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Feature: Proposed Beacon Changes
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Prelude

First let me start with saying that this feature change is not in the road map for NationLands yet, just an idea I have had for a feature.

Feature

This feature would change the effective range of beacons that give out status effects to players. Here is a list of the changes I am thinking about:
* Can only be placed in claimed territory (if claim type changes, the beacon gets destroyed and falls on the ground)
* They only effect the players that are in the nation that has claimed the territory it is in
* The effective range would be the entire nation
* The minimum material of the pyramid (Iron < Gold < Diamond < Emerald) is dependent on the territory size (Small, Medium, Large, Huge)
* Uses the same pyramid height as normal minecraft (which controls which abilities are available)
* There can only be one beacon placed per territory

How this Changes Things

  • Defending a territory could be easier
  • Mining in claimed territory could be easier

Other Thoughts

  • Maybe there needs to be a way to turn off a beacon
  • Making beacon placements cost power against the nation

Feedback

Please leave thoughts on this idea in comments below including additional features, changes to what I thought of, telling me this feature is pure junk, or just expand dong!

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Posted
6 years ago