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Title says it all, but let me clarify:
- I feel like the twist reveal that The Dark Lord created the Makyrs, influenced them throughout the events of pre-Doom 2016, and was actually God before the Father and his creations betrayed him, was unnecessary.
I think his character is better served by just being this universe's version of The Devil. It's not like he'd be wanting for vengeance if he wasn't God.
And I don't think the writers would believe that any player would think the Doom Slayer wouldn't still kill The Dark Lord after that reveal.
It also feels like forcing all these twists in at the end is a symptom of the writers not actually having fully planned out the story of Doom Eternal and its DLC's. Of course, I don't know if that is the case, but I can speculate.
The final fight against The Dark Lord is just a more advanced Marauder. Not terribly hard as long as you're not too aggressive, but his healing mechanic is interesting.
I hate how in both The Ancient Gods DLC's that every character, from Samur Makyr to the Intern to the Father, just spouts exposition in your ear. I'm not half-interested in any of these characters and I'm certainly not into how lazily this exposition is delivered.
I hated that ending. Sure it's a surprise, but the Doom Slayer really deserved his peace and freedom. And the reason he gets knocked unconscious seems ludicrous, since the Makyrs are more of a direct creation than the Doom Slayer.
I don't want to demean anyone who enjoyed this conclusion to the Doom Slayer Saga, but I just didn't like it.
*Edit. I feel like just laying bare my criticisms without equal praise for the parts I liked it unfair, so I'm going to rectify that now.
I like the Armored Barons, Riot Guards, and Stone Imps. They're interesting from a mechanical perspective and the last two force me to use weapons mods that I normally don't use. So good on the iD Software development team for introducing some newish enemy types to diversify my weapon usage. Also, it's hilarious how squishy the Imorra Humans are. They splatter so nicely!
I like the level segments where they throw ungodly amounts of Imps or Pinkies at you. It gives me Serious Sam-vibes, and I love just throwing down with the Unmakyr, Chaingun, or Gatling Shotgun.
I LOVE the healing mechanic for The Dark Lord.
Despite the small story issues in The Ancient Gods, I loved the main campaign of Doom Eternal and Doom 2016. Plus, the gunplay is immaculate and these games are incredibly optimized, even from Day One. I would've never thought my GTX 1070 could channel a flawless 100 fps for Doom Eternal on launch day.
It is clear that Marty, Hugo, and the entire iD Software team put blood, sweat, tears, and heaps of love and passion into Doom Eternal and Doom 2016. They're incredible reinventions of the Doom franchise, and I hope that they bring us a prequel-sequel detailing the Doom Slayer's journey between the end of Doom 2016 and the beginning of Doom Eternal.
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