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Building a Lucky Character?
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So I’m running a campaign based off Percy Jackson universe. I would like one of my bad guys to be the Roman/Greek god of luck or fortune or something to that effect. Does anyone know a good mechanism for making a lucky character? I’m thinking they wouldn’t have a lot of HP and wouldn’t deal that much damage the main struggle would be they are simply hard to hit and objects caught up in the fight only seem to damage the PCs. Should I just go with a really high AC for this character? Happy to hear any suggestions thanks.

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3 years ago