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I'm going to get downvoted for this..... I'm tired of hearing people complain about golem so I'm going to say that although the card is strong, its not killing nerfable (in other words, it doesn't need to be killed by making it a 4 power 2/2) i think the current suggested nerf will kill the card and it doesn't deserve that, while i agree it has issues, I'm not going to sit here and say why it really shouldn't be nerfed (even though i think it shouldn't) so instead I'm going to give alternate possible nerfs that make much more sense than killing the card
anyways heres better ideas
- make it a coward (yes this is what direwolf calls it in patchnotes)
basically make it so it cant block, this would cause the early game blocker status of the card to be nonexistent, the card still gets to be a good card but the decks involved still die to aggro as they should
- make it so it deals 1 damage to itself at the end of the turn
same thing as making it a coward, but essentially making it a spell
- make the restriction also apply to the market
this would make vinegrafter less potent in making certain plays, i should not be able to grab champion of cunning in an even deck
- make the market unusable if golem is in the deck
this is probably for the best, stops all market shenanigans from happening
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- 3 years ago
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