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Timbersaw Aghanim's Idea
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After purchasing Aghanim's Scepter, Timbersaw is freed from his fear of trees. The leafy darkness that hounded his heart has been banished. He is no longer afraid to be around trees, and every second of game time after he purchased the aghanims, he gains 1 Tree Trust point. Trust points are also gained by killing neutrals, at roughly half of their gold value. This is because neutrals just stand around and do nothing for most of the game and the trees find this behavior deeply patronizing.

Once Aghanim's is purched by timbersaw, the following changes occurs to his skillset :

Whirling Death is replaced by :

Whirling Growth Timbersaw whirls around extremely fast in an area, spreading seeds in a circle around him. The seeds sprout and grow immediately to form a ring. This will trap anyone caught in the ring for five seconds and also deny vision from outside.

Timber Chain is replaced by :

River Chain : Timbersaw modified his chain to become global. However, it no longer grapples trees, but instead only reacts to water. The first instance of water that the chain encounters will cause Timbersaw to hurtle towards that target. Any bottles in his inventory will be filled and invisible rikis dampened. This ability was developed by Timbersaw so he can always water his new plants on time. Everytime this spell is cast , 39-45 Tree Trust points is awarded.

Reactive Armor is replaced by :

Creative Armor Whenever Timbersaw is attacked, he will immediately counter with by brandishing a hand-crafted sigil made from fallen leaves, bark, moss and poop. This self-made , natural and free range sigil will cause confusion in his enemies and cause their attacks to have a 50% chance to reflect onto themselves. If Timbersaw takes 16/12/8/4 hits in rapid succession, Timbersaw will climb out of his contraption and ride atop it, naked but for a fig leaf on his right nipple. Enemies gain a 40% miss chance when targetting Timbersaw as they are dazzled by Timbersaw's sudden creativity. Every second spent in this state will award 4 Tree Trust points.

Chakram is replaced by

Charkha Taking inspiration from Gandhi's peaceful , nonviolent and somewhat creepy ideologies, Timbersaw replaces his whirling blade with a spinning wheel (Charkha). Once targeted towards an area, the spinning wheel is sent out. In its path, a sheet of yarn is created. Walking into or standing in the yarn will reduce movement speed 90%. If the spinning wheel passes through them, they will be disarmed for 3 seconds. Heroes killed with this skill reward 100 Tree Trust points.

Tree Trust Points Over the course of the game, Timbersaw will continue to accumulate Tree Trust points. This will be tallied in a Tree Trust Scale that represents his relation with the Tree Faction. Afterall, after his wanton destruction, it will be some time before the Trees can trust him again.

0-Hated

500-Suspicious

1000-Cautious - Bonus 1% Health Regen

1500-Trusting - Bonus 10% Mana Regen

2000-Friendly - 25% chance to spawn a tree with each autoattack

2500-Beloved - Group Photo with some trees

3000-More than a friend -* All treants summoned on map will be under timbersaw's control*

3500-Loda Akke level - Summons a Rooftrellen to aid Timbersaw

4000-Wild, Unbridled, Crotch-splinter-laden Lust - 17% chance to become pregnant with a treechild.

However, at any point during the game, Timbersaw might choose to betray his Arborean brethren and use his powers for evil. To this end, he may buy a quelling blade and cut down the secret tree in the river near roshpit to reveal the Corporate Secret Shop. Here Timbersaw may spend his Tree Trust points to buy items, upgrades and other things.

Corporate Secret Shop

Enchanted Mango - 25 TTP

Turstarkuri Monks Guide to No Magic November - 115 TTP

Ogre Club Sandvich - 322 TTP

Seven Hundred Tree Trust Points - 700 TTP

TM 27 (Fissure) - 999 TTP

Additional Creep Wave Spawn Kit - 1500 TTP

Tower Rebuild Kit - 2400 TTP

Rax Rebuild Kit - 2900 TTP

Portable Fountain - 6200 TTP

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9 years ago