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Hello all, so I have a player that kind of hates how potions are made in dnd 5e. So working with I tried to make a homebrew artificer alchemist class. And I was hoping to get some feed back from you guys.
To start off I have a point system(like the sorcerer class) and it scales off of your level in artificer. So this class can make two types of potions going off of the point system. You would get points back after a long rest. Long term and battle potions.
Battle potions only cost points but they are cheaper then the long term potions. But they only last a day before they expire. Also there is a 50/50 chance of a side effect happening to the person taking the potion. Using a wild magic surge table as the side effect.
Long term potions cost both points and material components cost. Point cost is double of what battle potion is. But there is no side effect from the potions.
And the way that this class can learn new potions is like a wizard. If he come across a recipe he can keep it to make later and always have the knowledge of how to make it. If he comes across a premade potion, he can try to reverse engineer with a chance of destroying the original.
Here is the point cost.
Battle Potions, Common 1, uncommon 2, rare 4, very rare 5, Legendary 6
(2x)(cost money)Long term potions Common 2, uncommon 4, rare 8, very rare 10, Legendary 12
P.S. Fun fact: in the official rulebook there is only 2 common potions
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