This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Attention: Sirius Corp XBO players. This is the update for this week. If you have any questions, you can contact Falava or myself.
Updated 29 oct 20:00 UTC (Game Time)
────────
The bottom line:
GalNet prediction is: 16 = Not in Turmoil
• Valuable undermined systems selected for turmoil
• No income from systems in turmoil
• No preparations, no expansions
• Two cycles in turmoil and we lose all systems in turmoil
Â
────────
Â
- Fortify, main priority for the week
Gold rules
• Undermined systems first and then our highest undermined cost systems.
• We want to finish fortifications exactly at 100%.
• Less than 100% has no benefit. More than 100% is wasted effort.
• When fortifying drop exactly 1 ton of industrial equipment and check if the trigger has been hit.
Resources
• Week 22 - Fortification Discussion by Chero
• A Guide to Fortification by Jendrassik
• Tradify central by Chero
• Summary Sheet by Jendrassik
Systems to fortify
Fortify these systems if you can land in M pads (Python, Asp, T6 and smaller)
[View formatted table]
Control System U-cost Fortification % Undermining % Notes
Meiri (M) 130 17% % Usual suspect
Fortify these systems if you only can land in L pads (Anaconda, T9, T7, Clipper...)
[View formatted table]
Control System U-cost Fortification % Undermining % Notes
Heverduduna 110 % 100% Top undermined
Mundigal 114 % 18% Usual suspect
Systems done, good job!
[View formatted table]
Control System U-cost Notes
Kalak 92 Predicted
Â
────────
Â
- Preparation
We want to expand only to good control systems:
• Seed 1-2 systems >= 63 CC
• And dry up the rest of the CC available
[View formatted table]
System Prep value Income Expansion cost Notes
AF Leporis 3966 109 167 Former Sirius CS
Robigo 100 -149 149 option to disable CC
Scirth 585 19 90 don't wanted abomination
Â
────────
Â
- Expansion
We want to expand only to good control systems:
[View formatted table]
System Income Expansion % Opposition % Notes
HR 2776 (M) 71 % % Former Sirius CS, M-pad, corporate
Ticua 59 % %
HIP 14886 55 % %
Ceos -188 % % don't wanted
Â
────────
Â
- Corporate Gov
We want to flip systems to corporate gov:
• We are strong with corporate gov in place.
• We want to overthrow weak govs: communist, cooperative, feudal and patronage.
• Control system gov and >50% of exploited systems gov reduces the fortification trigger, saving merits and money fast-tracking.
• Complete missions for corporate factions to gain reputation (you) and influence (faction), earning money
• Fight in civil wars for corporate factions, earning money.
Resources
• A Guide to System Flipping by Jendrassik
• A Guide to Intel Gathering by Jendrassik
• System Flipping Central by Chero
Â
────────
Collected by FAlava with your help, thanks! s7
Subreddit
Post Details
- Posted
- 9 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/EliteOne/co...