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Sirius Corporation Week 22
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Attention: Sirius Corp XBO players. This is the update for this week. If you have any questions, you can contact Falava or myself.

Updated 29 oct 20:00 UTC (Game Time)

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The bottom line:

GalNet prediction is: 16 = Not in Turmoil

• Valuable undermined systems selected for turmoil

• No income from systems in turmoil

• No preparations, no expansions

• Two cycles in turmoil and we lose all systems in turmoil

 

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  1. Fortify, main priority for the week

Gold rules

• Undermined systems first and then our highest undermined cost systems.

• We want to finish fortifications exactly at 100%.

• Less than 100% has no benefit. More than 100% is wasted effort.

• When fortifying drop exactly 1 ton of industrial equipment and check if the trigger has been hit.

Resources

• Week 22 - Fortification Discussion by Chero

• A Guide to Fortification by Jendrassik

• Tradify central by Chero

• Summary Sheet by Jendrassik

Systems to fortify

Fortify these systems if you can land in M pads (Python, Asp, T6 and smaller)

[View formatted table]

Control System U-cost Fortification % Undermining % Notes

Meiri (M) 130 17% % Usual suspect

Fortify these systems if you only can land in L pads (Anaconda, T9, T7, Clipper...)

[View formatted table]

Control System U-cost Fortification % Undermining % Notes

Heverduduna 110 % 100% Top undermined

Mundigal 114 % 18% Usual suspect

Systems done, good job!

[View formatted table]

Control System U-cost Notes

Kalak 92 Predicted

 

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  1. Preparation

We want to expand only to good control systems:

• Seed 1-2 systems >= 63 CC

• And dry up the rest of the CC available

[View formatted table]

System Prep value Income Expansion cost Notes

AF Leporis 3966 109 167 Former Sirius CS

Robigo 100 -149 149 option to disable CC

Scirth 585 19 90 don't wanted abomination

 

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  1. Expansion

We want to expand only to good control systems:

[View formatted table]

System Income Expansion % Opposition % Notes

HR 2776 (M) 71 % % Former Sirius CS, M-pad, corporate

Ticua 59 % %

HIP 14886 55 % %

Ceos -188 % % don't wanted

 

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  1. Corporate Gov

We want to flip systems to corporate gov:

• We are strong with corporate gov in place.

• We want to overthrow weak govs: communist, cooperative, feudal and patronage.

• Control system gov and >50% of exploited systems gov reduces the fortification trigger, saving merits and money fast-tracking.

• Complete missions for corporate factions to gain reputation (you) and influence (faction), earning money

• Fight in civil wars for corporate factions, earning money.

Resources

• A Guide to System Flipping by Jendrassik

• A Guide to Intel Gathering by Jendrassik

• System Flipping Central by Chero

 

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Collected by FAlava with your help, thanks! s7

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