Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

5
Looking for a budget non-combo archetype
Post Flair (click to view more posts with a particular flair)
Post Body

Hi, I have been trying for a while to create a fun EDH deck to play casually with my friends. But, in the times I have tried to do this, I always end up optimizing my deck into a combo deck that isn't fun to use or play against. I built a budget Sisay deck that was completely undefeated due to the lack of removal/counters in our casual meta, but the hyper-consistency of it combined with lengthy turns ruined the game. I tried Pir and Toothy and it worked well in 1v1, but in multiplayer it wasn't resilient enough to the threat of boardwipes and removal from three other players and would usually kill one other player and lose. I've been messing around with other commanders with no luck which is why I've come here.

Basically, I have a really particular set of requirements that I think would constitute a fun EDH deck in my friendgroup. To me, these requirements are so restrictive that I haven't been able to make a deck that meets them all. It's entirely possible that these requirements are absurd and unachievable. So I have come here looking for one of two things: Either a commander/archetype/decklist that does fit these objectives, or some advice on how to change my objectives to something more achievable.

Here are my goals for the deck in order of priority:

  1. The deck is budget (<$100)

  2. The deck is not a combo deck

  3. The deck is resistant to removal or able to come back easily (i.e doesn't fall impossibly far behind if important creatures or whole board is wiped)

  4. The deck isn't dependent on combat, unless swinging in with a massive board to close the game (i.e preferably no commanders that need to attack or deal combat damage to use their abilities)

  5. The deck contains green and is at least partially focused on ramp.

Some commanders I might be interested in (feel free to ignore this and propose anything): Windgrace, Muldrotha, Estrid, Riku.

Anyway, sorry if this is a stupid post, just wondering if anyone has any insight on what to do here to create a resilient, non-combo deck.

Author
Account Strength
60%
Account Age
10 years
Verified Email
No
Verified Flair
No
Total Karma
4,680
Link Karma
3,395
Comment Karma
1,285
Profile updated: 4 days ago
Posts updated: 10 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
5 years ago