that can be obtained and regenerated a good idea to make the server less of a PvP server and more of a civilization one (more stable nations).

Here is the list of features I am thinking of for power:

  • Have an (expensive) FactoryMod recipe that will create bottles of power. These are lore-tagged exp bottles that when broken instead of giving out exp give you NationLands power.
  • When a player is below the starting power they (very) slowly regenerate power overtime while logged into the server if they are not online they would not regenerate power

How this Changes Things

  • First and foremost this means that non-PvP players/nations have a way to gain power on the server
  • Players attacked in war can regain power to starting power by just playing on the server
  • Nation power can be traded via the power bottles from the FactoryMod recipe in LocalMarket

Feedback

Please leave thoughts on this idea in comments below including additional features, changes to what I thought of, telling me this feature is pure junk, or just expand dong!

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Posted
6 years ago