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How should Cygames solve the issue of very hard endgame content dying in coop within a couple weeks of release?
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Specifically content like Legend Agito and Master SinDom. Most people go for one clear in coop (particularly people who exclusively pub their coop clears) and then never touch coop for the fight again. This is partially because, particularly in pub LeAgito and mSinDom, the fights are often long (8 min depending on the fight and how good players are). It's compounded by the fact that limited grinding of LeAgito is needed to max weapons (so people finish quickly) or eSinDom's drop rates aren't sufficiently different to warrant playing master instead. Finally, there's the swap to focus on solo clears of these fights instead, where you only have to deal with consistently annoying AI rather than either great or awful pub players (with no way to tell which is which).

Obviously, I completely understand WHY coop pub rooms are completely dead for these fights. However, for players who didn't clear right when the fights dropped--either because they weren't playing/weren't geared up yet, or because, like me (Day 1 player), real life got in the way and there simply wasn't time to invest in learning these complicated fight mechanics--it's now virtually impossible to find pub rooms. For instance, I'm missing my L!Ciella, L!Twins, and L!Tartarus clears. When I check available pub rooms, it's empty. When I open my own, I often sit there with a completely empty or only partially filled room for quite a bit of time before I lose patience and give up. I'd love to clear these fights in coop, but I also don't really like doing premades--nor do I feel it should be required to go through something like discord when there's no good in-game coop coordination feature. Double drops in SinDom were sufficient to get enough players back into mSinDom rooms that I got clears there, but LeAgito faces an even more complicated issue where many players finish grinding those fights completely and have no need for materials from the fight, so even double drops wouldn't solve that problem.

How should Cygames address this issue? Do you agree that it is a problem? Once upon a time, there was a similar issue with HDTs--and I think we can all agree that the mentor bonus system was an attempt to fix it that went...poorly, in the end. Should players who miss the 1-2 week window to get a first clear in coop be forced to go to outside sources like discord to coordinate a premade group? I'm interested in hearing peoples' thoughts on this, because I'd love to send in some feedback but I'm not sure what the solution is.

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3 years ago