Looking for some input and suggestions (Though nothing too expensive honestly anything above >$15 will probably just make me go 'I wish' *looks at Cyclonic Rift and Teferi's Protection* )
Right now specifically I grouped my deck into different parts
Board Wipes (4)
Sweepers / Mass Removals. Doubly effective with Taigam considering that ones that sweep away Nonland Permanents basically mean your opponents are stuck with casting Instants/Sorceries or Utility Permanents with relevant ETBs. With Talrand / Docent / Monastery Mentor / Murmuring Mystic, I tend to go wide so there's not a lot of them here.
Creatures (14)
Basic board state presence spells. They're either relevant to Rebound (IE: Casting then Recasting Spells which Taigam does a lot) like Talrand or Docent of Perfection, a Dragon which serves some synergy with Taigam, or Mother of Runes/Loyal Unicorn which serve to protect Taigam.
Draw (6)
Pretty obvious, serves to refill the hand back with gas as well as to filter our draws.
Evasion (6)
Ways to make Taigam attack without having to worry about blocks. MaybeBoard has more Instant-Based Choices if you think those are more relevant, but I like [[Slip through Space]] replacing itself and [[Distortion Strike]] being a cantrip as well as having Rebound.
Lands (35)
Tap to make Mana. Fairly Extremely budget options, with some utility in there from Halimar Depths / Sejiri Steppe / Rogue's Passage
Mana Rocks (4)
Tap to make Mana. Fairly Extremely budget options here, not even a Fellwar Stone or Wayfarer's Bauble.
Protection (4.5)
Protects Taigam from being killed or messed with outside of combat. The .5 is there because Valorous Stance doubles as removal / protection
Rebound Value (10)
Heavily enhances our board presence / Recycle cards from the graveyard / do something stupid ([[Talent of the Telepath]] / or Time Walk, but only the cheapest one that actually works with this deck since Karn's exiles itself and Time Stretch the others is just overkill.)
Targeted Removal (7.5)
Deal with problematic threats one at a time. This, I feel the least confident on. I'm debating on adding more artifact/enchantment hate like [[Crush Contraband]] or general. The .5 is there because Valorous Stance doubles as removal / protection
Utility (9)
Counterspells and Spells that serves as tough questions begging for an answer. I'm testy between adding too much Counter Spells (In reality there's really 1 Counterspell there, Unsubstantiate isn't technically one).
MaybeBoard consists of other interesting cards and archetypes I considered to go to but decided to just drop like Noyan Dar and his Indestructible Lands and interestingly enough, Mill (Though I'm not giving up hope yet since I'm converting my Melek deck into Niv-Millet, Parun with a lot of interesting Wheel / Draw / Mill effects).
Honestly, even the simplest suggestions of maybe recalculating how much of each card type and an explanation of why would be nice. I feel like I've already scoured most of what relevant cards I could consider in my Maybe Board but please feel free to suggest away.
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