Updated specific locations to be searchable, take a look at Las Vegas as an example.
3
This game needs a reverse smurf detection
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The archon to high ancient bracket is totally saturated with players who got there and have gotten worse over the years of them playing

The amount of players who use like 3 year old builds in 3 year old roles and average like a 48% winrate on the dotabuff profile is surprisingly high.

Smurf detection notices if you are consistently VERY above average in your statistics on average. We need the opposite. Players who are actually like 2k but are sitting in 4k games are gonna win at least 4 out of 10 games due to sheer matchmaking rng of who is gonna carry a game. It takes absolutely forever to get players where they need to be when the overall pool of players is like 6-700 mmr for each game. If someone averages even a 45 winrate that means it takes 100 games on average for them to go down 150 mmr, so for them to leave the "matchmaking pool" of players who actually belong at that rank it would take 400 games or more on average. That is far too long to let the players play where they obviously cant perform.

Implement the opposite. Players who consistently perform far below average of their bracket in stats should receive an extra penalty for losing until they can obtain the average for their mmr.

This bracket is absolute aids because it being the most player dense means you have the biggest variety in players and you can absolute decide games by sheer matchmaking before the game even starts. Your stats are decided into account when pooling games unless youve triggered smurf detection, so you basically have a coinflip in each role of having someone whos about 1500 mmr below where they actually are or someone who isnt/is climbing.

The gigantic saturation of the 3k bracket is just absolute aids. I started playing this game early last year and was averaging a 60% winrate until I got to archon IV, and yet with like 30% above average in every stat consistently I can no longer guarantee my own climb unless i play a role/hero that can do everything a team needs.

And then you add in ranked handicaps into the mix and youre a pretty likely to get someone who is flat out bad at their role like a solid 40% of the time

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3 years ago