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6
isshin two heavens as one deck advice
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So I'm working on an isshin combat triggers/tokens with a bit of an extra combats subtheme.

decklist here:

https://archidekt.com/decks/2544546#isshin_revised

the goal of the deck is to generate a ton of tokens and use attack-trigger buffs to overrun my opponents.

two infinite attack combos are present in [[aurelia the warleader]] [[helm of the host]] / [[sword of hearth and home]], as well as [[lightning runner]] [[aethergeode miner]] isshin. provided creatures that can get through ( or wear down the opponents creatures with dolmen gate/iroas, or getting attack triggers and then [[reconnaissance]] -ing them out of combat to generate infinite tokens to overrun the enemy)

a few defense based triggers like [[revenge of ravens]] [[marchesa's decree]] and [[kazuul tyrant of the cliffs]] help keep enemy attackers off our back, and provide additional tokens from kazuul, some life from ravens, and monarch with decree.

all that mixed together with ramp, card draw and removal makes the deck tick.

I'm looking for suggestions on anything to cut, as the deck is a little over 100, and anything super good/important I missed.

edit: ignore the og duals, my group is ok with proxies which is why those (as well as the tutors) are in there

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Posted
2 years ago