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On items, why is HP regeneration a flat value but mana regeneration is a percentage?
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Ring of Health - 2 HP regeneration
Void Stone - 100% mana regeneration
What was the design/balance reasoning for making HP a flat value, but mana a scaling value? It's obviously better for late-game INT heroes, who can match the high mana cost of their spells and items with scaling regen, but can't a similar argument be made for strength heroes?
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