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Need help homebrewing a plant monster.
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I’ve posted on here before kind of explaining this short campaign I’m writing. One of the bosses I’m planning is a plant monster. This monster is stationary so it can not move. It also cannot physically defend itself. But what it can do is control the minds of others. It has taken control over a nearby town. At the beginning of each turn it would summon villagers with a percentage of a stronger villager. When physically attacked it would release a cloud that could control one of the PCs. I was also thinking it might be able to make a clone of one of the PCs. Albeit slightly weaker. What I’m trying to figure out is how to make it appropriately challenging for the group. I think it will be around six players or so around level 5 or so. What should be it’s stats? That’s what I’m struggling with the most.

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3 years ago